Originally posted by Sirian
Sullla: I popped 16 huts, got a maps, a conscript warrior, one tech, and 13 abandoned villages, in that order. My second city was founded in 2390BC. You got within a few techs of the lead? I was behind by a whole era or more through the whole game and came within a few turns of an AI completing a launch. When it's over for you, try replaying without that free settler at the start and see how it goes for you.
Research bogs even for the AI's in the industrial age, and especially in the modern age. Egypt was #3 on totem pole in terms of tech and had only four techs (Computer, Rocket, Fission, Space Flight) when I finally got to the modern age. The AI's stopped having enough cash to buy techs automatically late in the industrial age, and so I think the "simultaneous research" down different paths came to a halt, and the true tech leader was pulling all the weight with pure research and no more help. I also pulled some diplomatic tricks to better my own position, but I don't want to give them away even in the spoiler thread, since I don't actually believe everybody still playing always avoids the spoilers. (HINT HINT, NUDGE NUDGE. What are YOU doing here in the spoiler thread while still playing?

).
I don't think the AI's got ALL the techs needed to launch until right about the time I got my spies into operation, as only Russia had modern armor for many years, and they were pursuing (and not entirely out of the range of achieving) a domination victory, with no resources spent on the space race. The civs that stayed in democracy until the very end (Persia, Egypt) were the ones who started building their ships asap.
As for how I kept up, well... other than min science gambit, which netted me five techs total, I did not do a single lick of research until SuperConductor. This includes the very start of the game, for the first time ever I tred a NO RESEARCH policy and had just enough cash on hand as a result to trade for a commodity I could then trade for research, and caught up on all the very earliest techs in one big leap.
Germany was wiped out relatively early, so my last-civ prices were 7th of 7, and this held true until I caught up to modern age. I got a couple modern age techs at 5th of 5, then one at 3rd of five for which I traded for two more at 5th of 5, then I had to research the last three techs myself. I also traded once more with low man on totem pole for Recycling, at 5th of 5, but that was last minute and of no consequence.
I was more than a whole era behind from the moment the AI's hit the midieval age (while I still had NO TECHS AT ALL other than the two I started with, plus Mysticism from a hut) until I caught up to the industrial age while they were all building Hoovers in about 700AD. Other players got to industrial before me, it seems, but they either had free settlers or went the militaristic route. I was building my cities peacefully, so I didn't NEED more tech yet anyway, I was still building the basic stuff then in all but my innermost core cities, who were busy building me a scrappy military anyway. That's when I started to close the gap, and the whole way I skipped all the optional techs except Monarchy (at min science) and Democracy (paid for with my firstborn), so I could swap to those governments at my earliest chances. I had WAY too many units (warriors, workers) to make early republic a good choice, as I spread out as far and wide as I could and wanted to keep my unit count very high to deter surprise attacks.
The AI's were RACING on tech through the middle age, the leaders all in republic and using cash to rush their infra (some were expanding borders a few turns after founding cities), and the rest in Monarchy tagging along. The German war was the only early war of note, and it was a massacre. They vanished in less than ten turns. The wars from then on were either wiping out colonies (consolidating control of disputed areas down to one or two civs) or else phony, for the most part, until the modern age was already WELL upon us, and Russia marched THIS SoD across my land in 1100AD.
When that stack got to Rome, Rome started dying in a big hurry. Russia even had a base in the area to retreat to, to heal its wounded tanks and cossacks and mechs, so its losses were high but not as bad as a typical invader. You can extrapolate backward on how long it would take Russia to amass that many mechs for how soon the AI's entered the modern age. I think it was around 850AD (shortly after I got to Industrial age).
Russia went communist early but that may even have helped them, since they were widely spread out but not having so many cities yet that their total corruption was kaput, and they had already built all their infra long ago at home, so they could afford a production hit there. The communist let them build up culture and strength in their distant cities too and that was just killer for them overall. Being in lots of brush wars, they did most of the colony destruction. Rome was Monarchy all game long, but the rest were democracy for huge stretches, and tech FLEW until they hit tanks.
How did I catch up? I never did. The AI's beat me to the space race, it was only on a prayer that I managed to maneuver some of the AI's into badgering other AI's enough to disrupt production of the last couple ship parts while I raced through a very late Golden Age, desperately clinging to extremely thin hopes. Having your fate in the hands of AI generals is NOT a fun place to be.
Now if only my luck with the huts had not been historically BAD, I might have had an easier go with this. I was in desperate, dire straits the whole way, even compared to other Deity games I've played.
- Sirian