1984plusplus
Chieftain
- Joined
- May 23, 2011
- Messages
- 59
24) Make units move realisticly. example : horses should move 2 forward and 1 to the side.
Yeah, if we did that, castles would become a much more popular build.
24) Make units move realisticly. example : horses should move 2 forward and 1 to the side.
Yeah, if we did that, castles would become a much more popular build.
I hate anti-tanks because:
- They can intercept aircraft which is really hilarious
- They can become available before tanks do which doesn't make sense at all.
18) The model scale is completely wrong. no man was ever born THAT tall.
19) so is the timescale. whats up with 100 year turns?!?! (??!!) it should be 1 day at a time
20) NO TRADINGPOSTS!!!! WHY!!! (!!!)!!
21) Individual city happiness and health??? omg why??? Better remove health and happiness. and culture and wealth and science too. Instead put a big "NEXT TURN" button in the middle of the screen. Its much easier that way, and no micro managements.
22) Thinking of 21 : Why not remove ALL micromanagements. In fact why not remove ALL managements. You get a Civ in 4000 BC, and next time you have to do something is to Vote at UN.
23) if not 22, then how about instead of limited units, or 1upt, we make ONE UNIT PER CIV. hah, good idea right?
24) Make units move realisticly. example : horses should move 2 forward and 1 to the side.
24) Make units move realisticly. example : horses should move 2 forward and 1 to the side.
That's realistic alright. It's called Flanking.
Seige towers moving hor/vertically. And missionaries diagonally.![]()
Nobody uses a mouse and keyboard anymore.