City ranged attack!

Tarzan737

Warlord
Joined
Dec 18, 2015
Messages
238
In civ6 (i know, don´t judge me) the cities doesent have the ability with ranged attack anymore.. IF damaged enough
and i like that..

is it possible to steal that to civ5 so that when cities bombarded to zero they can´t attack like that or if in blockade?
 
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funny you ask that. i was in fact thinking about removing the ranged attack from cities as well. maybe for compensation give everybody a free starting warrior to fend off the barbarians.

@All: how would you like that?
 
funny you ask that. i was in fact thinking about removing the ranged attack from cities as well. maybe for compensation give everybody a free starting warrior to fend off the barbarians.

@All: how would you like that?
Are you talking about removing range attacks form cities entirely? I'm opposed. What's the point? It would make balance issues with:
-Defensive buildings
-Drill and City Assault promotion
-Orders
-Policies and Tenets that boost cities' CS

is it possible to steal that to civ5 so that when cities bombarded to zero they can´t attack like that or if in blockade?
In this circumstances I guess it won't matter anyway.
 
Are you talking about removing range attacks form cities entirely? I'm opposed. What's the point? It would make balance issues with:
-Defensive buildings
Balance issues or just that they would become purely a defensive bonus structure?

Walls as example provide:
  • +10 City Defense Strength,
  • +50 Hit Points
  • +10% supply cap from pop
  • Increase's City's Ranged Strike by 1
 
Balance issues or just that they would become purely a defensive bonus structure?

Walls as example provide:
  • +10 City Defense Strength,
  • +50 Hit Points
  • +10% supply cap from pop
  • Increase's City's Ranged Strike by 1
Every defensive building would be nerfed, therefore civs with unique defensive building would also be nerfed. Also policies that boosts defensive buildings.
 
funny you ask that. i was in fact thinking about removing the ranged attack from cities as well. maybe for compensation give everybody a free starting warrior to fend off the barbarians.

@All: how would you like that?

I'm okay with the idea in abstracto. It makes attacks the purview of units and cities don't get to shoot unless it has an appropriate garrison, which makes sense given that our cities aren't exactly Tokyo-3. It simplifies the system and is intuitive without taking away richness. If this was a new mod, I would be in support.

However, in practice I am not very comfortable. It's quite a big change at this stage of the mod. No doubt any balance issues can be ironed out eventually, but that's a lot of things to change at this stage of development.

Maybe make it a mod-mod.
 
dislike.
if only for the reason that it takes away a distinctive feature that separates civ5 from civ6. Im pretty sure many people play VP cause they disliked civ6. and bringing them closer is a bad thing.
but no, it's not the only reason. as mentioned before: big change for the state of the mod, unnecessary balance changes, further unforseen problems with barbs, bigger playing field than civ6.
arguments in favor: "someone likes it" is just not strong enough.
 
On of the things I like about civ 5 is that having a garnison is not required.
So I do like the existence of a ranged city attack.

If I were to remove the city attack, I would replace it with something like "ennemy units takes damage each turn when nearby a city" (Something like 5 per turn, with ranged an value depending on defensive buildings).

But changing the city attack feel completely unecessary. Unless of course it happens to solve some problems with the AI / the code / whatever.
 
I like cities having an attack and playing around that both offensively and defensively. Trying to take a city with walls vs. taking one without is a different game partly because walls give that +1 range. Same with Castles and that range damage increase. Cities should not be easier to take - that bug we just had that that made cities take a lot more damage killed enjoyment pretty quickly.

Also... why?
 
I think when the initial range was changed to 1 instead of 2 was the only change necessary. It makes sense in that early game to keep the range small. After that I think it's pretty well balanced throughout the game. Cities become defensive positions, as they should be.
 
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Cities can attack even without a garrison because there's a thing called militia.
Moreover in vp city isn't only a living/production/commercial hub, but can also serve as border fortress. Nothing wrong with them being able to fend off attackers without help from the army.
 
removing the ability altogether would be too much change for a civ 5 staple... it would be cool to have it more affected by city infrastructure, though (i like this direction w/ civ 6)... right now its almost too abstract. ie on a turn where a settler converts to city, it should still be a relatively trivial target for enemy military. A separate set of offensive buildings to develop the bombard ability would be fun for human, though i suspect too much to train AI for at this stage.

alternatively, having some units immune to city bombard might add some depth (recon line?)

I often play w/ mod to allow more units to stack in cities only -- something like this might fit well if cities have no bombard anymore... i've always wished these mods were dependent on infrastructure, too
 
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My interpretation of the OP is that he refers to the feature in civ 6 that disables the city ranged attack when the walls are down... for that, VP would need to model walls health separated from city health, as per civ 6. I don't know if that is possible, and especially, if that can be taught to the AI without a lot of code everywhere...
 
Sorry! I lost some part of my first text.. my intention was not to remove ranged attack completely.. and yes it is in civ6 but as what i know you loose that ability when the city is bombarded heavely enough..

my intention was that cities loose their ranged attack ability if it is to damaged.
 
Perfection is Achieved Not When There Is Nothing More to Add, But When There Is Nothing Left to Take Away - Antoine de Saint-Exupery

I feel the city bombardment doesn't add anything substantial to the game, the damage it deals is negligible after the classical era and the UI is clunky. But the people have spoken.
 
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