Civ 5 Confirmed Features

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Because escorting a large invasion force that covers many tiles will require many warships. Although admittedly I may be wrong - just guessing with the info we so far have..
Indeed, and navies may finally be able to easily intercept and sink poorly defended invasion forces, which is almost impossible in Civ IV.
 
To me it sounds like less micromanagement and a much larger role for a navy, both very good.

So you have 10 units that you have to move individually and send them out in the ocean, followed by an escort? I don't know, that doesn't sound like less micromanagement to me!

I agree, if well implemented, the no troop transports bit sounds pretty good! Makes for more naval usage and the need for better coastal defending. Just hope that as you move up the tech tree your ocean range/strength increases..

The key phrase there is "if well implemented"!
 
In the "Civilizations" part of the civ V tab, it shows that both Persia and possibly Siam are in the game, and says that the Incas aren't. This can't be right.
 
In the "Civilizations" part of the civ V tab, it shows that both Persia and possibly Siam are in the game, and says that the Incas aren't. This can't be right.

The Inca have been "confirmed" using the Quechua Language, while this may be a mistake of the reviewer, the simple fact is that the information can only be alluding to the inclusion of a certain Civ, not a city state or a unique unit for another nation.

However, Persia and Siam have been "confirmed" by some through the use of special units (Immortals and Siam Elephants respectively). While this may be an error, even if the information is correct, it does not definitively mean that those civs will in the game. As such until they get confirmed in a more clear way I'll be leaving them out.
 
The Inca have been "confirmed" using the Quechua Language this may be a mistake but the only thing it can refer to is Inca being a Civ.

However, Persia and Siam have been "confirmed" through the use of special units (Immortals and Siam Elephants respectively). While this may be an error, even if the information is correct, it does not definitively mean that those civ are in the game. As such until they get confirmed in a more clear way I'll be leaving them out.

I'd argue that no Civ should be confirmed without a leader, but this isn't my thread. Honestly, if we had the Immortal & Siam Elephant information before the Quechua language, we'd have the opposite problem. Better to just leave them all out as they have no leaders attached.

Partially related - I feel the Siam Elephants are a unique unit only available for befriending the Siam city-state. That's just speculation, though.
 
My bet on the Siamese phants is that they were refering actually to the Indian elephant subspecies and that it got lost in translation somewhere in between.
 
it might be India's UU. it's better than fast worker , anyway, and it's not impossible (carthage had numidian cavalry, celts had gallic warrior).
 
Yeah but the Celts are Gallic so it's not really the same thing, a better example would be Dutch Swiss pikemen and the crusader unites from civ 3.
 
emeralddude was comparing the Carthaginians using Numidian mercenaries to the Celts using Gallic warriors and I was saying it wasn't the same thing.
 
Panzers may be in with Landsknecht, if there are multiple UUs for some civs.

It has been said that the bonuses each Civ get will take different form à la Civ4 - Colonization. One example was one Civ getting multiple UU, and another being able to use forests as roads (which was subsequently cut, because it ended up being too powerful).
 
It has been said that the bonuses each Civ get will take different form à la Civ4 - Colonization. One example was one Civ getting multiple UU, and another being able to use forests as roads (which was subsequently cut, because it ended up being too powerful).

I remember about forest thing, but where did you read about multiple UU's from?
 
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