So, there was a dom victory at t122, what was the best science victory?
I'll join if about - probably free Sat afternoon and Sunday. UK time. Happy to play the same or a different map - haven't had time to complete it yet although have had a good start (for me).
I'm on Mac - so no new patch or Nubia for me yet.... for probably best part of a month! Although its usually OK because you can read on here how people find the patch before you actually play it.
His districts will also be 10% more expensive. That's pretty important, too. Oh and also, you need 45 gold to upgrade Slingers into Archers now. You're damn right they got nerfed up the ass.Wait, but do Mac Users get the patch though? I really hope we can still play together. Since the new Civ isnt available for you and since Archers were nerfed I have been thinking a lot.. What about Scythia? Archer changes dont affect you and the Saka stay relevant for far longer than the regular Archers do.
If the OP wants to post a nice Nubia domination map (flat lands kinda like this one) I think you'll find them quite enjoyable to do domination with... (tbh I just tested them and their ranged bonuses, esp. the increased XP gain and 3-move archers are quite OP... you get +12 strength in promotions pretty soon and basically just shred whatever pathetic army that comes at you... all the way until you face knights).Wait, but do Mac Users get the patch though? I really hope we can still play together. Since the new Civ isnt available for you and since Archers were nerfed I have been thinking a lot.. What about Scythia? Archer changes dont affect you and the Saka stay relevant for far longer than the regular Archers do.
I just had another go with Macedon. The Archer nerf really hits early game conquest hard. You need 1.5x times the gold you used to need to upgrade Slingers and Archers are just so expensive. I got attacked early by England while I was in the middle of dealing in a nasty Horse barb camp. I played until T76 where I was about 10 turns away from Stirrups and had 6 Hetairoi already built but I think I was simply too late to the party. I conquered 3 of her cities but it took way too long because of the weak Archers. I think we need to come up with a new early game plan to overcome this weakness (unless you play as Nubia).
Any ideas?
Basically luck. Run strategos (which you'd get anyway from going for the +50% cavalry card) and kill enough units (barb scouts even) with hetairoi... so make sure they get the last hit on units. If lots of AI goes for encampments then you might take forever to get the GG... and it makes such a huge difference... I'd rather have 4 hetairoi at 45 strength than 6 at 35 strength... for melee units attacking cities is extremely painful if your combat strength is not much higher than the city's. However, eventually you should be able to get one... and most likely it will work for hetairoi (depends on if it's ancient/classic or classic/medieval)@kb27787 can you tell me the steps to get a fast GG? I never seem to be able to get one.
You can simply upload screenies on imgur and post the links here. Nice victory, by the way.Turn 214 Science Victory
Spoiler :
So the first part of my write up was earlier in this thread, but after regrouping around turn 120, I peaced out with Kongo and put some of my research into some better military tech. Once I had some field cannons, each with 4 promotions I focussed my attacks on the much softer Japan, rolling them over fairly quickly (although would have been much quicker if I'd managed to retain any siege towers or battering rams). Once I got flight, then rocketry around T180 I think, I built a bomber and decimated England. Pumped out campus projects everywhere I could, hoping I could get a decent space GS. Stuck all my traders in my Capital and had to decide whether to quickly build Ruhr or go straight for the longer spaceport build. Went Ruhr, which I still don't know if it was the right decision, then spaceport and all the space projects. No other city had decent enough production to be worth building a second spaceport. Took about 25 turns to build the spaceport, so it was just a case of waiting. Managed to get Sagan just in time for the last Mars project.
Pretty pleased with this finish time - certainly my fastest thanks to Macedons abilities and having a singular focus. No doubt could be significantly improved by better players than me. Certainly avoiding some mistakes like losing my siege units would have made some late conquest quicker - although I'm not sure that would have translated to a much quicker SV finish. Could have won by Domination quite a lot earlier, but thats not the point here. It's the age to build the spaceport that always gets me... don't know how to best bring that time down.
Not sure how to upload screenshots - so will edit this post when I've worked it out!