Civ 5 Confirmed Features

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Sadly it's not... I'm definitely compelled to build them, I mean I didn't like the spider net look on my lands, but sooner or later I had to turn worker automatisation back on... :lol:

So thanks to players like you we now will have slower units all over our land. Good one. I know military now move 2 as standard, but that prob won't apply if the 1st sq you're moving into is forrest or hills. And how do you even compare that 2 movement to the 10 or so squares you can move on rail!

I don't know why you'd have to automate your worker in relation to roads. I mostly stick them in as I build other improvements on the same tiles.
 
Seriously? I would be willing to bet not one person on the entire planet who actually plays Civ4 DOESN'T have some sort of internet connection. And I'd much rather have DRM via a one-time Internet verification than needing to pop the CD in every time I played (assuming you didn't use the no-CD crack).

I played civ since civ3 on my nephews computer which had NOT Internet connection for two years maybe...

So thanks to players like you we now will have slower units all over our land. Good one. I know military now move 2 as standard, but that prob won't apply if the 1st sq you're moving into is forrest or hills. And how do you even compare that 2 movement to the 10 or so squares you can move on rail!

I don't know why you'd have to automate your worker in relation to roads. I mostly stick them in as I build other improvements on the same tiles.

:wallbash: What is your problem? You'll still be able to build your :):):):)ing roads! First of all keeping workers automated is players personal choice. And who's fault is that they didn't have an option "do not build roads"? When my Empire expands and technology advances, spies or enemy units here and there plumber my lands I DON'T WANT TO MANAGE WORKERS EVERY MOVE!!!!!!!!!!!!
 
:wallbash: What is your problem? You'll still be able to build your :):):):)ing roads! First of all keeping workers automated is players personal choice. And who's fault is that they didn't have an option "do not build roads"? When my Empire expands and technology advances, spies or enemy units here and there plumber my lands I DON'T WANT TO MANAGE WORKERS EVERY MOVE!!!!!!!!!!!!

Now I'll have to pay for them...It better be very minimal..We're talking bout maintaining ashphalt here..
 
Seriously? I would be willing to bet not one person on the entire planet who actually plays Civ4 DOESN'T have some sort of internet connection. And I'd much rather have DRM via a one-time Internet verification than needing to pop the CD in every time I played (assuming you didn't use the no-CD crack).

The question is not whether or not you ever have an internet connection. It is whether or not you have an internet connection at the time you want to activate the game. There have been many times, even in the last year, that I have installed games while not having an internet connection. I appreciated the fact I didn't have to do an online validation.
 
Now I'll have to pay for them...It better be very minimal..We're talking bout maintaining ashphalt here..

Roads cost millions of dollars/pounds to maintain. Poor maintainance causes damage to the road and subsequently damage to vehicles using them. So it has real life applications!
 
Will they include Canada, Italy, and Turkey? They are important civilization too.
See my sig for Sid's previous thoughts on your first suggestion. Let's just say don't hold your breath, based upon mocking tone of his words!
 
Roads cost millions of dollars/pounds to maintain. Poor maintainance causes damage to the road and subsequently damage to vehicles using them. So it has real life applications!

*Smack!* Sound of palm hitting forehead.

You are correct of course: there are many things in real life that are quite mundane yet cost alot of $, and that we don't want to be charged for in Civilization! I would suugest that theres a tonne of way more exspensive stuff (than roads) floating around in your games of Civ that you don't have to pay maintenance on

When the game devalopers added golden ages to the game, I remember them discussing how they came up with it. At first they actually wanted to ad 'dark ages' to the game. You know like the mideval dark age.

But they sensibly decided that everyone would hate having their economy go arse up for 20 turns, so they reversed it to having goldern ages where you economy goes balistic for 20 turns. The game devalopers decided where possible to make changes positive, and not negative.
Not only do most of us enjoy having golden ages in the game, but they're just as historically relevent as dark ages.

Bringing in a maintenance charge for roads seems like instead of finding a cool fun way to reduce roads being built everywhere, they've simply resorted to a negative, we'll penalise you for building them meathod.
 
*Smack!* Sound of palm hitting forehead.

You are correct of course: there are many things in real life that are quite mundane yet cost alot of $, and that we don't want to be charged for in Civilization! I would suugest that theres a tonne of way more exspensive stuff (than roads) floating around in your games of Civ that you don't have to pay maintenance on

When the game devalopers added golden ages to the game, I remember them discussing how they came up with it. At first they actually wanted to ad 'dark ages' to the game. You know like the mideval dark age.

But they sensibly decided that everyone would hate having their economy go arse up for 20 turns, so they reversed it to having goldern ages where you economy goes balistic for 20 turns. The game devalopers decided where possible to make changes positive, and not negative.
Not only do most of us enjoy having golden ages in the game, but they're just as historically relevent as dark ages.

Bringing in a maintenance charge for roads seems like instead of finding a cool fun way to reduce roads being built everywhere, they've simply resorted to a negative, we'll penalise you for building them meathod.

Agreed. Though interesting, do you have an idea of "a cool fun way to reduce roads being built everywhere"?
I myself think that option like "build roads only where necessary" or "Only connect cities and resources" for automated workers should be enough.
 
Kinda surprised Firaxis hasn't, in a damage control move, made some announcements to move attention away from the previous announcement. You don't announce something debatable and then go a long while without announcing something far less arguable.
I don't mean that as a taking of stance on the Steam issue, I'm merely saying that the community is obviously pretty split on the announcements made over Steam (Steam exclusive, deluxe edition with special content, pay for DLC), and most companies would do -some- form of damage control after that.
I guess they want to wait and reveal more at E3 this month, but it still would have been a smart move to reveal some nugget of info, maybe even just a couple of screenshots of unique units, maybe a look at what the graphics will look like in the final release (my faith in Firaxis refuses to allow me to accept the screencaps we have are from the final build. Surely they wouldn't release something so crappy looking compared even to Civ4's earliest mods.)
 
Agreed. Though interesting, do you have an idea of "a cool fun way to reduce roads being built everywhere"?
I myself think that option like "build roads only where necessary" or "Only connect cities and resources" for automated workers should be enough.

Finally we're getting almost on the same page here lol. I can't give you a strong answer here. The only thing I can think of is to try and mimick the world in where people use roads less because they go by boat, or fly. Maybe more can be made of other forms of transport.
Something that would solve the visual problem is give people a few options on how their roads look; esp having a very discrete road style option.

Roads? Where we're going we won't NEED roads!

Alpha Centuri BABY!! :D
 
Finally we're getting almost on the same page here lol. I can't give you a strong answer here. The only thing I can think of is to try and mimick the world in where people use roads less because they go by boat, or fly. Maybe more can be made of other forms of transport.
Something that would solve the visual problem is give people a few options on how their roads look; esp having a very discrete road style option.

The only disagreement I had with you is your stupid attitude like: "Why would you keep your workers automated" - How about because I want to.
And "because of gamers like you I blah blah" - I said I read somewhere it's one of the reasons and that I'm one of the people who don't like the spider web look and I'm compelled to build them, because my workers are automated (which is a personal choice I repeat and discussing it in the manner of "why would you..." is futile).
I never said it was a good reason (people not liking the spider web look) and that I support it, that is something you assumed yourself.
For me as I mentioned a simple option for automated workers like "do not build extra roads" would be enough...

Australia?

Russia... Managed quite well so far.
 
Quote:
Originally Posted by TheDisco View Post
Seriously? I would be willing to bet not one person on the entire planet who actually plays Civ4 DOESN'T have some sort of internet connection. And I'd much rather have DRM via a one-time Internet verification than needing to pop the CD in every time I played (assuming you didn't use the no-CD crack).

from piece...
The question is not whether or not you ever have an internet connection. It is whether or not you have an internet connection at the time you want to activate the game. There have been many times, even in the last year, that I have installed games while not having an internet connection. I appreciated the fact I didn't have to do an online validation.
I still don't have reliable internet at home. The phone company lines in my area can't support DSL, and I don't want to afford satellite. Dial up is to painful to even consider, so I transfer files to the internet at work. I would completely prefer a no internet verification option. Speaking to the idea of having to use a disc to load the game, I actually purchased BTS twice, because I lost the disc for a while and HAD to keep playing.
 
I'm not sure what the best mechanic for limiting roads is, but I do think that roads as they exist in civ are fairly ahistorical. Roads (in the sense of long distance roads connecting cities) were a really big deal until about the middle of the 1800's. Building a road like that was a lot like building a wonder - it was very expensive, took specialized knowledge and equipment, and a lot of manpower.

There is a reason why the Roman roads (and the Persian Royal Road) are famous; the difficulty of building highways is also why Roman roads were used for more than 1000 years after Rome fell.

It took about 30 years (1811-1840) for the National Rd. in the US to reach from Baltimore to Indianapolis (although unfinished parts of it reached as far as Illinois); there really weren't other comparable roads in the US at that time.

In medieval and early modern times, roads were largely maintained by the corvee (peasants typically had to provide 40 days of labor to the lord; this was largely used for road maintenance); the corvee, in turn, was one of the (many many) causes of the French Revolution.

Note that the roman style roads were paved and graded and drained and capable of permitting thousands of men to march on them in almost all weather conditions. This is in contrast to other "roads" that were largely dirt paths that became unusable in muddy conditions.

For most of this time period, of course, coastal and river transport was much more important than road transport - even the romans shipped cargo mostly by sea, only using the roads to transport it to its final destination, or if the coast wasn't available.
 
I think that there should be unique types of roads for different civs like the buildings in the city.
eg. Indian road would be more like dirt tracks: quicker to build but less efficient or something
along those lines.
But that could be more complicated...
 
Oh is that so? Well I guess I'm not the one to talk considering I ever bought a computer only to play Civ4... Twice actually, first I bought a laptop with the sole reason to play civ4 whenever the heck I want covered with fake reasons like "I need it for my studies", and then I bought a powerful stationary so that civ4 would run better! :crazyeye:
And I will buy civ5 and activate it and use steam or whatever, I have nothing to complain about.
BUT if I was in the same situation - without Internet connection at home I mean, then I would probably draw my line.
:p

Hey, I'm not jumping into the middle of this debate, but I just want to say that I went out and bought a computer only to play ... Civ I! In fact, I used my "extra living expenses" financial aid check from grad school in fall 92 to invest in a 386 (yeah, should have gone for the 486, but didn't quite have the dough) and buy Civ I. Funny thing, because that purchase was probably the number one reason I eventually quit grad school. Still playing Civ, of course. Not sure what I think about 5 so far. One unit per hex sounds like too much of a game changer. From what I've read so far, the game is going to become much more tactical and less political/strategic. That's simply not what Civ is. I understand one hex for tactical combat purposes, but that seems to ruin other aspects of the game to me. Any discussion to allowing expansion maps for combat in which one player attacks with multiple armies and the other defends with multiple armies, but in the expansion map for combat mode, only one unit could occupy a specific physical space at one time? (And yes, I am a Total War fan.)
 
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