Unable to rename cities - Petition to add to Base Game or First Patch

Please Add the Ability to Name Cities

  • Please

    Votes: 45 52.3%
  • Please

    Votes: 30 34.9%
  • Please with a Cherry, Sugar, and any other localization of the turn of phrase!

    Votes: 62 72.1%

  • Total voters
    86
You'd be playing an alt universe America where it's Greek colonists not British. Tada! Gyro-flavoured Burgers 🙏😋
 
You'd be playing an alt universe America where it's Greek colonists not British. Tada! Gyro-flavoured Burgers 🙏😋
I had a lamb burger with gyro meat and tzatziki on top once... honestly would have preferred it in a pita, but it was far from bad.
 
I had a lamb burger with gyro meat and tzatziki on top once... honestly would have preferred it in a pita, but it was far from bad.
I think Chef John on the Food Wishes youtube channel did a moussaka burger ages ago. It looked pretty tasty IIRC.

I think that Firaxis will patch in city renaming, given that they did the same for civ 6.
 
I don't know about Gyros, never tried on burgers, but I will say Feta (especially proper sheep or mixed goat/sheep, none of that cow nonsense), Tzatziki and Kalamata Olive make for pretty good burger toppings, and would probably work even better on a lamb patty.
 
With the new culture-switching mechanics, I was planning to have a lot of very nerdy fun with renaming old cities according to my new civ's linguistic traditions (or at least an approximation of them), so I'd miss this feature more than ever if it was somehow missing from the game.

But, if it is indeed not in the launch version then I have no doubt it'll be in a later patch, as was the case for VI.
 
Isn’t it possible they removed the ability to rename cities from the preview built to really show off the whole “civilization is built in layers” thing?
 
As others have pointed out, Civ 6 launched without this feature. I think it was patched in about 1 month.
 
Definitely necessary, definitely weird otherwise. The representation of the modern civs in particular would suffer, given few, if any, cities are founded that late in the game.

Though there may be some mechanic floating about concerning city name "updates". I believe I saw in a preview video (JumboPixel) that when the player transitioned from the Romans to the Normans, they got an option to change the capital to a different city, and that city was renamed Rouen.

Maybe more options exist with similar effects.
 
I mean, it's not just *one* Athens.

It.'s twenty-three Athens, seventeen Sparta, over fifty Corinth, three Rhodes, five Olympia, assorted Marathon, Syracuse, Ithaca, Ephesus, Argos, plus more that I haven't checked yet. Likewise for German cities, French cities, even worse for English cities...

If there's one civ in the game that can pretty much use *any* city name, it's America.
Not to mention hundreds of Spanish city names in California, New Mexico, Texas, Arizona, Nevada, Louisiana, Colorado, Florida, etc.
 
I'm not too concerned with minor things like this not being in at launch, I'm being optimistic and taking it as a sign they've instead been prioritising on getting more important parts of the game working well. I'd rather have civ launch earlier missing some qol features than have to wait longer to play it :p
 
I'm not too concerned with minor things like this not being in at launch, I'm being optimistic and taking it as a sign they've instead been prioritising on getting more important parts of the game working well. I'd rather have civ launch earlier missing some qol features than have to wait longer to play it :p
Trust me, im still hyped for the game and I don't want it delayed, I just want firaxis to do what they did for 6, add it first patch if they don't add it at launch. the game was made gold today, so that means they are probably prepping for launch and said patch now (although I wish said patch was day one personally :crazyeye:).
 
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It's a shame another iteration of Civilization game ships without a basic functionalities like renaming cities.
If it was basic; so core, then it would be shipped. The developers have apparently decided for two games running that it's acceptable to patch it afterwards, presumably due to metrics that they themselves possess and we can only guess at.

I get the relation to the new Age system, but I do personally think it's something that (on aggregate) CivFanatics or other such demographic that is more inclined towards historical immersion are going to care about the most*.

*this is not to undercut or otherwise diminish those that do care. I hope it gets added, I'm just speculating on "basic functionality" and the qualifications involved.
 
If it was basic; so core, then it would be shipped. The developers have apparently decided for two games running that it's acceptable to patch it afterwards, presumably due to metrics that they themselves possess and we can only guess at.

I get the relation to the new Age system, but I do personally think it's something that (on aggregate) CivFanatics or other such demographic that is more inclined towards historical immersion are going to care about the most*.

*this is not to undercut or otherwise diminish those that do care. I hope it gets added, I'm just speculating on "basic functionality" and the qualifications involved.
Well, we are at the iteration 7 of the game and I remember it being implemented in previous ones from the release, apart from version 6. So yeah, maybe not that core, and perhaps not being used by many.

Adding city renaming with a DLC that has Alex and Ottomans would made that one quite thematic.
 
Of much larger concern to me is the fact that apparently, you can't reassign tiles between cities? So once a city claims a tile, the tile belongs to that city forever. That just seems like a major pita.
 
Of much larger concern to me is the fact that apparently, you can't reassign tiles between cities? So once a city claims a tile, the tile belongs to that city forever. That just seems like a major pita.
Unlike city naming, this affect gameplay and not just cosmetics.

I thought about possibilities at least and I guess the best thing is to allow claiming tiles only when your settlement grows. So:
- If the tile wasn't worked (it was gotten when adjacent tile was claimed) it just works simply.
- If the tile has rural district on it, the population needs to be switched out, similar to building urban district. Since you'll not claim additional tiles when settling on a district, this won't be an exploit.
- If the tile has urban district on it, it shouldn't be available for switching.
 
Of much larger concern to me is the fact that apparently, you can't reassign tiles between cities? So once a city claims a tile, the tile belongs to that city forever. That just seems like a major pita.
I will embarrassingly admit I never knew you could do this. On the flipside, this makes me want it more, not less :D

(even if there may be valid difficulties as stealth_nsk points out above)
 
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