@Cruor
As I have said before things should be customizable. However the mod should not exclude content either. If some wants to have the prehistoric mod or the galactic mod they should be able to.
As for the technology, much of what has been posted is rooted in plausible science and progresses at a surprisingly realistic rate. See more about it in the
AToM thread because Civ Fuehrer did a great job planning it out.
@Dancing Hoskuld
Basketry
Why would it require Trapping? I think all you would need for basket weaving would be gathering.
Bone Working
This would be a requirement for flint knapping sicne its a more advanced stone tool technique. Bone working could also be used for carved items such as idols, beads, harpoons (for spear fishing) etc.
Canine Domestication
This was made since dogs were domesticated long before all the other animals. Here is a break down found on wikipedia ...
Dog = 15000 BCE
Sheep = between 9-11000 BCE
Pig = 9000 BCE
Goat = 8000 BCE
Cow = 8000 BCE
Cat = 7500 BCE
Chicken = 6000 BCE
Guinea Pig = 5000 BCE
Donkey = 5000 BCE
Duck = 4000 BCE
Water Buffalo = 4000 BCE
Horse = 000 BCE
Dromedary Camel = 4000 BCE
Llama = 3500 BCE
Silk Worm = 3000 BCE
Reindeer = 3000 BCE
Pigeon = 3000 BCE
Goose = 3000 BCE
Bactrian Camel = 2500 BCE
Yak = 2500 BCE
Alpaca = 1500 BCE
Turkey = 500 BCE
Rabbit = 1600 BCE
So really there should be many more techs for domesticating which breed. But in comparison dogs have been around for 5000 years before any other animal was domesticated. That's longer than most eras in the game.
Cave Dwelling
This could lead to petroglyphs, shelter building, etc. I mean what would cavemen be without caves?
Ceremonial Burial
Yep its just better set in the Prehistoric Era than the Ancient.
Clothing
Well people did not start out with clothes. This would probably require gathering, hunting or tanning. Something like that to utilize natural fibers or animal skins. More advanced clothing techs could be put in in later eras. Such as "Fashion" tech or "Space Suit" tech.
Cooking
Yeah that sounds right. Also remember I want to add
other elements to the game such as health, water, crime, flammability, garbage, etc. So health would be a factor in Civ 5.
Exploration
This would probably be required for scout units.
Fire Making
Yep and lead to cooking tech.
Fishing
Welli think in gernal the fishing should probbly be split up into types of fishing such as Spear Fishing (Fishing + Spear Making), Neat Fishing (Fishing + Weaving), Fishing Traps (Fishing + Trapping) etc. If anything general fishing should be more like Gathering but for the water. We could possibly have more advanced fishing in later techs like Commercial Fishing (Trawlers) or Fish Farms (Aquaculture).
Flint Knapping
Is one step above Stone Tools and would be the tech that allows for say the Jaguar unit of the Aztec where they have obsidian tech swords. I never liked how they were on the same tech path as metal weapon units.
Gathering
Yeah this would probably be a base tech or very early tech.
Hunting
I was actually thinking scavenging could reveal the animals and hunting allows for the warrior.
Language
Yeah it would be Pre-Oral tradition. it would be key to possibly other teach too. Perhaps new tech called "Cooperation" since before language it was much harder to work together. And then working techs could all require "Cooperation".
Marriage
I was not sure on this one if it should be in prehistoric or ancient or just very late prehistoric.
Mysticism
Yeah something like that would work.
Naturopathy
Personally i think there was medicine and herbal usage long before agriculture. In fact today there are hunter/gatherer tribes that use naruropathy but not agriculture. Thus i think it should be a pre-agro tech.
Personal Adornamnt
Whatever sounds good as long as we get in some clothing based techs besides armor upgrades.
Petroglyphs
Wait where is representational art?
Pigments
Yeah sounds good also should it lead to or be after petroglyphs. Also it should probably be required for Personal Adornamnt.
Pottery
Should require fire or gathering too since you have to gather clay and cook the pottery.
Scavenging
Like I said before on how this would reveal animals (or other scavenged resources).
Singing
yeah I am unsure where this should fit. It it should be a requirement for Tribal Music. But definatly would require Language.
Spear Fishing
(See Fishing)
I am now feeling guilty about spending time on this when I should be doing other stuff so will stop for now. Maybe we need separate discussion threads for this.
I am glad you went over this since it has to be worked out and discussed before we start.