Civ: The Venezuelans (brianstorm, help wanted)

Sword_Of_Geddon said:
Fighters can now attack in my mod so....would giving the Tucano the blitz ability work?

maybe not, because it could be over powerfull :eek: , if it uses the trait "two moves by turn"
 
Sword_Of_Geddon said:
I think the Blitz ability allows a unit to attack twice in a turn if I'm correct.

wasn't the option "moves" that ablity he moves by turn? I'm not sure Sword, I thought blitz was a kind o radar (th unit is 3 or 4 squares from the city but the city can see the unit), I don't know.
 
Blitz is the ability tanks have(And they can attack twice in one turn). Maybe the Tucano sould have one extra movement point(most early fighters in Far Horizons will have a movement rating of at least 2). But if the Tucano is as good as you say it is Civarmy, maybe it sould have Blitz as well, the advantage of this unit for Brazil will be offset by Brazil's lack of Jet Fighters until Stealth Bombers and Raptors become availible....

is that a good setup?

BTW....Do you know of any good cavalry units that might make a good UU for Venezuala?(They are now in FAR HORIZONS BTW!!!)
 
Sword_Of_Geddon said:
Blitz is the ability tanks have(And they can attack twice in one turn). Maybe the Tucano sould have one extra movement point(most early fighters in Far Horizons will have a movement rating of at least 2). But if the Tucano is as good as you say it is Civarmy, maybe it sould have Blitz as well, the advantage of this unit for Brazil will be offset by Brazil's lack of Jet Fighters until Stealth Bombers and Raptors become availible....

is that a good setup?

BTW....Do you know of any good cavalry units that might make a good UU for Venezuala?(They are now in FAR HORIZONS BTW!!!)

I'm glad to give u more arts, Brazil, Tucano and now Venezuela!!! Thanks for the supporting and for recognize my work!!!
I think the Tucano config is cool!
I could draw to u the cavalry of Venezuela right now, but I continue with thar color errors in my units :cry: When I solve I can draw the cavalry unit to Venezuela and give to you, but it take time, maybe this cavalry could be included in a future version o Far Horizon. We have to search this on on units posts, I'll check there and tell me if I found.
 
Sword_Of_Geddon said:
I'd like that actually. You using a 3-D graphics program to make your units?
I think I saw a link to a graphics program here.

I'm using Poser, the same software to do leaderheads. I have two units rady and other almostr ready, I can't lauch them because its color does not change when the team color is changed :( One guy tell me that would saw the files and will help me, but he has a lot of work these days and has not seen the fiels yet.
When I solve this problem I'll lauch units in the sme speedy that I lauch leaderheads and maps.
 
Sword_Of_Geddon said:
Hmmm...I seem to recall that the default color for a unit has to be red for the game to change units to a particular civ color. Try asking Kinboat or Aaglo, as they are veterans at this sort of thing.

I did that, they explain, but I can't understand... I think it is a shiny error, when I fix that, I'll do many units to add in ACM (American Cont. Mod) and Far Horizons :cool:
 
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