Civ V Patch 1.0.0.62

Has anyone else noticed that the city Governor is now insane when allocating worked tiles? I choose "emphasise food" and it chooses all the low food tiles. I choose "emphasise production" and it gives me more food.

Crazy. If I have to micromanage every city's worked tiles this is going to become unplayable.
Yep, that's true. Also, I don't know about you guys, buy red dots are still on the map after the patch, razing cities doesn't drain happiness, but funny thing - if you set Raze city and then undo the razing happiness won't change until you restart the game. I restarted the game and happiness changed from 35 to 3. Cool new feature i guess.
 
Yes, while the patch solves a fair number of bugs, it also introduces new ones. The ugliest one is that I now need to manually check and fix the worked tiles of each city every turn because they may get changed by the game at any moment. Another one is the phantom tile texture that may stick to the mouse pointer.

The patch also seems to change a variety of things that aren't advertized, like halving the gold the AI pays for luxuries.
 
The ugliest one is that I now need to manually check and fix the worked tiles of each city every turn because they may get changed by the game at any moment.

I had this happen to me, so I ended up locking every tile to get it to stop. Its rather annoying.
 
WTH using the "governor" or whatever it's called is suicidal. Whenever I put a city to emphasize production it starves the city to death! Dammit!!
 
dual monitor still doesn't work for me... my mouse keeps scrolling off the side of the screen
 
WTH using the "governor" or whatever it's called is suicidal. Whenever I put a city to emphasize production it starves the city to death! Dammit!!

In my (limited) experience, starvation occurs when the city is small and still has little options to optimize for production. Later in the game, there is most often a +1 or +2 Food when prioritizing production.

I would like an "avoid starvation" box analogous to the "avoid growth", but I actually like the fact that you can emphasize production to the point of starving your city. In my games I often take advantage of it.
 
I think I had that before the patch one time. Is it a tile improvement "following" you around? It does not happen regularly to me, however. I only noticed it one time.
It can be a tile improvement, but also a unit. Happens quite frequently now, while I never saw it before the patch.
 
dual monitor still doesn't work for me... my mouse keeps scrolling off the side of the screen

To fix this there is a new option in the game options screen to 'bind mouse to window' or something to that affect. Some people wanted the mouse to behave this way I guess, and actually I have dual monitors and noticed that you can 'drag' the screen instead of scrolling as an option when you dont have the bind mouse option...
 
My first crush experience after patch installed.

I loads my saved game, it runs the game without any trouble until the game reach late industrial era where the game crushes. I load the game 3 times to the nearest crush date and still crush occur on the specific date.

now I just start a new game and see if the crush is related to save game or just another bugs
 
In my (limited) experience, starvation occurs when the city is small and still has little options to optimize for production. Later in the game, there is most often a +1 or +2 Food when prioritizing production.

I would like an "avoid starvation" box analogous to the "avoid growth", but I actually like the fact that you can emphasize production to the point of starving your city. In my games I often take advantage of it.

That's what manual selection is for. To the point of starving your city to size 1 if you so desire. NOT by standard emphasize production/gold/etc. It shouldn't starve by standard. When I'm at war and busy moving troops etc while having quite a few cities, I don't want to find my cities shrunk in a couple of turns. Actually... hell it doesn't matter if I'm busy or not and how many cities I have, it just should NOT happen.
 
That's the problem with the selection buttons in the first place...

pre-patch: emphasize used 'AI logic' to give you more food or production, but it still chose these based on using the 'best tiles'

post-patch: emphasize puts your worked tiles onto the ones that contribute the most __ that you are emphasizing (I think) BUT it seems to use 'AI logic' that you shouldn't grow too fast if you have low happiness.

Personally I think it's a little 'worse' now, but it's really just different. Is the ideal way to make 'emphasize food' use the top __ food spaces in order even if it will cause you to grow into unhappiness? Should 'emphasize food' use the top __ production spaces even if it makes you starve?

I recommend that we forget what we learned from the first month of Civ Beta and treat this patch as the starting point. Having said that I'm shocked and very disappointed that they broke save games on a pushed-out patch.
 
I created a mod for a new civ. I had been playing with it perfectly fine, and even though it's still listed as available, when I go to create a new game the civ isn't listed as a choice. And nothing had been changed on it!! Not even sure how to fix it now.

Similarly, I created a mod I spent over 60 hours on with six new civs, a scenario, new units, and new city states. I can't get it to work now that I loaded up the patch. At first I thought I must have put a mistyped character into the last set of changes I made. But I checked, and I loaded up an older version I knew to be stable. Nothing! Civ 5 no longer recognizes my new civs at all in the game or in the scenario builder in world builder. I am not very happy.

Anybody have an insight as to why this might be a problem?
 
Anybody have an insight as to why this might be a problem?

version


Friday I went to start a game from the last weekend...no luck...and today I went to start a game from this weekend, it loaded but on vanilla...no mods, completely screwed the dynamics of the game.

One more reason a mod friendly game should not have automatic updates...let us choose when to apply an update and please let us roll back an update!
 
Similarly, I created a mod I spent over 60 hours on with six new civs, a scenario, new units, and new city states. I can't get it to work now that I loaded up the patch. At first I thought I must have put a mistyped character into the last set of changes I made. But I checked, and I loaded up an older version I knew to be stable. Nothing! Civ 5 no longer recognizes my new civs at all in the game or in the scenario builder in world builder. I am not very happy.

Anybody have an insight as to why this might be a problem?

I also noticed that it downloaded a new civ (Mongolia) which I was able to delete in my mod by putting in the line:
<Civilizations>
<Delete type="CIVILIZATION_MONGOL"/>
</Civilizations>
However, once deleted it was not as though I got access to my new civs. Apparently they can add a civ to the game; I know all my code is right so why I can't any more is beyond me. :-(

What is going on?
 
did you click on the version link?

Thanks for pointing that link out to me I missed it. For any one who followed this thread here because they were having the same problem delete the line <Civilopedia> in the xml for any new civs you created.
 

version


One more reason a mod friendly game should not have automatic updates...let us choose when to apply an update and please let us roll back an update!

You can turn off auto-updates in Steam very easily. Right click the game, go to properties, and turn them off on the updates tab. Rolling back isn't possible, but you should at least be able to finish current games before applying any future patches, if you want to.
 
I tried to right-click the game, but was unable to do it (I know nothing of computers).

Where to do it please? I tried from the start menu, the shortcut on desktop and the steam icon on task bar and it made nothing.

My thanks in advance.
 
I tried to right-click the game, but was unable to do it (I know nothing of computers).

Where to do it please? I tried from the start menu, the shortcut on desktop and the steam icon on task bar and it made nothing.

My thanks in advance.

You do this from the game list in the Steam client. Run Steam (not Civ5 yet), go to "library" and "games". If Civ5 is your only Steam game, it may be the only one listed. Depending on your Steam display settings, it may be a list, or big icons, or a grid of small pictures, but regardless, right click on the game there, and you should see the properties option I described earlier.
 
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