Since Strategyonly is busy with his prehistoric mod for Civ IV and no one has mentioned about starting the tech tree, I went ahead and took the liberty of starting it. I'm currently looking at
this picture which is the last one to be edited and starting the tree off it. Next I'll be hooking the techs that have no plan with whatever prereqs I deem plausible through reason. I've finished the prehistoric era (as much as I disagree with it, but if we don't this'll prolly end up like the call to power mod which is a copycat of RoM v1... RoM must stay on top!
) and am in the middle of the ancient era.
@ Hydromancerx
The Caveman 2 Cosmos project is a good idea, but Civ IV just can't handle the content. Its inability to multithread has my computer on its knees with the current ANDv1.75b at low settings when my comp was a high-end machine at the time of RoM 2.8. Truth is, Civ IV has had its run, we pushed it with RoM+AND and danced menacingly on the brink. I think it really is time to stop the large Civ IV projects since anymore added on will simply freeze just about any high-end computer. This doesn't mean you can't add units/buildings/etc, but any more will really just slow the game to a halt.