Civ VII VR first look

Isca Dumnoniorum

Chieftain
Joined
Feb 9, 2025
Messages
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There’s a new trailer for the VR version and the game looks as ugly as sin and perhaps worst of all the leaders have no legs 😂

See for yourselves at the link below. Maybe we should be grateful for what we got with the PC’s UI? 😅

YouTube link


Moderator Action: Embedded the video. The_J
 
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Hey, at least this way people can have the other leaders look them in the eyes!

I wonder if anyone out there will actually consistently play like this. The lowered graphics (which like is understandable) plus the hassle of having to move loads for the VR format mean yeah I'd be interested to try this - but I'd then go back to playing it on PC for prettier graphics and not getting sore after half an hour.

Though interestingly the UI seems to be v reminiscent of that scrapped UI design, guess the fallout of whatever caused it to be redone didn't reach whatever 3rd party studio made this.
 
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Does the narrator sound a little strange to anyone else?
 
"You won't stand alone at the game table" (2:23)

Actually . . . I'm pretty sure I'm the only one standing.
 
If this is not just some wierd April fool, probably helps to explain why the game was so unfinished on release with yet another platform to design it around.
It was ported by a third party, not firaxis themselves.
 
Is it sad that the first thing that popped into my head watching that was "should have spent the money and resources on making the pc/console version better."

or that the second was "another example of 'profit first, customers somewhat further down the list' behaviour by non-Larian gaming companies :-/"
 
It was ported by a third party, not firaxis themselves.
That doesn't make it any less of a waste of resources when the core game on the core platform was released in such a bad state.

They could have paid the third party to help release a finished product rather than some vanity project that no one asked for.

The fact they even thought about this is also a sign of how little they are thinking about the player base, instead spending all this effort on investing in a platform that isn't even flavour of the month anymore.

This had made me realise that so much of civ 7 smacks of 'look at us and how great we are' rather than focusing on simply making a good game. Instead we have just ended up with "a whole lot of nothing".
 
mmhhh... I don't think that Civ is really a game which needs VR (in contrast to anything first-person).
I guess the games will get slower, as you a) will need to search way more through the tiny map b) because you might just stand there looking at the graphics, even despite the lower resolution.

This didn't say anything about MP in VR.
I mean that could be interesting. Imagine that you're playing with some friends, looking at them around the table, then pull up the trade screen and gesture at the map while your buddies see the same.
I doubt this will be in, but it could be cool.
 
This reminds me of old films I once saw about all the early aircraft experiments: planes with 4 or more sets of wings, planes with box-kite appearances, planes with steam engines - the great majority of them barely left the ground before they fell apart or crashed.

The Lesson, also apparent from this VR (which seem to stand for Visually Ridiculous) version of Civ VII, is that the earliest adopters of a new technology are going to try and fail more often than they try and succeed.
 
/agree with OP it looks underwhelming, but the quest is an impressive bit of hardware -- still an enthusiast-level bit of kit but who knows, one of the next few iterations could gain mass appeal, and firaxis could then have one of the first big titles on the platform. Their mobile ports remain must-installs on my devices.

That said i dont think this will be regarded as a great use of the technology, at a minimum i'd expect to be able to walk around my capital in 1st person, if not travel around my empire -- VR is best for immersion, but it looks to me like they've added some elaborate ui wrapper around the main game, rather than anything new in the main game itself. Hoping they can figure out some way to integrate the two beyond the legless leaders lol
 
That doesn't make it any less of a waste of resources when the core game on the core platform was released in such a bad state.

They could have paid the third party to help release a finished product rather than some vanity project that no one asked for.

The fact they even thought about this is also a sign of how little they are thinking about the player base, instead spending all this effort on investing in a platform that isn't even flavour of the month anymore.

This had made me realise that so much of civ 7 smacks of 'look at us and how great we are' rather than focusing on simply making a good game. Instead we have just ended up with "a whole lot of nothing".
if we apply some critical thinking and research, we can deduce that's probably not how it happened.

It's exclusive to meta vr headsets, meta were big on advertising it and generally seem heavily involved in funding development for vr games. It seems more plausible that meta would've reached out to firaxis, but either way the money they'd have provided would've been specifically for paying a third party company to make a vr port for meta - firaxis couldn't have instead paid them to 'help release a finished product'.
 
This didn't say anything about MP in VR.
I mean that could be interesting. Imagine that you're playing with some friends, looking at them around the table, then pull up the trade screen and gesture at the map while your buddies see the same.
I doubt this will be in, but it could be cool.
According to this blog post from february it will be, with up to three other people.
 
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