Afforess
The White Wizard
One thing I noticed. No units in cities. Does this mean we can't put a unit in cities to defend? Or maybe city defense is limited to special units? Either way, it will make city defense much more interesting.
Resources not being infinite sounds intriguing, but it doesn't entirely make sense if you follow through to the later years. For instance, when your Tank dies, do you get your Oil back?
Looks like my stab in the dark might have been right about limits for units on the same tile. I just hope the limit won't be ONE unit per tile, that'd be silly. But 10 or 20 I'm fine with.
No religion? Aw, that's a shame. I thought that was a pretty cool feature of Civ4. Guess they got too PC or something...
Resources not infinite
Social Policies... sounds no different to Civics, I guess we'll have to see though.
Conquest victory requiring only capital captures... hmm, interesting, but could make it a bit too easy to win on a naval-based map with a sudden stab attack strategy. At least thinking from Civ4 combat mechanics. Maybe the limit of units per tile will make such a strategy near-impossible in Civ5. We'll have to see.
Unique leader bonuses
One thing I noticed. No units in cities. Does this mean we can't put a unit in cities to defend? Or maybe city defense is limited to special units? Either way, it will make city defense much more interesting.
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Is that from the screenshots? If so, it's possible that that's just how it is in the screenshots; I would think it odd to completely get rid of defenders in cities, although this would do wonders for moving battles out of them.
No religion...? Aw... That took some of my excitement away, quite frankly
If they really aren't in, you can count on me to work very hard to get them backWell, guess what one of the first mods is going to add back in then, eh?
If they really aren't in, you can count on me to work very hard to get them back
So, these Hexagonal tiles ruin Nation's borders.
Heh, I believe there will be awesome stuff in Civ5. But yeah, some things will be missing, like the religions or, perhaps, the traits, or something else entirely. But hopefully it will be easily moddable and not too much different from current Civ4. That way, with the experience we acquired, it could be easy to do what we wantI'll be right there with you! We could always do a Civ5 to Civ4 total conversion!
Heh, I believe there will be awesome stuff in Civ5. But yeah, some things will be missing, like the religions or, perhaps, the traits, or something else entirely. But hopefully it will be easily moddable and not too much different from current Civ4. That way, with the experience we acquired, it could be easy to do what we want
Even more wishful would be thinking about porting all the great mods over to Civ5, like RevDCM, FFH, RoM, Planetfall, Dune Wars, etc.
Actually I felt the modding was shaken when 3.19 was released but, really, I'm sure it was nothing compared to Civ5. I mean, it's like everything we've done will eventually be gone. Of course, that is if Civ5 is a success; if it not, we will still have our babies on Civ4
Lets keep this thread about screenshot analysis, not about the rumored changes to the game mechanics.
Looks to me from that dull yellow on one of the IGN screenies that Mongolia's in.
Haven't played Alpha Centauri myself, so I'm not sure how social engineering works. Either way, at least it doesn't sound like they've gone back to the old Civ3 style of having a few block government types. The ability for government customization - like with civics in Civ4 - increases the fun so much.Might be something more like the social engineering from SMAC, so this might turn out great.
Probably just that they didn't put any in cities in these particular screenshots so they wouldn't obscure the view of the buildings. I wouldn't take anything more from it than that.One thing I noticed. No units in cities. Does this mean we can't put a unit in cities to defend? Or maybe city defense is limited to special units? Either way, it will make city defense much more interesting.
I hope they will take the good elements from both games, but I hope they'll move forward at the same time. Civ4 was a big improvement on Civ3 IMHO, and I expect no less of Civ5.Civ5 is starting to sound like it is taking more from Civ3 than Civ4, which if it is the case I will enjoy it much more than I did Civ4.
I guess that makes sense.If you think of one oil resource as the capability to produce exactly enough oil to supply one unit of tanks one round, it makes sense. Once that unit of tanks dies it doesn't consume the oil anymore, so it's available again for the next unit of tanks.
But unless the map is littered with resources or one tile is capable of producing more than one unit of the resource, the army sizes will be quite smaller.
I thought they look quite neat, actually. And besides, this might not be the final form of the artwork. There's still a lot of months to go to completion.So, these Hexagonal tiles ruin Nation's borders.
There are lots of things in Civ that are unrealistic. It's not meant to be a history simulator though, it's meant to be a fun game. Personally, I like the idea of having ranged units, and think it could add a very fun and interesting twist to combat mechanics.They stole all these ideas from Fantasy Wars.
The hexes.
The archers shooting over spaces
This isn't a fantasy TBS game. The archers can't shoot over a tile. It is stupid and unrealistic... tiles represent a huge area, not a little field
Yeah, I'm confused about that too. Maybe you can't move your capital any more. Or maybe it's more expensive to do. Because otherwise, yeah, you could play a game of "hide and go seek" to delay a rival from capturing your capital.Yeah, this could be a problem, I would've thought. And then if you have a lot of paratroopers...you can win conquest by only taking a few select cities? Also, how would this be affected by people moving their capital?