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City sets

Discussion in 'Civ3 - WH40K Workshop' started by Stormrage, Jan 10, 2008.

  1. DragonBird

    DragonBird Chieftain

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    Well, if we look at each race's personalities; we could apply that to the structures.

    Orks: Brutal and Powerful (way more than da squishie 'oomies) Add more patching like bolted steel sheets, and add some "offensive" stuff like spikes on the edges of the buildings.

    Necrons: A dormant but re-awakening race. Start with cities very low on the ground, and with each new era bring the height of the buildings up. And turn on some lights (Very basic, but it should work)

    Eldar and Tau: Very high in tech; more towers and spires. You could also add a "fog" around ground level to help create an illusion of height.

    Oomies(chaos, imps, marines): All together more menacing and fortressy. Add some gun emplacements in the streets, or "concrete" baracades on the outside. Doodle around and see what works.

    Nids/("Zerg"): Simply, more infested. Less ruins and ground and more slimey stuff. (what about a big eye in the middle?)
     
  2. Stormrage

    Stormrage Ever Present Taskmaster

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    Well, we have ork and are soon to have imperial cities..

    Necrons should have pyramids and stuff..

    Why the hell would Nids have a huge eye in the middle of their .. well.. nest? I never heard of such a creature being mentioned in 40k..
     
  3. LMR

    LMR Back In Green!

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    Eldar and tau would tend to have smoother, curvier structures, while the human and human variants have more angular and blocky buildings.

    i like the ork buildings we have at the moment: they start off fairly primitively, then shanty town, then ramshackle industry, then ramshackle industry but BIGGER!

    I havent heard anything about an eye either, and you would probably want an eye to be able to move and stuff, rather than static. but there have been terrain pieces and such made with large tentacles coming out of the ground, and large biomass pools and stuff

    and necrons would need a big monolithic pyramid in the middle of their cities

    all that being said, i still think we should concentrate on the big 4 (imperium, chaos, eldar and orks) before we start on the tau, necrons and nids. the WH mod didnt have lizardmen until WH 2, and no beasts or skaven until WH2.5 :)
     
  4. aaglo

    aaglo Furioso!

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    Hwath? Are you thinkging about crumping Space Marines, Chaos Space Marines, Imperial Guard & Traitor Legion to the same cityset? If so, then I propably should get rid of the imperial eagles on the city set... and replace it with... what exactly?

    Afterall, chaos & imperium of man derive from same culture group (how well was that put in civ3-terms ;) ).
     
  5. Stormrage

    Stormrage Ever Present Taskmaster

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    I`d go with this..

    Imperialists
    Orks
    Chaos + Deldar (+ Necrons eventually. Hey, in WH Chaos, Orcs and Lizardmen share cities!, and we`ve grown used to that)
    Eldar + Tau
    Nidz, eventually.
     
  6. aaglo

    aaglo Furioso!

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    Here are three more era splash previews:
     

    Attached Files:

  7. Kyriakos

    Kyriakos Alien spiral maker

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    Great work, aaglo :thumbsup:
     
  8. CC-2224

    CC-2224 Look! A Chicken!

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    Beautiful splashes, Aaglo!

    @DragonBird: Eye? Where did you get that from? In my opinion, Nid cities need to progress something like this:
    1. Actual cities, just in ruins, with the beginnings of a digestion pool and capillary towers.
    2. The ruins have been overgrown with plants and the digestion pool and capillary towers are larger.
    3. There are still ruins, but everything organic is gone, leaving only the digestion pool and capillary towers. Also, there could be some hive ships in low orbit, attached to the capillary towers.
    4. Finally, the hive ships descend and simply cover the ground, feeding off the planet.

    I know, probably not the most useful list, since Nids won't be added anytime soon, but hey.
     
  9. Quinzy

    Quinzy Chieftain

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  10. Stormrage

    Stormrage Ever Present Taskmaster

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    Yah, I agree the ruins would be unnecessary.
     
  11. CC-2224

    CC-2224 Look! A Chicken!

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    My thinking was that they had conquered an imperial world and had destroyed a town or city during the assault. Later they would have the chimneys and ships to feed on the planet.

    You guys out weigh me, though, so it's really up to you.
     
  12. DragonBird

    DragonBird Chieftain

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    Well yea, the ruins are a bit off.

    That would mean that the Nids would have to capture cities to get them at all. Or even better - They send out a settler to make a Imp Town! Then they conquer it! The eye was a play on Sauron (LOTR) and the Overmind (Starcraft ~ Zerg). Have that replace a palace.
     
  13. Quinzy

    Quinzy Chieftain

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    Well random eyes feature on some Tyranid weapons like the deathspitter, but that is because the deathspitter is actually a symbiote rather than part of the tyranid.
     
  14. odintheking

    odintheking Lighting the way...

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    Aaglo, those cities are simply f*cking amazing! And my old ork set is REALLY old and not that great a cnp job.... I'm interested in making a new one, but reluctant to do so cause I never finish any of my civ projects lately... :blush:
     

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