Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 2,566
I can absolutely believe that. For something which falls into the category of something which 99% of players take for granted it'a a very core feature and not an easy one to get right.That took a lot of work. I remember playing on maps during the pre-release period in which Territories would stretch across half a continent in a long, snaky line that made no sense at all and dramatically hindered movement and play.
And the size of Territories can be altered, I believe, but even the smallest territories are still Artificial.
More important, they cannot be altered easily, whereas the definition and boundaries of regions, territories and such were altered constantly either by political fiat or natural population changes.
Better, IMHO, to let the players set Territorial boundaries by what they are doing (or what their populations are 'invisibly' doing) as the game progresses.
That's basically the current (and Forever) Civ system, but it has to be made much more flexible. Posted on this already, but for example, Millenia, in one of its few good ideas, allows a beginning city to also form a Settlement/Town at the edge of its territory which grabs a radius around itself - extending the city territory. Make that a standard in the game, and allow several Settlements per city IF your political structure can handle it, and you can grab quite a bit of early territory per city beyond what the city itself can even work. That, in turn, allows tiles out on the periphery to be 'contested' with another Civ's expanding territory, so that, for instance, you can only extract a Resource in those tiles by placing a Fort next to it to 'force' control - and, possibly, give the other Civ a Diplomatic pretext for war.
As much as I ended up not being a fan of humankind overall, it was full of ideas which I hope don't just fall to the wayside.
Millenia. I tried the demo and couldn't get enthused about it... Glad some people had the patience to find its strengths.