Civ 3 GOTM 7 *Spoilers* Thread

Originally posted by Sirian
Do you think you could have won the war against Russia with another civ? Say... England, Greece, or even Japan or Zulus? Would you have tried it with horsemen?
It was very much an Iroquois strategy. The desert/plains/grassland in Russia were ideal for mounted units. The higher attack strength of MWs was a big factor. Triggering a Golden Age to produce more units to follow was another big one. And though not a big factor, I did enjoy the image of the MWs coming whooping down from the mountains :)

I don't know if the same assault could have been won with another Civ. I wouldn't want to do it with Horsemen, too much of a gamble. I might go the same route with Egypt - 50% more "Horsemen" (War Chariots), faster road building, and would also trigger Golden Age at the right time. If intending conquest with any other Civ I'd go for something different. Probably start by going for the western Iron and waiting to see what opportunities developed for a while. With Japan or China a tentative plan would be to visit Russia with Samurai/Riders if no better opportunity arose.

Originally posted by Sirian
The scout-to-deprive move, I see that one as a loophole
It sure is a loophole. The AI should have booted me out and treated my moving back as a hostile action. It would be great if Firaxis could fix this and many other loopholes. But "contempt and abuse of the AI"? I don't see it that way. No matter how good a game's AI is (and I think this one is very good) it will have serious blind spots. It has some advantages to compensate for this. (Number crunching ones. Knowing where to settle. Huge bonuses at Deity level. Constant trading at reduced costs. Etc.) I think it is a bit like playing chess against a much weaker player. I'll happily give a queen handicap. But will I subsequently ignore an opportunity to take an exposed piece, which a better player would not have left exposed? Not me - I'll set the handicap at the start, then play to the best of my ability from there on. If the game isn't fun on those terms then it probably isn't a fun game for me.

Having said that, this particular example is at the edge of a grey area to me. If a game has too many blind spots like this, or if using any of them becomes too overpowering, then I think the game becomes less fun. One of the good things about GOTM I think is that we can collectively agree which ones are in or out. If some player(s) discover blind spots which lead to overwhelming advantage (and thus imbalance) then we can rule them out. I do think the resource denial move is borderline. I don't regret or apologize for using it. But I wouldn't mind having it explicitly disallowed either.

Originally posted by Sirian
Do you really enjoy milking enough to keep doing it?
I do still have some fun milking. I would guess that I spend less than 20% of my total time on a game in the milking phase. That part is more like working on a jigsaw puzzle I guess. There's no doubt of the outcome but the pieces need to be moved around and fit together. It also has some elements of "finishing the job". It may well stop being fun at some point. If it does I might continue anyway. In a competition there have to be rules which establish a playing field and rules which measure results. In any competition there will probably be some parts which feel like work. Probably different parts for different people. At the moment we don't have a better way to compare results than by comparing scores. The score for a milked game will generally be higher than an early win. But between two milked games, the score for the one which was "better played" will generally be higher. So it isn't an invalid measurement. Matrix is evolving the system as clear improvements become apparent - it is now possible to shoot for awards without milking. Perhaps it can be further improved over time.

Originally posted by Sirian
You're paying a great deal of homage to a deeply flawed scoring system, at expense of game play. ... A place of honor in a contest so flawed that it declares as winner those best able to run up the score?
Sirian, much of your note is thought provoking and raises many issues I think are valid and important. But these statements seem over the top to me. "At the expense of game play" seems debatable, it assumes a definition of game play. I certainly don't feel like I'm paying homage to anything at all. And to declare the contest flawed because the winner is best able to get a high score (or because the scoring system is flawed) seems a jump to me. I agree that the scoring system is weak. I'd love to see it well thought out and reflecting more elements of game play. But given what it is as a definition of a common goal, I don't think it is nearly so bad as to result in a flawed contest. It seems to me to be a very interesting and fun contest.

Originally posted by Sirian
So why do you cross the line and "run up the score"? That's not sporting, even if it is the yardstick of this contest.
I also have trouble relating to this statement. The concept of "sporting" is of course very important to me in how I deal with people, with a competition, and with the world at large. But I guess I just don't get how to apply "sporting" to my interactions with the game. At that level I am concerned about interesting, challenging, puzzling, rewarding, etc. But sporting isn't a word that figures there for me.

I am having a lot of fun with the game. For me that's what it is all about. If it weren't for CivFanatics, GOTM, and now the tourney, I'd probably have stopped playing CivIII by now. Because of these things I'm enjoying the game immensely. I enjoy the random maps, the competition, the getting medals and trophies beside my name (yes, I really do like that part :) ), the discussions, the comparing of notes for the same map. I know that some have found other ways to enjoy the game but I'm quite happy with this.
 
This was my first GOTM, and I played it in a hurry in one 3-hour session. It comes as no surprise that I quit around 600 AD :o

Anyway, I too had no luck with the goody huts (popped about 10, got 1 tech everybody already had and 50 g from another, all other were empty or gave maps). I had three scouts running around, and being in the middle of the world, I managed to get on par with everybody by selling communications and maps between the western and the eastern civs. This gave me all Ancient techs except the last few.

I had earlier fought a small war with Russia to get the Horses (I guarded the spot with 2 archers but I had them fortified, and later noticed that the computer doesn´t show other civs´moves around fortified units, so they managed to sneak a settler in). I made peace for a few techs and built about 10 MW (and 2 catapults). I had been lucky with workers, being able to buy 2 russian ones very early, so I quickly got the road to the horses finished.

By this time, Russia was at war with Germany, whom I allied with for 1 tech. I had little trouble advaning up to Moscow (they only had Spearmen).

Then I made a serious mistake. I made peace and got 3 techs from the Russians as well as a city, but now I had broken my treaty with the Germans. I could not sell any of my precious furs, gems and spices for tech, only for gpt (which the AI almost never had). So I decided to continue towards the English while waiting for the Russian peace treaty to end.

I never reached the English before the Romans demanded tribute of me. I declined and promptly conquered twp Roman cities which controlled the Silks in the middle of the map. The Romans started to move heavy reinforces against me, but stupidly I kept on fighting. I got one leader, but the Romans were too strong. I had to abandon the other city, and when I saw Cavalry moving up against me, I decided I had had enough and quit.
 
Hurricane: Your skills is enough to win this one. Your only fault was being too ARROGANT. That's the biggest mistake one can ever make when playing at deity.

Sulla's said this in this thread before, and I would like to say it again. You can NEVER reject a tribute demand at deity!!

EDIT: unless you are SirPleb.:D
 
Let me re-echo Lawrence on that. Hurricane, your game sounds like it was much better than mine - fight the Russians? I couldn't even begin to fight them! :lol: But you cannot - CANNOT - get away with refusing the demands of the AI on Deity. They WILL declare war, they WILL ally with every other civ against you, and they WILL hunt you down and get you. Or at least you cannot do so unless you have a commanding lead in the game, which is quite unlikely to come up. Keep in mind that their demands are normally on the order of 1 or 2 turn's income, which hardly hurts to lose.

On the subject of alliances, when I actually did end up starting a war, I made sure every other civ on the planet except Russia was in a MPP with me; simply because Russia would have gotten them on their side quickly otherwise. If you ally with one or two other civs, you greatly reduce the likelihood of suddenly finding the whole world is against you.

Also, I had played far more than 3 hours by the time I reached 600AD - probably closer to 13 hours, if not more. You wil do better by slowing down the pace and getting the most out of your cities each turn.

Good luck in the next month's competition. :king:
 
Guess I'm in trouble, I tend to do peacefull expansion.

It is very hard to keep up with tech, and corruption is slowing down all but the core cities.

But at least I have stayed out of the wars so far.

but the question is how long can I keep everyone away.

also was it a good idea to setup a city to block the land bridge?

I did it to control the traffic there and to have fast way for ships to get to either side
 
Hi Elfi,

I did set a city on the continental choke point. The major side effect for me was that I could ferry settlers down south. I tend to 'control' geographic formations to limit the free travel and expansion of the AI when possible. This move was fairly costly for me cause I was unable to acquire horses until much later in the game. Since I was on a peaceful mission this was not much of a problem. I muscled in later to get the horses culturally. :lol:
CB
 
No matter how good a game's AI is (and I think this one is very good) it will have serious blind spots. It has some advantages to compensate for this.

I disagree, SirPleb. The advantages are there to compensate for its limited intelligence, not for breakdowns in the rules of the game. I mark a distinction between the AI, which is the automation by which the program makes decisions for the players it controls, and the rules of the game.

You are placing the onus on the AI to figure out your intent, or to suffer for not being able to, with the justification that it has advantages in other areas, so it's OK to cheat it.

I place the onus on the rules. Your action was an act of war, and the rules fail to deal with that. When you settle on AI land, pillage their improvements, or attack their units, the game automatically declares war. You don't get to perform acts of war without a state of war. That's clearly the intent of the game. Blocking resources like this is an act of war, and I don't think you'd argue that since you knowingly did so as part of your war strategy. On neutral ground, you would have the right to do what you please, but once within their borders, that's a hostile act. Once you were kicked out, you should not have been able to return without the game automatically declaring war in the process. IMHO.

You agree it's a loophole. What's borderline about it?

The problem with laying the responsibility on Firaxis is the limitation of resources. Even today's PC's struggle with the true pathfinding in the game. Firaxis has limited processing power on hand. Even if they wanted to, and knew how to, resolve every flaw and loophole in their design, it wouldn't be practical for them to do so. They have only so many man-hours to work on it, as it is a business venture to them above all else. They have to turn a profit, and that places limits on them. They also have to deal with the limits of the computers, in that they COULD make the AI much smarter than it is now but that would mean expanding the time it takes to process, and their is an economy to that they must work within. Trying to separate intentional resource blocking from incidental resource blocking is a nightmare unto itself. They might well break five other things trying to fix this one point.

Yet you, the player, could fix it easily, permanently, and effectively, by forming and adhering to a principle of adding your rule to the game, effectively. Where the game fails, and cannot hope to succeed, you could. Choose not to exploit the loophole.

If you won't do so for its own sake, but only if that's a rule agreed upon for the formal contest, you have that right, but it is also an instance of placing your own results ahead of the value and integrity of the contest. I propose to you that that diminishes the result. Why? How? Two ways.

First, it does show contempt for your opponent. You raise a chess handicap analogy, but the one you painted doesn't fully match. This is not a situation of a weak opponent, but of an unfair rule. It's not a case of you accepting a queen handicap and playing from there. Rather, it's more like playing with different rules for both sides. You take a queen handicap because you're a stronger player. That doesn't then entitle you to move your pawns like bishops in a certain situation. Nor does it allow you to arbitrarily forbid the opponent from moving certain pieces, which you then capture because they were prevented from advancing their position fairly.

Second, there's a blur factor involved. It's not the same kind of blur as adding luck factors, but it has a similar result. Just because the same options are open to all may make it FAIR, but that doesn't make it healthy for the contest. Take a cheat code, for example. Say there was a cheat code that allowed you to make a one-time generation of 1,000,000 gold. You activate the cheat, which is not forbidden by the rules of the contest, and you then have cash to buy all tech instantly, rush whatever you want, etc etc. And others can do it too? And the results are still valid because there's skill displayed in how and when to best put all those unlimited resources to use? Yeah, sure, but it's not the same game any more, and I'd argue it's not as worthy a game.

So with loopholes in the rules. This one doesn't have the scope or range of a million gold cheat (or call it a bug, maybe some flaw in the code where you can pull 100 gold for free out of some broken game element, and do it ten thousand times if you have the patience, and get a million gold free -- doesn't matter, same results), but just because it's not of the same DEGREE does not mean it's not of the same NATURE. The more of these loopholes in a game, the less real value to the contest. The results are blurred, diminished. The nature of the game shifts into being about something else: in my million cash example, about managing the expenditures; in the current scoring system, about adding population and managing territory up to but not past the domination limit, etc etc. That was not the intent of the game, and everyone knows it; likewise with the blocking of resources. The resources are clearly a huge part of the game, and so is denying them to the enemy, but this particular kind of denial is not functional. The cost that should be attached to doing it is for war to be declared. That you can get away with the benefit without paying the cost is in no waya gray area. It's definitely unsporting.

You are perfectly within your rights with everything you are doing, but I am observing that your priorities are on the ends, not the means, and I do believe you are passing up opportunities in this regard. The means are where all (ALL) of the value of any game will be found. The ends provide form, direction, context, but never content. The stuff of the game comes in the playing, and when that is minimized and the ends exalted, everything has been turned on its head.

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I do still have some fun milking.

Fair enough.

It may well stop being fun at some point. If it does I might continue anyway.

That part I wouldn't understand. Or rather, I do understand, but don't agree with, and this is what I'm getting at.


At the moment we don't have a better way to compare results than by comparing scores.

Use your imagination. I can say right off, there are elements to this GOTM7 that render ANY comparison diminished in meaning, if not bereft of it entirely. Those who pull a settler out of that first hut are greatly advantaged, and this is made worse by lack of seed preservation (at least if seed were preserved, identical moves would yield identical results).

Of what value, then, is comparing the results of games that do not compare? Apples do not compare to oranges. Those who draw a settler are playing a DIFFERENT game than those of us who do not.

We do, in fact, have a better way to compare results, a much better way. We can look at more variables than are measured or accounted for in the scoring system. The scoring system only measures what it measures. It doesn't factor any of the luck.

This map didn't have many variables for which directions in which to explore, but I've seen many that do, and whole games turning on decisions about which direction to send explorers.

I just see it as foolish to force comparisons that are irrelevant, or to place more stock into measurements than they warrant.


The score for a milked game will generally be higher than an early win. But between two milked games, the score for the one which was "better played" will generally be higher.

That's my point. Between two milked games? The only way to meaningfully compare results with this scoring system is for players to bend their games to it, to play with the express intent of maximizing score UNDER this system. That can be done, but is it worth doing? Such hard numbers are required for GOTM style "awards" and "medals", but I suggest that you have lost the spirit of the game here, and wandered off into a tiny area of the game called "milking" where submitting your gameplay to the requirements of score maximization have taken over.

The rules of the game are flawed, but rather than addressing the flaws, you're adapting your gameplay to them.


So it isn't an invalid measurement.

I believe it is. What is being measured? You're right, it's valid, in the sense of being "fair" and also being objective and (somewhat) enforceable. But what is being measured? If someone puts in the "good performance" but then does not follow through on assembling the jigsaw puzzle (or is less skilled or less dilligent in doing so) they could still come up short.

Valid measurement yes, but only of milking, not of Civ III play. It measures only what it measures. I, for one, will ignore that and focus in on more vital matters.

I can glance at your game, see that you got no major luck boosts from huts, follow your moves through settling the start area, building barracks and massing troops, and through your campaign. I can measure that in my own mind far better than any scoring system, and certainly way beyond THIS scoring system. What do I need the scoring system for?

I can also then extrapolate from there, in comparison to my game or anyone else's. Your moves get you to place X, with so much tech, cities, resources, military, wonders, etc. Your game from there no longer compares to someone else's in direct fashion, in terms of your moves. Your moves in 10AD-1000AD will not compare to mine, because we're facing different problems. At the end of the day, though, we can look and see where your choices led you and where mine led me, give nods in our own minds to moves the other made that were impressive, or see what was achieved within a certain subsection of the game based on the situation as it stood at that time.

We both understand that the scoring system is not up to its task, but we differ on how to deal with it. You settle for it as the best available, and use it to compare what little it can measure, while I reject it as unworthy, and make my own subjective comparisons.

My question to you is, regardless of the fairness or validity of a measurement, if the scope of the measurement does not extend far enough, what's the point of measuring? We do not have here a Civ 3 contest. We have a hybrid Civ3-Jigsaw contest with a side dish now and then of Bug Exploit. You're having fun with it, so that's cool. I plan to play the games that interest me, without a lick of energy spent in the direction of the scoring system.


"At the expense of game play" seems debatable, it assumes a definition of game play.

It does indeed! The game has victory conditions, and it has a scoring system. You are postponing victory to run up the score, and I don't see that as gameplay. Even you describe it as jigsaw puzzle assembly. I don't expect you to stop, but I do lament you pressing on with it, since it to the degree that you angle toward maximizing score, you stop playing the same game. Past that point, no further comparison can be meaningful.


And to declare the contest flawed because the winner is best able to get a high score (or because the scoring system is flawed) seems a jump to me.

Not to me. I'm not declaring it invalid, I'm suggesting that it's irrelevant to the core of the game, which is NOT the score or the scoring system. What's being measured is fine, but I see it as off the track, being led around on a leash by the limits of the available objective measurements.

Some things are too complex to be measured with a few stats and numbers, and Civ III is one of them. When we try to force it anyway, we end up losing sight of what we set out to do.

When you bought Civ III, did you envision yourself sitting around assembling a jigsaw puzzle? Is that what you came for?


If it weren't for CivFanatics, GOTM, and now the tourney, I'd probably have stopped playing CivIII by now. Because of these things I'm enjoying the game immensely.

I enjoyed GOTM7 immensely too, and some of that is the idea of competing or at least comparing, and sharing. I didn't have the chance to milk, as my peaceful expansionism was not sufficient ever to put me in control of the game, but if had taken control, I would not have used it to halt my domination/conquest and sit around running up the score on meaningless points vs defeated opponents. I don't see fulfillment for me in following the path of having to add milking to my gameplay as the price of admission to the "comparison", though, and I would expect a majority of other players feel the same way too, if they stop to consider it.

They want to be part of the competition, and some may be willing to venture into distinctly UNFUN territory in pursuit of the accolades, but it doesn't have to be that way. We might be able to shape a better contest, or we might forsake the scoring system and rely on subjective analysis. Is a trophy, ANY trophy no matter how off-the-path the contest it measures becomes, worth more than the inherent value of the game?

Since the GOTM is focused on objective measurements, instead of judging, I do expect it to continue right along the same track it's always been. Might get better, might not. I'll jump in when a game looks interesting, pass on the elements of no interest to me, and be generally quiet in future.

The RBD players are organizing our own tournament, essentially to cover the ground NOT covered by events like this, forsaking the prize elements for the subjective comparisons. I don't expect this to be at all in competition with GOTM, rather to be a different sort of group activity. Those wholly satisfied with this format and the gaming it inspires may not be interested, since there won't be any awards or standings, but it may appeal as an alternative to those who are somewhat restless with the unresolved problems of existing competitions, including this one.


- Sirian
 
I think these spoiler threads are the fastest growing threads of CFC. (looking at number of words, not posts) :yeah:

The fact that I called this "doable" is because there's nice land to the west, but across a sea. The only thing it you need to get Map Making pretty fast.

Now for my game: it does not go well. I am amazed how hard deity is and I'm certain I'll loose. Just when I finished another settler to settle in the green area above the capital, the Germans built a city there (using the sea)! That's when I decided I got to have that city (very well located: it could get both furs with one time border growing), so I built four archers; unsuccessful. Three mounted warriors; unsuccessful. And now the Germans attack me from the south of course. But that too well protected (city with walls on a hill). I only might loose the horses.

Anyway, it's 630 BC and I still got four cities of which one is located on the peninsula on the west. Hell, I won't be able to keep my land. Someone will crush me. It's just a matter of time.
 
Some posts bring a whole new meaning to GOTM spoilers. I like the one about banning space ship launches cause it too cheap and unrealistic of a way to get out of playing the game a bit further. :lol:

CB
 
I might finally get an award for something this time. I have to decide to milk until 2050 for score or should I hope my domination time was faster than anyone elses. Whatever I thought was a fast time wasn't even close to the fastest in any other GOTM.

I'm not sure if I know exactly the best way to milk either. You have to kill off all the computer opponents and fence the last opponents last city so it can't make any more cities then go democracy and have lots of luxuries and everyone be happy with as many people as possible? Do you make a bunch of coastal cities because they have more "happy" people without having more dominated terrain?

How many turns are left if its 1300 AD?
 
I personally like the spaceship settings in Civ 2 more. It was harder to build, and it will take some years for it to fly to the destination, with the time affected by the structure of the ship. So if one player build a small ship and launched it immediately others would still have time to cope with it. Perhaps, they will sign a world alliance against him to try to destroy the player before he can win, or they can build more powerful ship themselves, or even try to achieve another type of victory. In CIV 3 it is all simplified to 10 parts and immediate victory. This, for sure damages gameplay. Great success can come from sneaky build projects, like what I and others have done in GOTM 7.
 
Sirian, it is clear that the points you discuss are deep issues important to you, and that you've thought about them a lot. But for me many of them seem like fine points. And I'm not here to debate or to split hairs, I'm here to launch a spaceship or kick some Zulu butt :lol: I guess we're just coming from different places.
 
...I survived to 1280AD, never fought a war, never lost a city, was into the industrial age for research (electricity) and had a string of cities from the top to the bottom of the continent. I also finished ahead of the Romans and almost caught the Russians (behind by 200 after being down almost 400 at 1AD)

The bad news is I lost. Persia built the UN and got elected to end the game. I spent the last 500 years trading all my resources and luxuries for knowledge. I had 1-2 spearmen in every city, was able to build only 1 MW, 1 pikeman and 1 swordsman before I traded away the iron and horses. Was about to trade away both coals when it ended.

It's also good news that it's May 8th and I'm done and have the rest of the month for other diversions. The fact that there was no 'milking' in this game made it a lot quicker. I was a little annoying to have to trade my world map for 1 gold to everyone each turn just to keep in the black.

This map didn't really suit the Iroquois strength, by the time the MW were available,in the east the Russians and Germans were way too big to take on and to the west was nothing but jungle, not what you look for when using MW. I feel pretty good in being able to survive and keep my little empire intact until the end. :)
 
I just finished my first GOTM, and I have to say it was quite enjoyable, though very difficult. I've only played one or two games on Deity, and didn't do too well on those either.

I rushed to MapMaking and was therefore fortunately able to establish 5 cities near the starting loc. and 4 cities on the peninsula to the west of it. And that was about it for a long time until everyone around me started fighting, leaving gaps that my settlers were more than happy to fill in.

Technologically, I was always far behind. The AI wouldn't trade techs for anything. They started their Industrial Ages before I emerged from Ancient Times. My AI was very advanced in all regards, however - Germany built the Pyramids in 1950 BC for example.

My Iroquois were peaceful people, and I built only one military unit during the entire game - a warrior at the very start in case there were barbarians. I was fortunately well out of the way of the battling superpowers, and none of them ever felt like picking on me.

Whoever won did it with a Space Race Victory in 1560 AD, when I was finally discovering Sanitation. I wasn't running the AutoSave, so I didn't save my game before it ended and I won't be entering it in this month's competition, but I came in 5th at 1316 pts, with Germany trailing by one point, and Russia, eliminated early on, with about half my score.

If nothing else, it was fun, and I look forward to participating in next month's game!
 
Previous Installment:

I forgot to mention that I got horses early and built one MW. Used him once and triggered a GA. That was much too early to do me much good.

I had just refused tribute to Japan who proptly declared war and brought most of the world down against me.

Reading this thread, I now see what a big NO-NO that was. :(

Well, I was at 726 points in 1140 AD.
My decline continued until 1355 AD at 712 pt.

Russia went to war with the Germans leaving a few nitches for me to settle, to the west.

After a few trades I finally got invention, but never really had much chance to build military.

1540 at 731 pt. I have 1-2 defenders (pikemen or swordsmen) in each city as I watch mech inf patrolling borders and rolling along my dirt roads. Advisor says "Compared to these guys we have a strong military"!!! :rotfl:

Well I continued the slow building process, and slipped in next to the Iron near Moscow (or was it Berlin?) Then built temple to culture expand and take it. That gave me an iron to trade with Germany who paid world map and about 30 gold. Russia had cut them down to only a few cities. :sigh:

I was finally over in 1635 when Hiawatha the Meek suffered a "humiliating defeat" with 759 points.

I agree that is is annoying not knowing who won or how.
Had to go look at the score board to find out it was by Space Race.

Suprisingly I did survive to the end.

Now a couple questions. Forgive me if these seem too basic:
(Those forum newbees! :rolleyes: )

1. Is it possible to run other programs (like mapstat) while Civ3 is running?

2. Early in the game Russia built an embassy in my capital, but no one else seemed interested. I wonder how other players handled their embassies. Did you build them early? Were you like me - I didn't build any at all (couldn't afford them)?

3. Is it normal to trigger a GA the first time a UU wins a battle?

4. What about that choke point? Seems to me that it was a very stretigic position, controling land movement N/S, and with a city creating a canal for E/W sea traffic. What did players do with it?

Comments:

1. Seems to me that if we are playing at deity level we should be able to create land bridges and move mountains. That would have been helpful in this game. <chuckle>

2. Really though, it seems to me that a tech that should become available around Railroad (?) is canal-building. In the real world, canals have played a critical role in transportation, communication and security. In GOTM 6 I did build a Panama Canal in the middle of the starting contenent using two cities and the lake, but that is not really the same a digging an Erie or Suez Canal.

3. Finally, could I suggest that those who want to discuss the pros/cons of a particular strategy take it to another thread unless it pertains directly to this particular GOTM? Thanks.
 
Iver-P's comments only add to the general conclusions I've been drawing about this game. The most interesting thing to me is the radically different speed of tech progression from game to game, which is almost entirely dependent on which AI civs are fighting and how much fighting they are doing. In my game the modern age was entered in 930AD, and it was even earlier in Sirian's game (850AD!) But other players have reported not getting to the modern age until 1300AD or even later. Iver-P's game didn't end until 1635AD? If I hadn't initiated a war, the other civs would have built the spaceship by 1250AD at the latest. One of the sobering results of this is that much of the game on Deity is wildly out of control of the player. It's pretty easy to manipulate the other civs on Monarch and lower difficulties, but on Deity it's just not possible to impose your plan on the game (in most cases). That's part of the reason why we're seeing results that are literally vastly different in nature (unlike GOTM6, where almost every game was a copy of the others). It's somewhat disconcerning to think that your game might have been twice as easy or twice as hard as another player's simply because of what the AI civs were doing.

And to answer your question, it's entirely possible to run MapStat while Civ3 is running, at least on my computer. :)
 
1635 AD its true. Matrix has the SAV files. I think the AI strung it out just to prolong my agony. Like picking wings off a fly. :lol:

One good thing about the random quality of this game is that players cannot cheat (as much) by reading the Spoilers. Each game is different. Yes I know it promotes reloading, but we are on our honor not to do that.

AND that variability gives more modest players a chance at a prize if they get lucky.

BUT the top players may complain that luck should not enter into this competition. Well, in the long run, luck should balence out. The best players will still rise to the top of the global ranking, right?

My question re: MapStat - Yes of course I figured I could run it. But how do I get to my desktop or toolbar to see it? Civ3 always runs full screen. (Somehow I have the feeling I will be responding with a Doh! soon, but that's the way it is.)
 
just alt-tab to the other program or if you got a windows key hit it.

only problem is sometimes it causes the sound in windows to be not so good.
 
Whats the best way to lose? (seriously, read on )

This was my first ever attempt at diety level, and for a while I thought things were going well, 2 early settlers from goody huts and I think a tech.

So I got 5 or 6 cities going very quickly, :) then put 2 other citys further south one on the horses one near the gems. Was giving cash gifts to the russians, the idea was to keep them as a happy ally. But I didnt pay attention to how they were doing, and a short while later they were killed by the germans.

By this time I had an force of about 15 MW so I thought 'What the hell' and attacked germany who were already at war with persia. Between us we got about half of germanys cities each, with me finishing off germanys last city. Problem was no leader appeared and corruption was so bad that it took an age just to build a spearman defender in each city, meanwhile persia got gunpowder, (I hadnt even got iron working at this stage).

This is where I made my biggest mistake (I think), I thought about attacking persia - there newly conquered cities seemed to be poorly defended, and I still had a dozen or so MW's at full health.

Instead of attacking immediately I decided to take a break to build some more units, and to try and aquire some tech.

Got Iron working from english - then discovered nearest iron deposit is on other side of the bay - crap. Send settler on hastily built boat across and found city, realise building a defender and a harbour will take ages.....

Traded gems and furs and extortionate amount of gpt for gunpowder - then find nearest saltpeter deposit is far to the east - through the middle of persia :(

Made do with building more MW's and giving in to demands from all and sundry.

Marched to attack persian held city of berlin, find out to my horror that persians (and everyone else for that matter) now has nationalism AND cavarly. So I halt at the border again, and waste several more turns trying to decide what to do, income is all being swallowed up by the upkeep of my troops, and am still stuck in ancient era, everyone else is in industrial.

Trade some furs to the english for saltpeter, and start building some musketmen.

Suddenly Persia declares war, and at that moment I realise they have steampower and have built railways from their well developed core cities right up to and past berlin, to right next to my entire force of MW's.

The MW's were stomped by cavalry in one turn, and I lost the first couple of my previously german cities. After that it was just a scramble by me to try and abandon cities and make a last stand in the mountains on the peninsular.

To really rub salt into the wound, persia got nearly every other nation in the world to ally with them against me (like they really needed the help :cry: )

I only got peace in the end by giving away all my cities except my capital for a peace treaty.

So back to the original question: is it worth even carrying on? or should I just pick a fight and go out in a (very brief) blaze of glory?

I know this is a sort of spoiler/cheat request, but as we have to 'complete' the game (ie not retire), I would just like to know the best (most painless) way of doing so, rather than spending 100 turns pressing 'return' then get wiped out in one turn by another civ.

Cheers all
 
Look at your score. It's probably decreasing each turn. If it is, then pick a fight and die ASAP!!! It will save you some time and points...
 
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