Civ 5 Design Challenge II - Mechanics

Yeesh, 7 movement ranged knights. Would not want to fight that.

Yeah that's kind of a lot.

FTFY. Thought you could use a shorter version...

Thanks's for that!

btw it's Golden Horde, not Hoard. And the design fits Mongolia more, if you change the names. They even replace the same units.

Fixed! Not sure why I did that though, might have be due to the fact I was writing this just before I had to go to an awards night. Yeah I kinda just remade Mongolia :sad:, ah well still looks fun to play, especially with the unique victory condition I've thrown in. Also Tarcisiocm do you know how hard it was to find something about their military? It was absurd! Elam was worse though...
 
7 movement ranged knights are definitely OP, three or four of them could take a city without taking any damage at all (except for the last hit).

Also, I added two decisions for Castile, as everyone's doing it.
 
7 movement ranged knights are definitely OP, three or four of them could take a city without taking any damage at all (except for the last hit).

Also, I added two decisions for Castile, as everyone's doing it.

Ok I've removed some extra movement so the Mingghan isn't that ridiculously fast now. Also what two decisions? And where is everyone else doing it?
 
Well, lots of people are doing it, so...

Also, your design is a bit too much like Mongolia: movement for mounted units, powerful mounted unit, Great General replacement.

The subjugation idea is pretty well-thought though, but maybe make it so that it doesn't work on capitals, otherwise domination (and the custom) victory would be way too easy IMO.
 
Papal States

One True Faith
The Papal States wins if all capitals follow the religion founded by the Papal States. The Papal States's religion gets a 50% bonus to religious pressure, but the Papal States can not declare war on civilizations whose capital shares its religion, nor can it conduct any trade or diplomacy with civilizations who don't share its religion.

Crusader (Knight)
Knight replacement that may be purchased with Faith. Starts with the "Deus Vult" promotion, giving Faith for kills, and fighting at full strength, even when damaged.

Basilica (Temple)
Basilicas produce extra Faith compared to the temples they replace and produce +1 Faith, Gold, and Culture for every Holy Site worked by the city.

Well, lots of people are doing it, so...

Also, your design is a bit too much like Mongolia: movement for mounted units, powerful mounted unit, Great General replacement.

The subjugation idea is pretty well-thought though, but maybe make it so that it doesn't work on capitals, otherwise domination (and the custom) victory would be way too easy IMO.

A successor state to the Mongol Empire is similar to Mongolia? So terrible
 
Well, lots of people are doing it, so...

Also, your design is a bit too much like Mongolia: movement for mounted units, powerful mounted unit, Great General replacement.

The subjugation idea is pretty well-thought though, but maybe make it so that it doesn't work on capitals, otherwise domination (and the custom) victory would be way too easy IMO.

I can change the victory condition to not include capitals, but I'm not sure what to replace the Mingghan and Jorchid with. You still haven't explained to me what these decisions are, and where they are. I haven't seen them in this thread.

Papal States

A successor state to the Mongol Empire is similar to Mongolia? So terrible

It was an accident! Also nice Papal States.
 
I can change the victory condition to not include capitals, but I'm not sure what to replace the Mingghan and Jorchid with. You still haven't explained to me what these decisions are, and where they are. I haven't seen them in this thread.

Oh, I didn't mean change the victory type to not include capitals, I meant the subjugation thing from the Jochid.

And yes, I can understand why your design is very similar to Mongolia, because all nomadic civilisations have focused on having a strong cavalry, especially with lesser-known ones like the Golden Horde. It's so prevalent that even Paradox had to make steppe civs have better cavalry in EU4 :).

Also, the decisions should be on the same post where I put my design.

Papal States

One True Faith
The Papal States wins if all capitals follow the religion founded by the Papal States. The Papal States's religion gets a 50% bonus to religious pressure, but the Papal States can not declare war on civilizations whose capital shares its religion, nor can it conduct any trade or diplomacy with civilizations who don't share its religion.

Crusader (Knight)
Knight replacement that may be purchased with Faith. Starts with the "Deus Vult" promotion, giving Faith for kills, and fighting at full strength, even when damaged.

Basilica (Temple)
Basilicas produce extra Faith compared to the temples they replace and produce +1 Faith, Gold, and Culture for every Holy Site worked by the city.

The second part of the Unique Ability is amazing. The "no trade or diplomacy with..." is a bit of a setback (hey, at least it gets rid of the annoying "trade embassies plez" messages at the start of the game :lol:), but it really adds to the realism and allure of the design.

The Basilica's quite well done. That's all I can say.

Also, can I add a small suggestion for the Crusader: maybe make it slightly stronger and a standalone unit, but make it so that you can only buy it with faith, and it never obsoletes, similar to the Landsknecht? That would really make it interesting IMO.

I also really like how your Papal States is a more diplomatic Religious Victory civilisation, in contrast to my more militaristic Religious Victory civilisation. With the Papal States you'll be trying to peacefully converting civilisations, unlike Castile just killing them all, lmao.
 
And yes, I can understand why your design is very similar to Mongolia, because all nomadic civilisations have focused on having a strong cavalry, especially with lesser-known ones like the Golden Horde.
lol Golden Horde is definitely not one of the lesser known ones.
 
lol Golden Horde is definitely not one of the lesser known ones.

You can say that again. Anyways this challenge gave me a half-baked idea...

Petrograd Soviet

Leon Trotsky

Communist International
Upon researching Gunpowder may immediately adopt an Ideology which provides no :tourism: Tourism penalty upon being adopted. May achieve a unique "Ideological" victory which may occur if atleast all major Civilizations underwent a Revolution in two of thier Cities or share your same Ideology. Every Level 3 and 4 Tenent adopted provide +1 :c5happy: Happiness from Specialists.

Green Army
May only be either purchased with :c5gold: Gold or spawned when completing a Worker during :c5war: War. It is much weaker however it gains +2 :c5moves: Movement in friendly territory or starting it's turn on a Farm or Plantaion. May convert Rebels when stationed adjacent to them unlike the Rifleman it replaces.

Voyenkomat
Grants +15 EXP to Units and permenantly increasing by +1 per each successful attack this City performed (max.40). Much cheaper to build unlike the Constabulary it replaces
 
Oh, I didn't mean change the victory type to not include capitals, I meant the subjugation thing from the Jochid.

And yes, I can understand why your design is very similar to Mongolia, because all nomadic civilisations have focused on having a strong cavalry, especially with lesser-known ones like the Golden Horde. It's so prevalent that even Paradox had to make steppe civs have better cavalry in EU4 :).

Also, the decisions should be on the same post where I put my design.

So I've updated my design (again for the 5th time?) and I added the capitals back in and replaced the Jorchid with the Yam (Mongol postal service) that replaces the stables. Yeah Paradox had to buff nomadic cavalry, don't remember though, also since you mentioned Paradox and more specifically EU4, do you have the game and if so can you do me a favour? Also I found where the decisions are, I don't think I'll be able to add the decisions in since tomorrow is Monday and the voting should commence, (well for me it should be today, but you guys are lagging a day behind me so voting starts tomorrow).

I also really like how your Papal States is a more diplomatic Religious Victory civilisation, in contrast to my more militaristic Religious Victory civilisation. With the Papal States you'll be trying to peacefully converting civilisations, unlike Castile just killing them all, lmao.

Hey now the Papal States can be pretty violent too. They're the ones who orded the Crusades and went around Europe with their inquisitors and witch hunters declaring people heretics and abominations. *Has thoughts of Medieval 2 Total War and Warhammer 40k*.
 
Senshidenshi, Sgtwolf00, Natan35, TinyLittleBirdy, Howard Tafty and I have posted designs.
 
It'd be kinda unfair to increase the voting period just cause some people haven't posted yet.

(Though, I suppose we can wait for a day or so)
 
rip in peace urdnot_scott.

Not sure how long the voting period should last, three days? Anyway, vote you fools!

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Hope Natan wins because the banner will be ten outta ten with his avatar beside the nazi image.
 
It was a difficult pick, but I'm gonna go Nazis.

Never thought I'd ever say that.
 
Petrograd for me, Natans is cool but that victory condition seems way too easy to me
 
Its voing time already? oh well, I had a design in mind based on a once-popular-american-tv-show-thats-famous-for-its-fans-beside-the-target-audience, but the victory was passive and I had no time to work on it. Oh well, splendid designs all around. Really makes me wish they included more victory types like Religious or Economic one, or even a Happiness based one, where your Civ become soooooo happy your nation as a whole transcend to another plane of blissfullness. lol

I vote for HowardTafty's Petrogard Russia. This is the design that makes me go "Why doesnt they included this idea in BNW?"
 
To be honest, I like the victory condition for Petrograd, but I'm not so interested in the UU and UB. I also don't know what Rebels are.
 
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