Sullla said:
A lot of what people have posted here are basically variations on some of the same problems with the AI. ... <snip>
Just had a classic example happen this weekend that had me rolling on the floor with laughter.
The Hittites had declared on the Egyptians, and attacked a '1' size city on an island they shared with Cleo. The island was long and narrow, with the Egyptians being on one end, and the Hittites on the other end. The Hittites had railed up to the Egyptian borger, and there was one unroaded jungle square between the Egypt city and the border (Cleo had captured the city in an earlier war and never mproved anything).
Well, the Hitts moved a large stack (about 12-16 units) of mech infantry, modern armor and TOWs next to the city and declared. Cleo had 2 vet TOWS and an (regular) infantry defending. Both Tows were redlined by the Hittites, after about 6 or 7 attacks by the Hittitie TOWS and some of the Mech infantry. The infantry was the top unit now, and had only 2 points left (it was now a Vet.). The Hittites then STOPPED attacking

and moved their modern armor units back across the border, and railed them into their city on the North end of the Island...where a convoy promptly sailed forth!
THREE turns later after a lengthy sea voyage the convoy pulled up next to the Egyptian city - where Cleo's forces had healed....and disembarked THE SAME 4 Armor units that had been right next to the city into attack position with the original Hitt attacking units that had survived and not moved and had camped there unmoving for ... THREE Turns!!!
Next turn the stack was
promptly joined by 3 more modern armor units that travelled instantaneously by rail from the Northern Hittite city (they had to have been there all along because the Hittites did not reinforce the city from their mainland, nor did they pop rush 3 units (Fascism of coarse) - the cities pop never declined... it was a 5 at the start of the war and was still a 5 now ....) ... and finally took the city after losing 6 or so units because now they were attacking a fully healed elite TOW and a fully healed Vet Infantry instead of two redlined elite TOWS and a half strength Infantry unit.
(More stupidity in the same battle - Cleo in the meanwhile
had pulled one of the TOWS out, regardless of the 5 strong Hittite units still camped outside the town, via convoy to stage a suicide one unit attack on the Hittite city...and also moved 3 dammaged destroyers, a damaged carrier and 4 bombers into the city on the very turn the Hittites took it....I guess she didn't realize that there were now 12 strong Hittite units attacking and she only had a lone Tow and a lone Infantry on defense.
The town still fell, but it could have fallen FOUR turns earlier ... with less causulties...I literally died laughing with astonishment when I watched the Hittites pull out their Armor...and loaded it up on a convoy to attack the SAME city...
I do hope they get the aI right in Civ4...it is so frustrating to watch dumb crap like this when you know it could be better...I am not asking for "human like intelligence", only a decent aI decision tree....