It's either about sth about culture or maybe it is defiend manually from city screen?That does indeed seem very interesting. Although it could just be, as someone else has said, a matter of selling off land tiles to someone else. It would be neat to have your borders growing in different directions by different amounts, but I wonder if it would add too much complication/micromanagement to the game? We'll have to see, I guess.![]()
so that mountain peaks is BFC are not wasted, you select which tile to work on. so i mean, there is no regular BFC shape, you just pick 10/15tiles for a city maybe... just a guess. in fact that was my dream for a long time, i just want it to be like that.
The way of terrain improvement was very different in call to power. maybe, it is sth like that?I did not see any workers. Did this mean an improved agriculture system?
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in that game, you were just spending some from empire's total power and some turns later, it is there. you just click on a tile and pick what u want. it was like it is in real time strategy games. you also used no worker. each improvement was like a building.
i think it was very practical that way. you didn't have to move any workers to do the improvement, it used to make the city played much faster.
and about hexes, i liked them. it is seen as if some limits are there for units, i agree, i guess so. but maybe only 1type of unit can be on the same tile. only azes or only archers for ex.
well, in old civ series, you were not able to move your unit from a tile neighbour to the enemy unit tile to another tile neighbour to the enemy unit. you were able to build up a defense line more easily. maybe that system is back?
the pics also made me feel that you defend inside the city, you make the defend outside it. seems much more realistic.
but i also agree that archers throwing bows from 2 tiles seems realistic. what is 1hex anyway? is it 1km? then the city is just 1km square?