Always:
- Build SH first, then Ora and Pyr if possible in early game
- Beeline for BW and chop my way into an early city/pop lead
- Chop wonders
- Defend against barbs w/archers
- Take barb cites
- Attack first w/swordsmen + catapult; then with cav + catapult/cannon; then with tank/marine/bomber; then with MA/stealth
- Build defender, worker in new cities (only move to worker when city is size 2)
- don't ever build a settler until I've built a worker and another unit/bldg. in new cities
- attempt to discover bonus-netting techs first (music, liberalism, physics, fusion)
- go on a rampage if I don't get coal
- " " " " " " " " aluminum
- automate workers (w/don't chop/don't overwrite improvements) when initial empire is fully improved; update manually with biology
- Try to pull in an ally against a civ that declares war
Never:
- Build horse-archers
- Build explorers - even for medic reason - find Marines much more suited for this purpose until MI
- Whip, unless unhealthiness is a major problem
- Nuke, though I do build some in case I get really pissed
- Go for conquest over domination - I don't raze cities at all
- Trade military techs to AI, unless I don't have a (diplomatic) choice
- Agree to open-border agreements in the early game -
- Build SH first, then Ora and Pyr if possible in early game
- Beeline for BW and chop my way into an early city/pop lead
- Chop wonders
- Defend against barbs w/archers
- Take barb cites
- Attack first w/swordsmen + catapult; then with cav + catapult/cannon; then with tank/marine/bomber; then with MA/stealth
- Build defender, worker in new cities (only move to worker when city is size 2)
- don't ever build a settler until I've built a worker and another unit/bldg. in new cities
- attempt to discover bonus-netting techs first (music, liberalism, physics, fusion)
- go on a rampage if I don't get coal
- " " " " " " " " aluminum
- automate workers (w/don't chop/don't overwrite improvements) when initial empire is fully improved; update manually with biology
- Try to pull in an ally against a civ that declares war
Never:
- Build horse-archers
- Build explorers - even for medic reason - find Marines much more suited for this purpose until MI
- Whip, unless unhealthiness is a major problem
- Nuke, though I do build some in case I get really pissed

- Go for conquest over domination - I don't raze cities at all
- Trade military techs to AI, unless I don't have a (diplomatic) choice
- Agree to open-border agreements in the early game -
