City planning and dotmapping

Read in deep, rumbling, dramatic voice...

"In a world of happy anarchists, one man rises above the throng to apply his specific, useless talent.

Read in frantic, frightened voice...

What should we call the next citiy?

Deep voice again...

In a realm where wisdom, skill and talent are desperately needed - elsewhere, one man answers the need to address the banal.

Read in frustrated voice...

I'm trying to develop Iron Working here, I don't give a #@!& what you call the city!

Deep voice again...

When nobody else was willing to create a false crisis and then ride to the rescue, HE heard the call and donned his spurs...

Only HE has time to waste on things like this...

That man is Kickbooti!


Never fear good citizens, the muse has descended and I have the list for you...

City 1 - Dunderhead
City 2 - Lumbergh
City 3 - well, the muse had to use the WC, so I'm not sure about that yet. In keeping with the stupid theme it was wavering between Screendoor (for a naval city) and Lickspittle, but time will tell.

There, your city list to date.

Humbly submitted (with tounge firmly in cheeck)

Kickbooti
 
Dumb and Dumber would be two separate sister cities.... Then we could have a 3rd city called Dumberer
 
I thought the third city was Dumb a l'Ouest
 
How about a simple "Knucklehead" for city number three?
 
Why are all of them "heads"?

Bighead
Smallhead
Meanhead
Meathead
Angryhead
The Great Hill ( I mean Head )

What about something more celtic?
It could be something french too you know.

Le Moule
Saint Pierre
Morton
Lamentin

Although I like Meathead the most :P.


So what are we planning to get from other cities? Set Factories? Rexes? Worker factories? Or just city imrpovements?


cheers

Tomasz
 
Simpleton is settler pump.
Dunderhead is a military pump.
Ignoramus is a worker pump.
#4 we haven't decided what the site will be but my guess is we will want worker/military cranked out from there.
#5 If it's the coastal city hopefully we will have alpha by then and 2 curraghs headed in each direction to start.
 
I'm beginning to have 2d thoughts about city planning. If we expand faster then others, they will prolly infer that we don't have a strong military to watch our back, i.e. many small, weakly defended cities. What would you do if that was the case? I'd say big chance you reason better hit now than later. I suggest we assign Ignorasmus to also focus on rax-->units for this reason and then go for a worker pump. City placement may have to be altered.
 
I beg to differ. In a couple of turns we'll have 3 cities and 1 worker. Workers will get more production out of the cities that we have. After Ignoramus I'd agree with getting some military pumps up. But we really need workers. Once Dunderhead grows to 3 we'll have happiness issues unless it's roaded to the wines. And we have the long road to incense and dye ville
 
Well one thing is for sure. With two 2pop towns and possibly a 1pop town, not much military is coming our way right now. ;)
 
I think Ignoramus should stick to worker pump for the reasons given above.

Do we have a hard and fast place for city 4 (Jesterton?)?

Also, what are the calculations to roading to the dyes? How many workers, how many turns?

And for scouting, I would be interested in seeing what surrounds that mountain to the NW of Mt. Dye. If it is surrounde by luxuries like Mt. Dye, we wouldn't have spotted those yet...

Sorry. My Beautiful Mind is probably seeing patterns where there are none...WHAT?! Oh, the voices are calling. Gotta go.
 
I'm with Tubby.
3 hp warriors can damage some roads maybe kill a worker but with our capability to rush a spear or two the odds are stacked against them even if they attacked with 4 warriors. I find even more unlikely that
a. they have 4 warriors. They wouldn't have 2 cities.
b. they would bunch together warriors without intel as to where we are.
I find this an unlikely scenario since they realize it's suicidal tactic that can't work.
Our bigger risk is when we settle further out towards the luxs.

Workers in Ignoramus.
 
@ booti, Jesterton is currently slated where New City 2 is on this map. Ave. Joe is scouting over that way now. If something better is revealed then great if not, it will be there.
 
From the Scouting Forum

Whomp said:
There are some differences but Rik created a balanced map and the other civ would have 4 turn settler type terrain just like us. We are approaching that type of landmass.

The other thing is, with my simple mind, with the four dyes surrounding that mountain Rik looked for a land grab with the two civs on the continent. It kind of tells me that each of us are equidistant to the dyes. There are four dyes (not one like incense) and in my view the only dyes. That type placement was for a reason. It doesn't seem to be coincidence to me.

Alright, city five. Do we develop the ring or do we head for the dyes? Do we head straight for the dyes or do we 'leapfrog' to the insence and then into the deep, dark jungle.

If we go for the dyes, what resources do we send? My thoughts are at least two spearmen and two workers along with the settler. They will be out there on their own for awhile, unable to build anything until the jungle is cleared away.

I'm generally pretty conservative without much finesse, but a luxury grab may just give us the edge when diplomacy starts. I think it may be worth it.
 
I'm up for the lux grab. After Dag plays I'll post an extended dot map for such an event....

more stuff here later
 
Call me crazy but I think we have a few cities before we settle the dyes.
A. We are the only ones with a 4 turn settler factory.
B. The logistics to the dyes make for a long track to get there, link up and defend. Even gallic swords will be slowed by unroaded jungles. MIA is the only one who can road fast. IMO they can't afford to throw a settler out there right now.

So while I would like a settler to get there I think we need to focus on our core 5 and the incense first. Maybe settler 7 or 8? I also don't think we should be spending a lot of worker resources to get them at this point until our core is more developed. I think just militarizing it and staking claim should be enough.

Tell me if I am completely out of my mind.
 
Ok Crazy listen up ;).

This is my arguement for the early lux grab and it's basically the same as yours. the other teams can't get to it right now so we are guaranteed it. My plan would be to secure the incense with settler #4 and secure the dyes with settler #5. Then get settler #6 to finish off the first ring of cities. Settler 6 would plant before (or around the time) settler #4 gets to the incense.

I think that incense & dye cities should build their own workers and start roading back. Send a warrior or two down there for protection and that's it. The workers from Ignoramus will stay in the core and improve the tiles there.

Does that make sense?? I'm not trying to impose this on everyone, but I think that luxes are going to be key justa a bit later.
 
Looks like daghada found some ivory, a GH and THE COAST (western shore)

Here are my suggested lux grab cities, both are on the luxury
 
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