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Civ 5 Design Challenge VII - OCC

Discussion in 'Civilization Design Resources' started by Chinese American, Jun 24, 2016.

  1. Chinese American

    Chinese American Hamtastic Knight

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    "You down with OCC, yeah you know me."

    Firaxis actually made a civ, Venice, specifically to beat OCC and went to great lengths to create new mechanics to accommodate it (no annexing, Merchant of Venice, etc.) Venice's forte is diplomatic victory by immense gold production which is used to bribe the city-states to your side.

    So your challenge, should you choose to accept it, is to create a balanced OCC civ that can win the game. These challenges will select narrow criteria in order to extend the life of this thread.

    The first challenge is to create a good OCC civ that primarily wins via cultural victory. ("When your cumulative Tourism output for the entire game surpasses the cumulative Culture output of each remaining civilization in the game, you win the Culture Victory.")

    Some settings we should lay out (unless there's a good reason to stray).
    1. No settlers ever. Can't build them, capture them, etc. Except the one you start with to found your capital.
    2. No annexing cities. Puppets are okay for now.
    3. No Merchant of Venice. That is Venice's UU. You may make similar UUs.
    4. You must have exactly two unique things (any combination of units, buildings, and improvements).
    5. You may have preferred starting locations. e.g. Starts along the ocean, in the forest, etc.
    6. Typical start: Agriculture, Settler, Warrior.
     
  2. inthesomeday

    inthesomeday Immortan

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    I'm down. Gimme a while to think of something, but definitely like this idea
     
  3. Troller0001

    Troller0001 Not an actual Troll

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    Ooooh, interesting! Definitely one of the bigger Design Challenges as well! I'm in (if I get some inspiration)
     
  4. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Location:
    Chile
    San Marino

    Unique Ability:Titanic Republic: Can Choose an Ideology upon reaching Renaissance. Every time a Civilization following your ideology pick a Social Policy, generate 100 Tourism to all known civilizations. Cannot obtain Settlers or Annex Cities.
    (Collective Rule Generates a Great Writer upon being chosen)

    Unique Unit: Pavise Crossbowman. Double Combat Strenght, but has only 1 movement point. Doesn't obsolete. Can be expended in a Cultural Landmark to increase its Culture output by 3.

    Unique Building: Peak Tower: Replaces Castle. Converts 10% of the City Hit Points into culture. This culture counts as wonder produced for the purposes of Airports and Hotels. +1 Happiness for each era of existance.
     
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  5. Chinese American

    Chinese American Hamtastic Knight

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    Civ: Hollywood

    UA: The Creative City. 100 Gold each time you create a Great Work. Writers, Artists, and Musicians generate +1 Food and Production. +25% Great People growth rate.

    UU: Action Hero. (replaces Knight) (Action Survivor) Heals all HP when kills enemy, and ignores zone of control.

    UB: Hollywood Studio. (replaces Hydro Plant) 3 Great Works of Writing and 3 Writers. Great Works in this city generate +2 Culture and Tourism.
     
  6. inthesomeday

    inthesomeday Immortan

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    :tourism: Athens :tourism:
    :c5capital: Athens
    Pericles

    UA: The Delian League
    Cannot build settlers nor annex cities. For each :c5citystate: city-state ally you have, +10% :c5greatperson: great person generation in the :c5capital: capital. Each time a :c5greatperson: great person is born, gain a burst of :tourism: with all civilizations fighting a common enemy.

    UU: Trieres
    Replaces Trireme. If you have gifted a Trireres to a civilization, gain a burst of :tourism: tourism with them whenever they produce a naval unit. If you have gifted one to a :c5citystate: city-state, gain a burst of :c5influence: influence whenever they produce a naval unit.

    UB: Acropolis
    Replaces Castle. Available at Engineering. Does not require Walls, and much cheaper. In addition to basic defense bonuses, every time a wonder or religious building is built in the city, it produces a burst of :c5influence: influence with every known :c5citystate: city state. 3 slots for :greatwork: works of art/artifacts, themed same era same civilization.


    That's a Sparta and an Athens from me so far, I expect there'll be more in the future thanks to this design challenge.
     
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  7. Troller0001

    Troller0001 Not an actual Troll

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    I got an idea :D

    Disneyland (Walt Disney)
    EDIT: Made some edits, which are in blue
    EDIT2: I just realized how much of a PITA this would be to balance :lol: The improvements do however bring a unique feeling, since they'll be different every time you play, requiring you to change your strategy!
     
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  8. Natan35

    Natan35 Mayor of St. Natansburg

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    You do realize that since settlers halt growth, replacing them with a unit that creates improvements is really counter intuitive...
    Besides, 10 maintenance? What's the point? Your unit supply limit isn't gonna be high enough to sustain a (really) powerful military force, and having to pay extra maintenance for each puppet is a bit too much for an OCC civ...
     
  9. Troller0001

    Troller0001 Not an actual Troll

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    Oh I completely forgot about settlers halting growth :cringe: (Don't judge me I'm a civ noob)

    And I wasn't sure how to force the OCC in there, while still allowing the civ to go for a domination victory if necessary. That being said I was going to change some stuff :)

    Anyhow, thanks for the advise ;)
     
  10. SonOfGreatKoya

    SonOfGreatKoya Chieftain

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    Making Holy Site worth it
     
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  11. SonOfGreatKoya

    SonOfGreatKoya Chieftain

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    Vote?
     
  12. Natan35

    Natan35 Mayor of St. Natansburg

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    Wait! I've made a design


    Also: 5000th post!!!!
     
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  13. Natan35

    Natan35 Mayor of St. Natansburg

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    (Oops)
     
  14. inthesomeday

    inthesomeday Immortan

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    I'll take SOGK's Quraysh
     
  15. SonOfGreatKoya

    SonOfGreatKoya Chieftain

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    No one voting again?
    [x] Disneyland
     
  16. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    I vote for Quraysh.
     
  17. kul

    kul Chieftain

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    It might be a bit biased, but again, Quraysh
     
  18. Troller0001

    Troller0001 Not an actual Troll

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    Another vote for SoGK!
     
  19. inthesomeday

    inthesomeday Immortan

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    Sounds like Koya wins, got an idea for a challenge?
     
  20. Troller0001

    Troller0001 Not an actual Troll

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    :bump:
    We need a new challenge Koya
     

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