I should probably leave it, but I wanted to return to this discussion because I’m terribly tragic and found it interesting. Please feel free to ignore my rather long ramble, I had fun thinking about it, even if no one reads it.
I think I’ve figured it where the disagreement is coming from, and it’s not because anyone is “objectively wrong” but because of miscommunication and misunderstanding; classic internet is serious business stuff.
It comes down to the tricky business of words. We are all using terminology that FXS has given to us, quite understandably, but to refer to a mix of ideas, both mechanical and thematic, which is causing some confusion and preventing constructive discussion.
To avoid this confusion, I believe it would be better to separate the mechanical and thematic, using different terminology for each. I’m not suggesting that we
actually do this, but I think it helps to illustrate why this discussion has rumbled on. I was beginning to do this already, but inconsistently, which is where a large part of the misunderstanding has come from. For clarity, I have made a short table below, to illustrate everything else that I’m about to say, with the mechanical and thematic elements given different names.
The big fundamental change to Civ, I believe, is the creation of a three-part structure, with sub-mechanics that only work as part of this fundamental structural shift. This is a total change to the "rules" of the game. FXS have themed this “Ages”.
I have been using the term “Ages” to refer to both the theme and the mechanics of this new structure, including all the sub-mechanics that have been introduced as part of this change. I think this is justifiable, because 1) “Ages” doesn’t really mean anything by itself, and 2) because it doesn’t provoke strong and often emotional reactions. However, I have seen thematic objections to this whole idea – specifically objections to the precise timelines, which civs they should / should not include, and the names used for each part of the structure (“Exploration” being the main source of contention). I therefore think it is more accurate, and more conducive to constructive discussion, if we use “Ages” to refer to the thematic element, and “Chapters” to refer to the mechanical. I haven’t been doing this, which has caused some misunderstanding.
Throughout this discussion, I
have been using the term “Civ switching” to refer only to the thematic element of this change – I think this is the correct thing to do, as per above, but is inconsistent with how I have been using “Ages”, hence some confusion. In contrast, others have been using the term “Civ switching” to refer to both the theme and the mechanic of new bonuses/uniques in each “Chapter” of the game, consistent with how they have used “Ages”. As with above, this is justifiable, but I think it is also quite problematic for the opposite reasons: 1) the phrase “Civ switching”
does mean something, by itself, and 2) it elicits a strong emotional reaction that in 99% of cases has nothing to do with the mechanical aspect of new bonuses and uniques.
I think “Civ switching” as a phrase, is therefore best applied only to the theme, which is what I was attempting to convey (badly); it’s quite an accurate description of the theme, but not a very accurate description of the mechanic. The two things can be separated, and I think they should be separated if we’re going to have a clear discussion about it. In this case, if someone says “I hate civ switching”, we can all understand that they mean the thematic implications, and if they say “I hate that we get new bonuses in each chapter”, we can all understand that they mean the mechanical aspect.
Illustrative:
Mechanic | Sub-mechanic | Theme |
Chapters | | Ages |
| Chapter climax | Crises |
| Chapter bonuses | Civ switching |
| Chapter progress | Age specific tech trees |
| Chapter success | Legacy paths |
| etc. | etc. |