Prester John 2
Warlord
1) Stability instead of loyalty: Disincentivize large empires, boost small but cohesive ones. Stability may be tied to culture and economic output.
2) Make colonialism matter: Right now a colonial empire doesn't bring much surplus. Tie the establisment of colonial empires to market areas of industrial economies.
3) That means more emphasis on a complex economic game and the need to build up strong industries and economies in the late game (and navies to protect them). Wars should not be more seldom in the late game (from Renaissance onwards9 but more expensive thus the need to have a strong economic subgame going (via trade, industry, colonialism, brands/monopolies) etc. and to keep your citizenry happy and productive.
4) Make warfare less micromanaging and more strategic: armies instead of rock paper scissor tactics.
5) Let religion have more influence on economy, happiness, diplomatic relations and vice versa. Do away with apostle battles and manual spread.
Edit: In short, develop interesting and challenging tradeoffs that matter in the game. FI you can't have a large empire AND a strong local culture and resilience. You can have either a strong, small but very professional army OR a large but less professional one. You can either use your money to maintain a large army OR use it to boost arts, happiness and culture.
In Civ6 it oftens feels as I can have everything at the same time. Build lots of wonders AND have big army AND get all artists and personalities.
2) Make colonialism matter: Right now a colonial empire doesn't bring much surplus. Tie the establisment of colonial empires to market areas of industrial economies.
3) That means more emphasis on a complex economic game and the need to build up strong industries and economies in the late game (and navies to protect them). Wars should not be more seldom in the late game (from Renaissance onwards9 but more expensive thus the need to have a strong economic subgame going (via trade, industry, colonialism, brands/monopolies) etc. and to keep your citizenry happy and productive.
4) Make warfare less micromanaging and more strategic: armies instead of rock paper scissor tactics.
5) Let religion have more influence on economy, happiness, diplomatic relations and vice versa. Do away with apostle battles and manual spread.
Edit: In short, develop interesting and challenging tradeoffs that matter in the game. FI you can't have a large empire AND a strong local culture and resilience. You can have either a strong, small but very professional army OR a large but less professional one. You can either use your money to maintain a large army OR use it to boost arts, happiness and culture.
In Civ6 it oftens feels as I can have everything at the same time. Build lots of wonders AND have big army AND get all artists and personalities.
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