ButtBillionaire
Traveler in Time
When we were given the very first looks at screenshots from the game, I was sceptical like most other people, but I've come to prefer the visual distinctions that the new art style brought. Whenever I boot up Civ5, I find myself missing the greater visual diversity in buildings, improvements and units. In Civ5, everything looks too samey and gritty, every civilisation sharing one of only five sets of architecture with no unique palace, and all units looking pseudo-European regardless of who you're playing as. It's impossible to tell what buildings you've built in a city at a glance, too. It's clear that a lot of focus was put into the player being able to tell instantly what they (and others) have built, and that's a quality of life feature I very much appreciate.
It's not perfect, however. I agree that hills should be more distinct visually, and I think woods should be denser. I have mods which fulfill this installed, but it would've been nice if it was default. As for the leaders, I have no issues with them beyond wishing that they had more than just one animation for each "yes" or "no" reaction. I've discovered before that some leaders do in fact have more than one, but I assume they don't fire normally because this second set of animations wasn't finished before release.
It's not perfect, however. I agree that hills should be more distinct visually, and I think woods should be denser. I have mods which fulfill this installed, but it would've been nice if it was default. As for the leaders, I have no issues with them beyond wishing that they had more than just one animation for each "yes" or "no" reaction. I've discovered before that some leaders do in fact have more than one, but I assume they don't fire normally because this second set of animations wasn't finished before release.