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City Name Generator [Civ VI] v40

Generates names for cities based on nearby terrain.

  1. HandyVac

    HandyVac Gentleman

    Joined:
    Apr 24, 2014
    Messages:
    270
    Gender:
    Male
    Location:
    The shire where the oxen cross the river. UK.
    I'd suggest not using this mod in multiplayer, for exactly the resaons you describe. When the mod renames a city it's only applied to the local machine, so everyone will always end up with different names.

    A possible workaround (which I haven't tried, but should work in theory) might be to open up the City Details panel and manually change the name to something else, then back again. That will populate what you typed in to all players, but you'll have to remember to do that every time the mod renames one of your cities.

    The trouble is that there are actually two different Lua commands the game uses to change city names. The one that works over the network: CityManager.RequestCommand(), can only be accessed by UI code, so to do stuff in response to gameplay events I'm having to use pCity:SetName() instead, which only works on the local machine.
     
  2. Superhai

    Superhai Chieftain

    Joined:
    Jan 2, 2006
    Messages:
    18
    Location:
    Oslo, Norway
    -atum is a suffix used to create a noun from a verb. -acum is a suffix in latinized forms of certain early Celtic place names, the meaning should be a sort of locative or a noun created from another word adding a "place of" meaning.

    I love this mod, and have for a long time considered making something similar myself. Creating place names aren't really that magical, but understanding how humans have created the names we use today through history I find really interesting.

    This is not meant as a criticism but more a comment, the names created tends to be a bit long. Especially early place names are usually just simple descriptive words of the landscape and if there are lots of similar nearby you get some additions (ex. Valley would be to generic unless it is something unusually valleyish which deserved it to be "The Valley", hence you could distinguish two valleys by names like "Redvalley"/"Greenvalley", "Sunvalley"/"Coldvalley"). That is the reason you have lots of same short place names. And if there are more than 3-4 syllables they will be shortened in some way. How this shortening affects actual place names depends also on whether you are in a society of primarily oral traditions, as writing the number of syllable is less of a concern. However when society use writing, there may still be a longer "formal"/"upper-class"/"official" long name, which will have an "informal" version in speech or an abbreviated version for writing.

    When a place naturally becomes a city or town (also here definitions vary wildly about what consists a city and also opposed to a new settlement founded by a leader of a group of people) they may retain the original place name, but during time some distinguishing features about the name would be added which the inhabitants identifies with and distinguishes from nearby places.

    The early "cities" were group of people who lived closer together, and formed some structural society when getting larger. When they formed defensive structures which define an area you get usually the names with endings like -bourg, -polis, -puram etc. The new names may not retain anything about a former place name or geographic description however. Depending on the circumstances there will be a new name which could be derived from a name of the current leader, former hero, god/godess, or some other unique feature. The given name by the locals may be different to what the neighbor calls it, and thus if their neighbor conquers the city could add some negative connotation through the name, and as a new leader the de facto name of the city becomes what the conquerors referred the city as. External effects may also name the city from certain produce or profession the inhabitants holds. Different languages and phonemes will change this names as well.

    About the word lists, it is important to recognize that many place names in Northern Europe are in the early days based from Celtic names, Germanic, and then later either latinized or received new Latin names, before the more modern current local languages. In Southern Europe you had Etruscan and Greek names before latin. In the Levantic Middle East you find names from Sumer, Aramaic, Greek, Egyptic/Coptic. etc. and in the east early Persian which is similar to early sanskrit. And for the southern asian area, and south-east Asia Sanskrit have been the main source of many many names, combined with their earlier indigenous languages. The same is valid everywhere. Thus a wordlist should either hold a historical context, or only reflect the contemporary language.
     
  3. Zetetic Apparat

    Zetetic Apparat Chieftain

    Joined:
    Jul 19, 2006
    Messages:
    276
    I think it's hard to have an entirely coherent set of criteria for what placenames, or components of placenames, appear typical for a civilisation, both for the reasons you outline above and because Civ's concept of a civilisation is fairly ridiculous on almost any sort of close inspection.
     
  4. God of Kings

    God of Kings Ruler of all heads of state

    Joined:
    Aug 20, 2012
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    4,709
    Gender:
    Male
    Location:
    Toronto, Ontario, Canada
    What about Khmer and Indonesian city names?
     
  5. God of Kings

    God of Kings Ruler of all heads of state

    Joined:
    Aug 20, 2012
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    Gender:
    Male
    Location:
    Toronto, Ontario, Canada
    Does this work with R&F?

    @HandyVac

    It would be great to create city name generators for the Khmer, Indonesia, and the R&F civs.
     
  6. Ennio444

    Ennio444 Chieftain

    Joined:
    Mar 29, 2014
    Messages:
    8
    Works for me, so far.
     
  7. Ennio444

    Ennio444 Chieftain

    Joined:
    Mar 29, 2014
    Messages:
    8
    I don't think we can really do a name list with that level of detail.

    Making the Latin name list varied, somewhat accurate and still valid was a challenge. I'm working on one for Spain, but... it's not easy at all.
     

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