Civ VII Developer Update - April 2025 | Highlights for tomorrow's 1.2.0 update!

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Mine updated but I cannot click the production button on turn 1. Testing now to see if it's a mod issue.

Edit: Definitely a mod, I thought I had them all off but didn't. The update has some very pretty new resources though :)

Edit 2: Found 3 mods that either don't pop the production panel or don't allow clicking the command button at all. The update appears to be stable when I play the first few turns at least without mods.
 
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I guess I am updated?
 
Mine updated but I cannot click the production button on turn 1. Testing now to see if it's a mod issue.

Edit: Definitely a mod, I thought I had them all off but didn't. The update has some pretty new resources though :)
This is why it will be quite a while before I install mods. No capacity for troubleshooting the game.
 
Played a few quick turns and the new resources and changes is making the game feel more alive somehow. This is a good step forward.

My new main complaint: The game should have more map types and more in-game information on what the map types do when you set up the game.
 
If you plan it in antiquity you could do it in a pretty efficient way. Having even a single settlement with a lot of resources, locked from the ocean by another your settlement could produce huge amount of treasure fleets which are easy to pick and you could recapture the settlement in the end of the age.

Anyway, that's just one exploit off the top of my head and I really dislike it, because it goes against the normal flow of the game.

It looks like this should be possible now:

  • Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization.

I would think that in most cases, this is probably not worth the effort, but feel free to prove me wrong.
 
Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization.

Massive improvement. Distant Lands not being relative was such a bizarre design choice to me and locked out so many aspects of gameplay. Really glad this is being addressed.
 
That stuck out to me too. I hope it solves the issue of ghost states I'll see now and then, where the borders are still there but the "city" is gone.
That was the first bug I reported. I eventually learned that the lingering borders will disappear once you begin the next age, allowing you to expand into the space if it's inside your city limits, but it can be a huge hassle trying to work around it. I had it pretty much shut down the urban development of one of my distant lands settlements once, because my city center had multiple resources to the west/southwest and two ghost hexes to the east/southeast. Couldn't build on land at all.
 
is there an overview of the new resources and their properties (besides rice)? I am in the train and have no possibility to run the game at the moment ;)
 
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