Civ VI expansions

fabituz

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Apr 21, 2013
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I know its very early to discuss this subject, but with vanilla civ having several expanded systems (religion, espionage, tourism), I think we can dream with the return of corporations, vassals and colonies.

Probabily civ vi with expansions will be the most complete civ of all times! Revolts, confederations, federations, alliances like Nato... Wild dreams...
 
I would like, Civ 6 does seem to promise a lot more fresh features we haven't seen.

- Vassalage
- Colonies
- Stability (unstable cities could collapse causing unique minor civs to spawn, similiar to the function in RFC, I think it would make the world a lot more interesting and could be used to control snowballing)
- Manpower (use it to control Carpets of Doom, could have unique types (Naval, Air and Land) and that things like Encampents increase it. If you go over you suffer penalties.
- Health
- Plagues
- Vox Populi's Corporation system
- I'd like a feature where, we get a properly-simulated "new world". Other than Terra map script you really don't have that whole "colonization" period, why not have it that when discovering one of the techs/civics, it unlocks a second part of the map that is blank (or has minor civs there to simulate the backward civilizations, although that'd have to get some serious PC control)
- I'd also want World Congress as well as Apostolic Palace.
 
I want C4 style vassalage of other civilizations- it was awesome. Biggest thing I missed in Civ5.
 
The "give us moar thing" approach never leads to good game design. In general Civ6 seem to cover all the mechanics necessary for the game and more. It looks like developers don't consider expansions at this point at all.

Of course, once the game will be out and after they'll found some flaws, they could design and expansion, but currently it's way too early.
 
I want differentiated mechanics for nomadic empires. I want the Mongolian Empire, specifically, to be done in an unique and interesting way, that would do justice to their extremely fascinating history!
 
-Colonies
-Diferent forms of Vassalage
-+1 on diferent mechanics for Nomad civs.
-a whole lot of Civs!
 
The "give us moar thing" approach never leads to good game design. In general Civ6 seem to cover all the mechanics necessary for the game and more. It looks like developers don't consider expansions at this point at all.

Of course, once the game will be out and after they'll found some flaws, they could design and expansion, but currently it's way too early.

Its probably in response to the complaints about Civ vanilla being too basic and pared down. Now VI is going to be really fleshed out and expansion mechanics will run the risk of seeming superfluous.
 
Its probably in response to the complaints about Civ vanilla being too basic and pared down. Now VI is going to be really fleshed out and expansion mechanics will run the risk of seeming superfluous.

I must say, there's always room for improvement.

It's make the assumptino because Civ 6 is everything that Civ 5 was at the end of it's cycle and more so obviously we feel it's "complete".

But there's always room for more.
 
-Colonies
-Diferent forms of Vassalage
-+1 on diferent mechanics for Nomad civs.
-a whole lot of Civs!

Here, here on the different forms of vassalage. I would like to see tributary states. Formal military and economic cooperations would be cool as well, and not simply defensive pacts. Being able to engage in indirect wars, such as sponsoring insurgencies and coups, is something I've always wanted to see.
 
Moderator Action: Moved to Ideas & Suggestions
 
I want corporations, colonialism, vassalage, military pacts, immigration, natural and environmental disasters, ecology, sustainable development
 
I would like, Civ 6 does seem to promise a lot more fresh features we haven't seen.

- Vassalage
- Colonies
- Stability (unstable cities could collapse causing unique minor civs to spawn, similiar to the function in RFC, I think it would make the world a lot more interesting and could be used to control snowballing)
- Manpower (use it to control Carpets of Doom, could have unique types (Naval, Air and Land) and that things like Encampents increase it. If you go over you suffer penalties.
- Health
- Plagues
- Vox Populi's Corporation system
- I'd like a feature where, we get a properly-simulated "new world". Other than Terra map script you really don't have that whole "colonization" period, why not have it that when discovering one of the techs/civics, it unlocks a second part of the map that is blank (or has minor civs there to simulate the backward civilizations, although that'd have to get some serious PC control)
- I'd also want World Congress as well as Apostolic Palace.

Urgh, if there is one thing I have missed from Civ 4 is what RFC brought to it. The Stability angle especially for while there is the Revolutions mod in Civ V, I think rebellion and all that should be built in. Maybe an option to turn off or on. For I hate nothing more than when a civ is going for a domination victory yet its people are miserable and their economy, early on, is horrible.

Next to that, I hope future world congress have what I believe was a civ 4 feature of voting for wars to end. Also, I hope they can expand the Great Diplomat beyond city states and have them work with civs. Of course this can be abused so it would need balancing, but for the sake of ending wars or showing that a country wants better relations, I think it would be a good idea.
 
There's been a lot of speculation about the World Congress and Diplomatic Victory being removed, so if that's indeed the case, those would be ideal mechanics to bring back in an improved state in an expansion.

One thing the expansions will need to be careful with is adding additional yields and building classes, like faith and tourism in Civ V's expansions. While adding one or two new districts probably wouldn't be a big deal, adding more than that would have to either reduce the frequency of the original districts or change the balance between districts and other uses of land.

My dream expansion would be one focusing on trade offs between conservation and economic growth, in terms of both local land conservation and global use of fossil fuels. Different civs could have different priorities based on civics, terrain etc, and these mechanics could play into diplomacy as well (Russia for instance, might have lots of oil resources that it wants to exploit and not mind too much if Siberia warms up a bit. Polynesia, on the other hand is likely to have problems with this). I'm not sure how much I trust game developers with primarily historical background to get this right (remembering global warming being caused by nuclear weapons in Civ IV), and it's probably too politically contentious a subject for them to try, but if it was done well, it would be amazing.
 
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