JFD
Kathigitarkh
An idea for the colonizer: instead of just disabling it after enforcing decolonization, make it start founding normal cities with better infrastructure. It'd not only help to make settling not useless later in the game, but it' also feel less weird than unlocking a more advanced settler then being forced to use an inferior one. Might require a name change after enacting the decision though.
This was done as a quicker fix to the issue of colonists still founding colonies even after this Decision was enacted. I mean to come back to it in the future, but we'll see.
Sorry to bump this and double post, but I'm asking because I tried running the R.E.D. v28 beta alongside all of these mods and CID and CD plus R.E.D. have my screen lighting up with bugs and file load errors.
You'll need to be more specific, as I don't have the time to test these interactions myself (the more specific, the more likely someone is to recognise the issue). But AFAIK, there are no inherent incompatibilities. It's okay to bump things like this, btw - I don't tend to always see things, nor necessarily to remember to respond to everything when I mean to.
The game runs perfectly well except for one minor-ish problem. When I mouse-over a building instead of displaying the yield it displays:
"\Documents\My Games\Sid Meirers Civilization 5\MODS\Cities in Development EUI Compatibility Files\Lua\UI\Overrides\EUI_tooltip_library.lua:748: attempt to call method 'GetEventBuilding ClassYield' (nil value)"
I have tried re-downloading this mod and the CBP and clearing the cache. I even tried running the CBP modpack instead (commenting out the mod dependency) and it did the same thing (unsurprisingly). I initially tried running it with a couple of your other mods and then just this one and the CBP.
If you need me to provide any other info just ask.
The issue is that you're not using the latest beta, from May 21st.