os79
Deity
About 1UPT problem with archers and their later contemporaries:
Why not have upgrade chain of melee and archer in earliest stages of a game be separate group of armies (in one tile), then in Classical era or so, melee and archer-types become one "unit" (need new unit art and its corresponding animation). Then like someone said above, have archers-types in that combo unit change bombard method or even just simulate it within the combat itself.
Yeah that would require whole new level of promotions and other considerations. However, I agree to recoiling from the concept of archer-types being able to range bombard like siege weapons.
Sadly I doubt anyone is knowledgeable or even willing to make a new level of combat level, where you can stack units in civ5 but the fight don't take place on world tiles but instead in secondary plane.
Why not have upgrade chain of melee and archer in earliest stages of a game be separate group of armies (in one tile), then in Classical era or so, melee and archer-types become one "unit" (need new unit art and its corresponding animation). Then like someone said above, have archers-types in that combo unit change bombard method or even just simulate it within the combat itself.
Yeah that would require whole new level of promotions and other considerations. However, I agree to recoiling from the concept of archer-types being able to range bombard like siege weapons.
Sadly I doubt anyone is knowledgeable or even willing to make a new level of combat level, where you can stack units in civ5 but the fight don't take place on world tiles but instead in secondary plane.