I mistyped, I meant civ6Heh, at least they released it eventually, IIRC, but then they've refused to release it for VI entirely. Which is why I am less confident that mods can fix VII
I mistyped, I meant civ6Heh, at least they released it eventually, IIRC, but then they've refused to release it for VI entirely. Which is why I am less confident that mods can fix VII
To further my thought.I think they should do a lot in this vein, to mitigate the identification problems that some of the skeptical here have voiced. "That people once known to historians as the Egyptians but now more commonly the Mongolians . . ." "The Hanging Gardens, built by the earliest predecessors of modern Mongolia and still one of that culture's most treasured wonders . . ."
It's considered underpowered by contrast, but Hermetic Order + Bullmoose Teddy can be situationally awesome.Definitely have done all of these. I use SS and Heroes occasionally especially for situational games. Such as when playing as Scotland I turn on SS so I can build my own "Hogwarts" with the Alchemical Society, for example.
I strongly suspect they will. This seems to be Ed's thing.To further my thought.
They could have a robust archeological minigame in the Modern era that involves recovering elements of the earlier phases: "It is believed that the reconstruction of the Globe Theater will give contemporary Australians a tangible feeling of connection with their glorious Spanish ancestors who built the original structure"
Don't worry, he's just going through his Mongol phase. Things will settle down when he enters his Dutch phase.That rebuttal really doesn't address the point of the post i was responding to which was based on the same sort of flimsy historical justifications that the devs gave for the mechanic in the first place.
No Eygpt didn't became the Mongols because they settled near horses and used cavalry. No American civs don't just have "mongol phases"
I never tried the optional modes for VI. Are they any good?
It's the unexamined confidence that's getting people uptight. There's a distinction between "not to my taste" and "bad idea" and it'd make the discussion smoother if we could keep that clear.
Fair enough.It's definitely a huge risk. No question. But I feel like just carrying on without seeking to build on the game design is also a risk. I'm much more excited to see a Civilization 7 that I don't quite like than I would be to see a Civilization 5.5 I like a lot.
I remember you complaining nonstop about it to the point of stopping civ6 modding. It truly was the biggest crisis in civ history.you are all wrong, the biggest crisis in civ history was when they didn't release the civ6 DLL code.
I mean, I remember very well, I was the one complaining all around that time
To further my thought.
They could have a robust archeological minigame in the Modern era that involves recovering elements of the earlier phases: "It is believed that the reconstruction of the Globe Theater will give contemporary Australians a tangible feeling of connection with their glorious Spanish ancestors who built the original structure"
That's exactly what I thought, and what I want.I strongly suspect they will. This seems to be Ed's thing.
Yes, but it is also far easier retaining existing customers, than attracting new ones!depends how much new consumers they gain.
Well, if they get it to work right, that will actually be part of the appeal, I think. In world, everyone will be talking about this amazing find from forever ago, but you will know in your heart "actually, I was there for that."I remember when the thing happened,
You are certainly not the only one (I love playing and TSL maps too ), and judging by the popularity of the Yet (not) Another Earth Maps Pack, we are not the only ones! I can also hardly imagine playing TSL with a CivSwitching Mode. Conquering the Vikings which are ruled by Augustus of Mongolia, that's really a tough sell for meI just about only play TSL games (giving each civ room to grow), which is at least mostly antithetical to switching civ mid-game. Understood most people prefer random maps, so this aspect is not an issue.
(apologies if I missed someone else making the same point in the preceding 29 pages)
I mean, you could go that fanciful, but you don't have to! Which I feel is important not to lose. Although I'm aware that doesn't address your root complaint, which I respectYou are certainly not the only one (I love playing and TSL maps too ), and judging by the popularity of the Yet (not) Another Earth Maps Pack, we are not the only ones! I can also hardly imagine playing TSL with a CivSwitching Mode. Conquering the Vikings which are ruled by Augustus of Mongolia, that's really a tough sell for me
I just about only play TSL games (giving each civ room to grow), which is at least mostly antithetical to switching civ mid-game. Understood most people prefer random maps, so this aspect is not an issue.
(apologies if I missed someone else making the same point in the preceding 29 pages)
Is it really? The "historical" options should be somewhat geographically related. So there is a decent chance that even after switching the civs will be somewhat in the right place. A competent Egypt on a TSL map should usually expand into Songhai territory, anyway. And an allow-"historical"-options-only mode should be possible. If not provided by Firaxis, it should be easy to do with modding (provided Civ 7 comes with any modding capabilities that deserve that name).
The civ switching could even open new possibilities for TSL maps: Have a map script that spawns corn only in the new world and then mod in restrictions for the USA that it can only switched into by European civs which have settled three corn resources. That way you could play with an American civ which traces their origins to European colonists settling America.
I've tried TSL with civ switching, it works great once modded for TSL IMO, unlock based on geography as explained by uppi, and if civ7 is as moddable as civ6, you'll get it.You are certainly not the only one (I love playing and TSL maps too ), and judging by the popularity of the Yet (not) Another Earth Maps Pack, we are not the only ones! I can also hardly imagine playing TSL with a CivSwitching Mode.