Chrisy15
Flower, Beautiful
- Joined
- Jul 9, 2015
- Messages
- 2,137
What are the possibilities of allowing for a reduction on Crime when a garrison is present in your city? Just started my first game with this mod and I love the depth of it, but in the very early game, options are limited and getting the organized crime alert every turn gets to ya. I like the idea of these problems with crime, plagues, and such keeping a leader's focus on his own civilization before he/she can go tromping off on some domination spree so having to keep a military presence at home in the days before police are available makes sense. Criminals can go crazy when the town's guards are away. Just spitballin' here![]()
Garrison increases Loyalty which in turn decreases Treason, but I think the main question is how you're getting OC so early; I've very rarely gotten it until the mid to late game.