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Civ 6 Improvements Patch 12

Xaviarlol

Warlord
Joined
May 27, 2011
Messages
276
Xaviarlol submitted a new resource:

Civ 6 Improvements Patch - Makes general improvements to Civ 6

Larger thread here: http://forums.civfanatics.com/threads/mod-civ-6-improvements-patch.601878/

Hi all

After much feedback and personal experience I have created a mod that aims to improve the current state of the game.

Focus areas
- Resolving the slow and tedius production gap (pre industrial complex district) and uninspiring early game.
- Addressing tech research going insanely fast in mid-late game.
- Creating more meaningful choices though more meaningful policies (partially implemented).
- Addressing housing constraints that exacerbate the district production issues.
-...

Read more about this resource...
 
Love the policies overhaul mate, still testing everything will give appropriate feedback soon. Thanks for all the work, it seems really promising.
 
Does this mod work with other mods that slow tech speed by increasing tech costs?? I find tech still goes way too fast even with the adjustments on this mod.
 
Did you change anything in 6? no change log for it

Nevermind, i see the big thread has the changes. this section isnt updated.
 
trying to figure out what mod this aint compatible whit, I think its strategic resources but I cant be sure, anyone else having problems whit the game crashing whit this and strategic resources enabled ? My game tends to crash at random times sometimes after 10 turns other times after 100+ turns with both enabled
 
I'd like to use your mod in concert with the Additional Buildings mod but even with no other mods set besides those two, the game won't launch and keeps coming back to the game start menu. Ir's a repeatable error and frustrates me no end.
 
Has this been abandoned? I ask because I'd like to see you incorporate some of the buildings from the "additional buildings" mod, assuming you want to coordinate that with the maker of that mod. Otherwise I cannot use his buildings with your mod, and I prefer what your mod does to the policy side of the game.
 
Has this been abandoned? I ask because I'd like to see you incorporate some of the buildings from the "additional buildings" mod, assuming you want to coordinate that with the maker of that mod. Otherwise I cannot use his buildings with your mod, and I prefer what your mod does to the policy side of the game.

Nope - hasn't been abandoned. Just waiting for Firaxis to fix some of the game-breaking aspects of the game (such as AI and diplo) before I make any more large changes.

There is also a much larger active thread for this mod here: http://forums.civfanatics.com/threads/mod-civ-6-improvements-patch.601878/
 
hey man, awesome mod...civ 6 would be boring like hell without this mod...5 stars for you brother...
 
Hi your mode have problem after new update, when I want to start the game it goes back to start menu
 
So, is this a dead mod? I used it for a while, but then it quit working. I particularly liked the changes to the policy cards. :(
 
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