Moriarte
Immortal
- Joined
- May 10, 2012
- Messages
- 2,687
A major ambitious swing, that promises to introduce a whole rise-and-fall rhythm to the game, a compelling narrative pattern. Even just in pure gameplay terms, every Civ game has basically been over by the time you got to the middle ages or the renaissance at the latest. If they can solve that it's worth it to me to give up Space Babylon.
That one is solved by making a sharper version of AI and by populating the game with mid/end game mechanics and activities that make it interesting to play through the latter portions of the game. Forcing people to change civilisation twice is a silly answer to the question that wasn't asked. If there is nothing to do in the mid/end game, then there is nothing to do with any kind of civilisation, no matter how many times you swap them.
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