Civ Unique Ability Elimination Thread

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America - Founding Fathers: 18
Arabia - The Last Prophet: 8 (7+1) I know some people really hate this one but I think they're wrong even if you don't get the exact same founder bonus you want. I think it's well themed, synergizes well, can be used to get tons of science with a little work, and it's still very possible to have your pick of the litter as far as all other beliefs are concerned. I also find it hard to believe you wouldn't benefit from even the worst founder relief with just a little work. I'll prop it up again.
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 14
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 18
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 10
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 4
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: eliminated (3-3) I think the case against it has been spelled out pretty well in this thread.
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 8
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 14
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 15 (18-3) Looks like everything good about these guys comes from the leader?
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 10
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 4
Mongolia - Ortoo: 22 (21+1) One of my favorite abilities in the game, esp for how well it simulates learning about your enemy and then conquering them!
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 8
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 11 (14 - 3) There are better adjacency abilities out there, which don't come with the restriction of having to surround yourself with rainforest throughout the game to take full advantage of them.
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 15
Japan - Meiji Restoration: 21
Kongo - Nkisi: 24 (23 + 1) This is probably my favorite unique ability in the game. I am a bit of a sucker for passive yields, and for that, it is hard to beat Kongo's +12 food +12 production +24 gold +18 culture +18 tourism from artifacts in themed Archaeological Museums. This would have made this one of my favorite abilities even before you consider the extra slots for the palace and the large GPP boost.
Macedon - Hellenistic Fusion: 10
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 4
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 8+1=9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 11
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 15
Japan - Meiji Restoration: 21
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 10
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 4-3=1
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22

Arabian UA guarantees you religion even on highest difficulties, and even if you get it earlier anyway - then you still have science bonus.
Mapuche UA is interesting and not the worst tier but still 'underwhelming' tier - you basically have no UA if you are not doing very specific act of waging war against golden age enemy.
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 12 = 11 + 1 I see your "bad adjacency" and raise you a religious powerhouse that is poorly understood and extremely underutilized. Rainforest adjacency is better than the rest because Rainforest is decent on its own compared to, say, tundra or desert.
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 15
Japan - Meiji Restoration: 21
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 7 = 10 - 3 Macedon wins in the classical era with its unique units and leader ability. It's civ ability is, at absolute best, a catchup that it doesn't need. At worst, it's a random boost with difficult requirements to get (and if you build the districts later to activate, you're hamstrung on districts) that boosts techs/civics you may not even want or need to boost. In the early game, it saves you relatively little science/culture and it does so on techs/civics that are easy to boost naturally. If you've made it to the mid/late game and are still conquering cities, at which point this ability is arguably better because it saves you incrementally more science/culture on later techs/civics that are arguably harder to naturally boost (in some but not all cases), then you've already won. A win-more ability is useless.
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 1
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21

Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
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America - Founding Fathers: 18
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 12 = 15 - 3 There are a bunch of adjacency abilities here but with just factoring in the civ ability, this is clearly the worst one.
Japan - Meiji Restoration: 21
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 8 = 7 +1 I was wondering why this was down so low and after checking it's because a poster has voted 5 times and downvoted this every time despite 10 people giving reasons why it shouldn't. Otherwise it would be at 23. I agree that it's not necessarily the best game in and game out, but it has the potential to give more culture and science than everything on this board. Could we lay off a bit and let it go at #10 where it deserves?
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 1
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13 (12+1) I don't understand why this is so low, really. This is the best way to get high theater adjacency bonuses in the early game, and you don't have to cut all the rainforest tiles, you can build lumber mills on them and get more production by helping build late wonders like Eiffel Tower, Cristo Redentor and Bolshoi Theater.
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 12
Japan - Meiji Restoration: 21
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 8
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 1
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 5 (8-3) +1 trade route capacity is good, but the other bonuses don't mean much, I rarely do domestic trade routes.
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 12
Japan - Meiji Restoration: 22 (21+1) A classic vanilla ability that still goes strong in GS. It's extra science, culture, gold, and faith. Easy to use and pretty powerful when done right.
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 8
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 0 (1-3=ELIMINATED) Can be powerful, but the fact that it is triggered by circumstances outside your control weighs it down. The EXP bonus is also hardly noticeable.
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 5
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13
Canada - Four Faces of Peace: 23 (22+1) Not quite immunity to war, but in practice comes quite close. On higher difficulty levels this lets you pull off very risky starts eith barbarians being your main worry. And it's just all-round fun.
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 12
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 8
Mali - Songs of the Jeli: 20 (23-3) I really want to like this ability more than I do, I expected Mali would be my favourite GS civ from the previews... But the production malus is really nasty in the early game and I always find myself regretting picking Mali if I do...
Maori - Mana: 24
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 5
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22

Poor Mapuche, very underrated civ...
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 18 (17 + 1). Unlike Persia, this ability gives you an actual free trader, AND it comes earlier. It synergies well with Poundmaker's ability, giving you potentially even more gold than Cyrus. The tile ability is even stronger than most culture-bombs!
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 12
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 8
Mali - Songs of the Jeli: 20
Maori - Mana: 24
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 2 (5 - 3). Reading the abilities made me realise just how good the designs of Civs are, and just how difficult it is to compare different unique approaches. That said, this really is one of the weakest of the remaining, as has already been mentioned. You don't even get a free trader. While the additional gold/culture for internal routes is nice, by the time you have enough routes to really profit it becomes negligible, and with even more passage of time the other Civs/City States surpass the benefits anyways. It is good for warring, but again, the difference isn't that big (e.g. let's be generous and say you have 50 trade routes near the end game. That is an additional 100 gold and 50 culture. If you're generating close to/over a thousand GPT and hundreds of culture per turn, that difference isn't that big. Conversely, in the early mid-game, you'll probably have less than 10 trade routes when it really matters, which adds up to less than 20 GPT and 10 additional culture. The additional culture would be good if it wasn't equal to just 2 envoys in two Cultural City States and a monument). The roads for the early game are cool, though
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 18
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 12
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 8+1=9 Macedon does actually need a catchup, which it partially gets from this ability, when you're planning on using all of Macedon's kit (Hetaroi, Hypaspists and BP).
Mali - Songs of the Jeli: 20
Maori - Mana: 24
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 2-3=gone Good ability, but the gold generation isn't as significant as in other civs' abilities and the better roads are partially diminished by railroads.
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
(Voting earlier because of an family event)
 
America - Founding Fathers: 15 (18-3) This one probably hasn’t been getting enough attention as a weak one on this list. The wild card is nice, but plato’s republic or free imperial cities is better. And green cards are a little better lately, so losing one is mildly annoying. And you also get more favor... for some reason... I guess you can sell it. Not really a strong argument. Why not get straight cash?
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 14 (13+1) Of all the adjacency-boosting ones, this one is my favorite. On the one hand, you could chop all of those rainforests.... or now you can build lumber mills. This one can lead to some seriously great campuses and holy sites early in the game that don’t require mountains (and yet, you can still do those too!). The appeal bonus is also easy to overlook.
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 18
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 12
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 9
Mali - Songs of the Jeli: 20
Maori - Mana: 24
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 1
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 15
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 14
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 18
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 9 (12-3) Limited use because of the limits coastal areas put on you.
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 9
Mali - Songs of the Jeli: 21 (20+1) Founding a new city and immediately receiving up to 6 faith and 6 bonus food, Why are people voting this one down early?????
Maori - Mana: 24
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
New
America - Founding Fathers: 15
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 14
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 18
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 9
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 9 - 3 = 6 (I still find this one unpredictable, unnecessary, and not that fun. I didn't vote it down last time, so I will this time.)
Mali - Songs of the Jeli: 21
Maori - Mana: 24 + 1 = 25 (Another ability that really changes how you play. Quite fun!)
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 15
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 26 (25+1) one of the strongest abilities :Building districts in new cities for the mere cost of 5 builder charge? combines with ancestral hall/serfdom? Basically enables you to go wide throughout the whole game if you re ready to deal with some micromanagement.
Brazil - Amazon: 14
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 18
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 6 (9-3) A minor adjacency bonus with high restrictions. What if the hills are mainly on the coast? :/
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 6
Mali - Songs of the Jeli: 21
Maori - Mana: 25
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 15
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 14
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 15 = 18 - 3. While the free trader is nice it comes at a time when barbarians are still rampant so it takes a while to be useful. The free tiles will save some gold but it's kind of random whether or not you get any tiles you want to work right away.
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 6
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 7 = 6 + 1. If the below screenshot doesn't convince you this ability is useful, I don't know what will. This is a top 20 ability at minimum and a strong contender for top 10. The fact that it has been fighting for survival since the start of the thread is criminal.
This is why Macedon is good.png

Mali - Songs of the Jeli: 21
Maori - Mana: 25
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 16 = 15 + 1 Wildcard beats Diplo. Wildcard beats everything. You Diplo for first envoy. You Wildcard at all other times. Free DF is just icing. You can sell it at a premium or save it, it's a bonus to a strong ability either way.
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 14
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 15
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 6
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 4 = 7 - 3. As evidenced by the screenshot, this is a win-more mechanic. Thank your Hetarois for conquering the world long before these inspirations will ever matter.
Mali - Songs of the Jeli: 21
Maori - Mana: 25
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 16
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 14
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 15
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 25=24+1 For my first contribution I have to give a shout out to Greece as Sparta was the first Civ I clicked with in Civ 6, and the extra wildcard policy slot is a big part of that. It makes a huge difference at the beginning of the game, and while it's power level may taper as the game goes on, it's still really impactful throughout the whole game.
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 3=6-3 While adjacencies are great, I have to agree with those saying that Indonesia's is the weakest.
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 4
Mali - Songs of the Jeli: 21
Maori - Mana: 25
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 16
Arabia - The Last Prophet: 9
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 14
Canada - Four Faces of Peace: 23
Cree - Nihithaw: 15
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 25
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: eliminated... Ultimately pretty weak even though it does fit well with Indonesia's kit.
Japan - Meiji Restoration: 22
Kongo - Nkisi: 24
Macedon - Hellenistic Fusion: 4
Mali - Songs of the Jeli: 21
Maori - Mana: 25
Mongolia - Ortoo: 22
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Poland - Golden Liberty: 16 (15+1) - Culture bombs that you can trigger with military engineers, plus it synergizes well with the leader ability (converts religion!), plus you can switch a military card (the least useful type IMO) to a wildcard.
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22

I think what we're learning in these threads is that once somebody gets an idea in their head there's no convincing them otherwise... seems a lot of people just double down and keep downvoting.
 
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