City Capturing

Gooblah

Heh...
Joined
Jun 5, 2007
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What defines (XML or otherwise) how a city's buildings survive? I know World Wonders do, but what else? I've heard people talk about the Monuments or Granaries or Barracks in captured cities, but how does that happen? As far as I remember, its never happened to me, even if I capture cities where I can see Granaries or Barracks in the city graphics! Any help would be welcome!
 
Interesting question; every city I conquer gets wrecked down to the wine cellar, so I have no idea what would survive if I opted not to do so.

I'm pretty sure any building that generates :culture: gets destroyed, however.
 
World Wonders always survive (but no longer give culture). National Wonders and all other buildings that generate culture never survive. Any non-cultural building has a chance of surviving, but could be destroyed. Granaries and barracks therefore might survive, but monuments can't (though you might find a monument in a newly captured city thanks to Stonehenge).
 
The chance that one particular building survives (if at all possible ^^) is definded in the CIV4BuildingInfos.XML for every building individually iirc.
 
What defines (XML or otherwise) how a city's buildings survive?

Disclaimer: this is all from memory.

Civ4BuildingInfos.xml defines what happens to each type of building, and there are a few different survival scenarios, so you have to look carefully. For the military capture scenario, the guiding principle is that buildings that are military are destroyed, as are most buildings that generate culture. Great wonders survive, as do academies, but they lose the cultural benefit. I don't remember the rule for national wonders. Other buildings may or may not survive (dice roll).

I seem to remember typing this before - you may be able to search for it in the forums.
 
All settled people I believe survive. But if you're taking a city by nuking you're going to capture less buildings I believe. Nukes run a kill-check for destroying internal structure as well as units. So I suppose if you were going to get that grainery, but nuke, then there is a chance your grainery is gone.

I'm not sure if the engine works like in Civ III or not, but you used to only get buildings according to city size (at least that was what I was told years ago). In other words, if you take over a small city, you will only get a single building or two at the most, even if the AI had built tons of infrastructure in it.

I'm not sure how Civ IV handles it.
 
Yes, I've captured granaries as HC so I know this to be true. I just wonder now if Firaxis knew about this, or not. I guess it's not that big of a deal.

Now I wonder... Normally if you build a wonder you will get double the culture after 2000K years go by. Does this also hold true for those cases like a HC granary?
 
the double culture rule is for all buildings that produce culture.

When you capture a city as HC the building in it was a granary so it makes its survive check. Once the building is in your control it becomes the Terrace.

Now I don't know about capturing a HC city if the Terrace is automaticly destroyed because of its culture but it seems like it would be.

I have noticed that larger cities tend to give more buildings. This could just be the fact that there are more to start with so more win their survive roll.
 
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