Civ 5 Design Challenge II - Mechanics

Maybe more will come vote we should give it a couple more days
 
I vote for Gpuzzle; I'm liking the how the first two components work together, and it's interpretation of the challenge :p
 
Crashing this empire... with no survivors!

The mechanic is: Liberating Cities grants a bonus.
 
Hmmm....

United States of America(George Bush)
UA: Pax Americana
No diplomatic or tourism penalties from differing ideologies with civs you've conquered a city from. Liberated :c5citystate: city states grant double the usual amount of delegates to the World Congress and have increased :c5strength: strength for each civilization sharing your ideology.

UB: College
Replaces Public school. In addition to the scientist specialist slot, the College contains a random :c5greatperson: specialist slot and provides its yields. Additionally, it grants +1 :tourism: tourism for every 2 worked specialist slots in the city.

UU: Navy SEALS
Replaces Paratrooper. Significantly more expensive, but stronger (75 :c5strength:). The Navy Seals have +1 :c5moves: movement, even when embarked, and may move after attacking. Additionally, they are invisible unless directly adjacent to an enemy unit.
 
Gran Colombia under Simón Bolívar

UA: Legacy of the Libertadores

Melee units gain the Libertadore promotion which, when used to capture and liberate a city or city-state, grants a further random unique promotion.

Promotion 1 - Double healing when within 2 tiles of an allied civilization or city state unit.
Promotion 2 - Gain 2 extra movement points and heal 5 HP when killing an enemy unit.
Promotion 3 - 35% extra melee strength when attacking a civilization that has declared war on any of your allies in the last X turns
Promotion 4 - Deal 10% more damage and receive 10% less damage when defending. Perform a weak retaliatory strike against ranged attacks.
Promotion 5 - Heal fully from pillaging, and receive 20% increased defensive strength whilst standing on pillaged tiles.

UI: Heroes Monument

Unique improvement that has 5 different forms, each with different yields and effects that are limited to the number of each random promotion granted by Libertadore.

Promotion 1 - +2 production, +2 food, +4 culture, grants 1 local happiness
Promotion 2 - +3 food, +3 culture, +2 science, enemy units killed within 2 grant a boost in food and culture
Promotion 3 - +1 faith, +1 culture, +1 science, +5 production, units built in this city gain 30% when attacking
Promotion 4 - +2 production, +2 science, the city and any garrisoned unit can attack enemies on this tile and adjacent tiles (cities and units adjacent cannot be targeted by this effect, and normal line of sight restrictions apply)
Promotion 5 - +3 culture, +3 production, pillaged tiles in this city are instantly repaired when no enemy units are left inside your borders

UNW: Bolívar Square

Unique National Wonder, replacing Hermitage. Along with the usual Hermitage bonuses, Bolívar Square generates points towards a random cultural great person every time you liberate a city, and great works stored in it give +2 culture and +2 golden age points.
 
Apologies for the confusion, but how does the UI work? If I conquer a city with my Swordsman and gain the third promotion then I can build one of the UIs with the third benefit?

Again, sorry if I've misunderstood - it's just that those yields are very high for improvements.
 
Holy League - Innocent XI
UA: The Great Turkish War: Gain Golden Age Points and Faith for liberating and capturing cities following your religion. Upon declaring war against civs following other religions, receive units from other civs following your religion.
UU: Serbian Militia (Replaces Musketman): Combat Bonus against civs following different religions. Receive a free militia upon capturing or liberating a city following your religion.
UU: Lipka Tatar (Replaces Lancer): Comes earlier, at Banking, and provides a combat bonus to nearby units.

Post-crusade crusaders, basically
 
:c5war: The Achaemenids :c5war:
:c5capital: Pasargadae
Cyrus the Great

UA: King of the Four Corners of the World
:c5war: Conquering cities provides 5 :c5goldenage: golden age points for every :c5citizen: population point, counted from the pre-conquest population. Upon liberating or :c5puppet: puppeting a :c5faith: holy city, receive two free :c5greatperson: great people of any kind in the :c5capital: capital. :c5unhappy: Unhappiness from number of cities reduced to two per city.

UB: Satrapy
Replaces Courthouse, costs no :c5gold: maintenance. Received free upon :c5occupied: annexation of a conquered city, including annexing :c5puppet: puppets. Local and global :c5happy: happiness produced in this city, including from luxuries within the city's tiles, count double towards :c5goldenage: golden age progress.

UU: Sparabara
Replaces Spearman, +1 :c5moves: and a unique promotion, Pax Persica, that provides the unit with +2 :c5strength: for every :c5goldenage: golden age the empire has experienced while at war and +2 :c5food: food (static bonus) on farm tiles the Sparabara is stationed on during peace. Upgrades to longswordsman.


Oh gosh, hard design. Had so many ideas, really forced myself to cut many, and even still some rather complex uniques. Edit: And UA about great people only allowed from puppeting if liberation was not possible/UA only accessible if liberation is selected. With no option for liberation, then puppeting is allowed. To use UA, must liberate if available but can puppet if not available.
 
But why you'd liberate a city, especially a holy one, if you get happiness from annexation? And don't you find happiness from annexation a bit... OP?

(Its a good design, I'm just concerned about balance)
 
For the free great people, and if it's a high pop city you might not be able to support it even still. Although yeah, it's a bit OP, I'll try to think of some ways to balance it.
 
Ming - Yongle Emperor

UA: Tributary System: Upon Capturing a city, you may choose to immediatly liberate it, forcing the other civilization to declare peace and establish a trade route to your capital, regardless of distance.

UU: Treasure Ship: Replaces Great Admiral. Cannot repare fleet, but it can still change ports and boost your other ships in combat, in addition it makes all ships within its range to generate more gold upon capturing cities and it can be expended for a Trade Mission.

UB: Jinyiwei: Replaces Constabulary. In addition to its Spy Capturing deterrence, cities with Jinyiwei generate additional touristic pressure upon civilizations connected with this city through trade routes.
 
The Kingdom of France


Charles VII

The Maid of Orleans:
Gain a Great Person of your choice whenever a city is lost. Upon recapturing a city, enter a short Golden Age. When recapturing or liberating a city, the liberating unit immediately regains all movement and health.

Gendarme:
Replaces Lancer. Has +15% bonus against units without a defensive bonus (terrain or fortification). Gains +2 movement from killing an enemy unit.

Peerage
Replaces Colosseum. Has +1 maintenance but reduces local unhappiness by 20%. A city with a Peerage will suffer +100% resistance time if conquered.
 
Took away global happiness off courthouses, Natan correct, far too OP
 
Its still OP in my opinion (due to the fact its a bit too easy going wide with that design) but much better.
@Dudewiththefood: that's quite a UA. You should know though, great people may lose their efficiency if you lose yields, and losing cities can certainly reduce yields...

(And that lancer would have a 58% bonus versus cavalry... That's a lot)
 
The UA sounds strong but in order to use it it you do need to have spent part of the game losing a war which generally isn't considered great although I get what you're saying and I'll tone it down a bit. The Great Person could be for buffing units/citadel/rushing something like Terracotta Army/Great Wall or to unlock the next unit - for changing the tide of the war.

I'll nerf the Gendarme a little too because I did see that issue but they did have a good record against cavalry and Lancers are pretty weak anyway.
 
Woah woah that means in SP when AI doesn't know any better you could just keep re losing and capturing some awful AI border city during a war you'd get infinite great people and golden ages
 
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