Steamwerks
Warlord
- Joined
- Apr 3, 2009
- Messages
- 101
dude...I've watched my Korean friends play Broodwar and be clicking 3 times per second all game, and RON is, let's be honest, an order of magnitude more complicated than Broodwar. There's no way one person can even come close to optimal play...the only exception would be if you were able to focus on the economy for 30-40 min straight with no war, and get everything perfect, and then go to war and be able to focus on that, but if you're getting raided early game and fighting throughout the game, it's just too much.
The pro warcraft players had APM of, what, 400? Starcraft is something like 300-350 to be pro (optimal play). RON would need something like 800 APM for optimal play, I don't think there are any humans who could hit that...Jedi knights maybe, but not humans.
Maybe I'm missing something, but it sounds like you're mostly restating my post. The main difference seems to be that you view the abundance of tasks as a flaw, whereas I think of it as an essential feature; it's part of what makes RoN unique. Since a player can't possibly manage everything at once (optimally), you have to master a triage approach. The fact that it's not very accessible compared to other RTS's does not constitute a "serious flaw" in my book.