Sgtwolf00
Potential genius
So 2,2,2 and 1. What to do? Tie breaker vote or some sort of coin flip?

city states grant double the usual amount of delegates to the World Congress and have increased
strength for each civilization sharing your ideology.
specialist slot and provides its yields. Additionally, it grants +1
tourism for every 2 worked specialist slots in the city.
). The Navy Seals have +1
movement, even when embarked, and may move after attacking. Additionally, they are invisible unless directly adjacent to an enemy unit.Holy League - Innocent XI
UA: The Great Turkish War: Gain Golden Age Points and Faith for liberating and capturing cities following your religion. Upon declaring war against civs following other religions, receive units from other civs following your religion.
UU: Serbian Militia (Replaces Musketman): Combat Bonus against civs following different religions. Receive a free militia upon capturing or liberating a city following your religion.
UU: Lipka Tatar (Replaces Lancer): Comes earlier, at Banking, and provides a combat bonus to nearby units.
The Achaemenids 
Pasargadae
Conquering cities provides 5
golden age points for every
population point, counted from the pre-conquest population. Upon liberating or
puppeting a
holy city, receive two free
great people of any kind in the
capital.
Unhappiness from number of cities reduced to two per city.
maintenance. Received free upon
annexation of a conquered city, including annexing
puppets. Local and global
happiness produced in this city, including from luxuries within the city's tiles, count double towards
golden age progress.
and a unique promotion, Pax Persica, that provides the unit with +2
for every
golden age the empire has experienced while at war and +2
food (static bonus) on farm tiles the Sparabara is stationed on during peace. Upgrades to longswordsman.