Unable to rename cities - Petition to add to Base Game or First Patch

Please Add the Ability to Name Cities

  • Please

    Votes: 45 52.3%
  • Please

    Votes: 30 34.9%
  • Please with a Cherry, Sugar, and any other localization of the turn of phrase!

    Votes: 62 72.1%

  • Total voters
    86
I will embarrassingly admit I never knew you could do this. On the flipside, this makes me want it more, not less :D
You wanna tell me You never reassigned tiles, because You wanted a particular city to grow or produce faster?
 
You wanna tell me You never reassigned tiles, because You wanted a particular city to grow or produce faster?
I've moved assigned workers around in past games, specialists, whatever. I have never transferred a tile between two cities, because I never realised it was possible 😅
 
I've moved assigned workers around in past games, specialists, whatever. I have never transferred a tile between two cities, because I never realised it was possible 😅
Unfortunately, this option is also gone.

What about a city that grew beyond workable scope and took a tile that could go the the other city that could work it.
 
Unfortunately, this option is also gone.

What about a city that grew beyond workable scope and took a tile that could go the the other city that could work it.
I dealt with it! Well, "dealt with" is a strong phrase. I coped with it, hah. I also tried to incorporate it into my settlement plans.
 
Maybe with the addition of towns being able to support cities and resource trading they decided that it isn’t necessary to swap tiles?
 
Maybe with the addition of towns being able to support cities and resource trading they decided that it isn’t necessary to swap tiles?
Yes, it does feel like resource juggle might be a way to reduce the need of tile/pop management, since they all have different bonuses.
 
I mean, it's not just *one* Athens.

It.'s twenty-three Athens, seventeen Sparta, over fifty Corinth, three Rhodes, five Olympia, assorted Marathon, Syracuse, Ithaca, Ephesus, Argos, plus more that I haven't checked yet. Likewise for German cities, French cities, even worse for English cities...

If there's one civ in the game that can pretty much use *any* city name, it's America.

And, just because was a fact I learnt recently, you will be as well founding Philadelphia (this is -or could be-, hellenistic Amman) under the American city list :)
 
I would have it
City Growth/Buildings can place in a blank tile or Rural district of another of your cities
blank tile= no effect on other city (other than losing that tile)
Rural district=replace the population
 
With the new culture-switching mechanics, I was planning to have a lot of very nerdy fun with renaming old cities according to my new civ's linguistic traditions (or at least an approximation of them), so I'd miss this feature more than ever if it was somehow missing from the game.

But, if it is indeed not in the launch version then I have no doubt it'll be in a later patch, as was the case for VI.
i still have a pipe dream that we linguist nerds can find a way to do this procedurally and build it into a civ7 mod
 
i still have a pipe dream that we linguist nerds can find a way to do this procedurally and build it into a civ7 mod
I believe SeelingCat has already expressed interest in updating Rosetta to Civ7, a mod I already consider indispensable for Civ6.
 
I've never renamed cities but if its what the people want its what they shall get. I'm more interested in the Nomina mod's features becoming base game. It would make the switching mechanic feel a bit more seemless if the city names got translated
 
I've never renamed cities but if its what the people want its what they shall get.
I once played as Persia but renamed all my cities with Assyrian names. I don't usually go for meme or funny names, but there was also one particular game where Lautaro went significantly out of his way to antagonize me...so when I took his cities I renamed all of them to some variation of "Lautaro Is a Jerk." Then gave them back to him. :lol:
 
My wife always renames cities according to their function - a special name for capital, names based on important resources nearby or the city specialization. Helps remembering what's what, especially after loading.
 
I would have it
City Growth/Buildings can place in a blank tile or Rural district of another of your cities
blank tile= no effect on other city (other than losing that tile)
Rural district=replace the population

I'd be more than fine if any developed tile, even rural ones, are stuck to the city that claimed them. But that anything undeveloped should still be able to claimed by any city in range. Otherwise you're going to have a weird shuffle of which cities have to grow and claim tiles in which order just in case you have a specific spot in mind for something for one city.
 
Back
Top Bottom