My Kongo Game
Started in an atypical location for Kongo with some menacing looking Deity level neighbors to the North and East (Mongolia and Shaka). I decided that it wouldn’t be such a good idea to settle in their direction until there was at least some illusion of parity, so I backsettled and declared on 2 city states.
Orchestrated a Classical dark age on purpose, then a Heroic Age to take advantage of the Commercial Hub science bonus as well as Monumentality. The Heroic Age commercial hub science bonus kept the edge off this deity level scenario for a while, then I had to build more campuses.
One of my main issues with Kongo as a civ was the looooong archeological museum/archeologist/explore+acquire-x3-artifacts production and exploration time curve. I find the key to not becoming agitated with this civ, as well as extracting value for the very serious artifact bonuses is to 1) build commercial hubs, 2) drop 6 envoys into one (or more) commercial city states, and 3) simply buy the museums and archeologists immediately. This gets the archeologist out exploring and recovering artifacts allot sooner and you closer to actually having a themed 12 food/12production/24 gold/18 culture/27 tourism museum! This would be opposed to be planning for one that will finish
sometime after Y2K.
Early on I was declared on by the Mongols and served it back to him with my crossbow units but couldn’t continue due to his fearsome diplomatic visibility augmented cav units. This left me with a quandary: What to do with the army? I know I didn't want to waste all the production, gold and effort it took to build, so I'd best figure out something to do with it. I pivoted to the east and hit Shaka. This began the perma-war that lasted until the last 10 or so turns of the game .
<Insert much war and carnage here> ...Shaka...Indonesia...Mongolia...Poland...
By the time I got to my arch rival, Robert the Bruce, I found he had concentrated on Culture, Rocketry, and Spaceports but didn’t have any modern units or decent garrison defenses worth mentioning. I was guessing his units also lacked the experience my units had accrued over the multi-millenia running wars as well. So rather than prolong the game, I decided to invade him.
Shortly after declaring, I found the Colosseum that had been built out from under me in the Classical Era, along with more than a few other wonders. In fact, the fellow was a
PROLIFIC wonder builder! His wonder fetish and the Theatre Squares in his region helped immensely in the quest to realize a cultural victory!
Reducing the tourists required from 445 on T258 to 219 on T268 (after eliminating him) helped as well ;-).
Ended up with #2 ranking, Hammurabi due to all the conquests.
Take:
- Artifacts are powerful.
- 50% bonus to Theatre Square and Commercial Hub GP is quite useful.
- Much more fun to play that to play against.
- UU, not much to say. Knights and horses are better for the long term.
- Discovered that Ghost Cathedrals in former Holy Sites can house religious works of art.
- Oddly, the normally belligerent perma redface/frown AI’s seem willing to trade artifacts for an another artifact and a couple hundred gold (this helps quite a bit with theming).
- Science is important but not as much with other civs