Round 5 Turns 185-236 1250AD-1630AD
End of Round 5 Save
Turn 185 I adjust the espionage slider, putting Pacal at 27, Willem and Churchill (on whom I have over 1000 Eps each) I set at 0, and everyone else at 1, getting 136 EP/turn on Pacal, and 5 on everyone else. At the moment, Lisbon is building a market, Oporto and Coimbra spies, Guimaraes an archer and will next turn switch to spies. The new cities of Evora and Lagos are building courthouses. Once I have built the spies, and they are in place, I should have plenty of military to take down Willem.
Turn 188 The Apostolic Palace is built by Pacal who is Buddhist.
Turn 189 Lisbon completes market and begins working on catapults. It will build 2 then work on a few more war elephants. Coimbra switches to a Jewish Missionary. It will build 2 then start on more carracks. I want to get Judaism spread to Pacal. I want to get a large army of spies and carracks. Willem destroys an ivory camp.
Turn 190 Willem founds Middelburg, 2 squares East of the ruins of The Hague. Evora finishes courthouse and starts on forge.
Turn 191 Judaism Finally spreads to Evora,
Turn 192 Shaka comes demanding Aesthetics. I see no harm in giving it to him. This gives me an immediate +4 attitude modifier with him and he is now Pleased. He is willing to go to war with Sitting Bull, Sury, or Pacal, but I dont have enough to give him. I send my spies in to Amsterdam.
Turn 194 Shaka declares war on Sitting Bull.
Turn 195 I check the tech screen and notice that while Shaka and Pacal both have Engineering, Sury does not yet have machinery and is willing to trade feudalism. So I trade Machinery and Compass to Sury for Feudalism and 40 gold. I then trade Compass to everyone but Sitting Bull and Willem for cash, getting between 40 and 70 gold each time. I did this of course for the gold, but also to keep my relations up with the other continent. I want to be able to have open borders to spread Judaism around, and also be able to trade resources once Astronomy comes around. I hope to have a monopoly on spices, ivory, and furs, all of which I can have 3 or more surplus of. There is also marble up in the icy wasteland which I could claim just for trading.
Turn 196 Peace Treaty with Willem expires. Time to invade again. I send an army of 6 elephants, 6 axes, 7 catapults, and 2 crossbows in, capturing 2 workers. Willem has only about 15 units total, a mix of swords, axes, cats, and archers, with all cities but Rotterdam, the ice city NE of Oporto having only 2 or 3 units. He has been rallying his small army in Rotterdam, with about 2 swords, 3 axes, and 2 cats. I keep a strong force in Oporto just in case.
Turn 198 Evora finishes forge and starts on market. I have 2 carracks headed to Pacals lands, one with 2 missionaries, the other with a missionary and a sentry chariot which I intend to scout the continent with after getting open borders. Speaking of which, I sign open borders treaties with Sury, Pacal, and Shaka. I avoid Sitting Bull because he is surely Shakas worst enemy, and Shaka is the one I want to be most friendly with, as I see him as the easiest to bribe if I want a war started. I attack Middleburg, dropping the 20% defenses with 3 cats, then attacking with a CR3 axe, a CR2 axe and a Combat3 elephant, winning all 3 battles. I raze it and move towards Amsterdam. I sign open borders with Churchill.
Turn 199 Islam founded by Pacal. Sitting Bull and Shaka make peace. Lagos completes courthouse and starts on market.
Turn 200 My carracks arrive at Pacals lands with missionaries and a chariot. I start building colosseums in core cities in case needed for war weariness.
Turn 201 Spread Judaism to Mayopan.
Turn 202 Evora completes market and starts on walls. A great spy is born in Lisbon and moves to settle in Oporto. I capture Amsterdam, defended by only 4 units losing only a catapult. I used a spy to drop defenses. I start on a granary. Amsterdam comes complete with lighthouse, forge, colosseum, and Hindu Shrine. I need to at least take Utrecht during this war to take the culture pressure off of Amsterdam.
Turn 203 Build SY in Oporto, raising my EP 170 to 213. Willem sends a force of a sword, axe, cat, and spear towards Oporto. Yay more Great Wall GG points.
Turn 204 I destroy Willems little expedition, losing an axe. I have a carrack with a chariot and missionary heading to Churchill, and am building carracks in Lisbon and Coimbra to start carrying spies to Mayan lands.
Turn 205 I send a force of 3 elephants, 5 axes, and 2 cats from Amsterdam towards Utrecht. I start building a settler in Coimbra for an island just to the west that has stone, horses, and fish. I dont have fish yet, and the stone will help with walls and castles.
Turn 206 I spread Judaism to the English city of Canterbury.
Turn 207 I spread Judaism to the Zulu city of Ndondakusuka. Ive begun sending carracks of spies across the ocean to Pacal. Once the first 8 get there, I will send them in.
Turn 208 I steal Literature for 95 Eps and Engineering for 471 Eps from Willem. He just finished Engineering last round. It looks like Engineering would have cost me 716 beakers if I had researched it. Once I get the stone city hooked up, I will start on castles. I get the horse whisperer quest, tasked with building 7 stables. Not one to turn my back on a quest, I change builds to stables in all cities. I capture and keep Utrecht. It is in a good enough spot. It starts on a lighthouse. I lose a cat and an axe. The city had only a sword and an archer. I decide to go ahead and send my troops on to Nijmegen to take culture pressure off Utrecht.
Turn 209 I spread Judaism to Surys city of PreRup. I found Braga on Stone Horse Island. It starts on a stables.
Turn 210 Im thinking of spamming Missionaries over to Shaka to get him to convert. Pacal and Sury are teching quite fast, and I wouldnt mind slowing them down a bit with a war. A screenshot of my supply line of carracks:
All 7 carracks you see are carrying 2 spies.
Turn 211 Stone is quarried, so I can start building castles after the stables are done. Amsterdam finishes granary and starts on stables. Braga switches to granary. Shaka finishes yet another war with Sitting Bull.
Turn 212 Njimegen razed with no losses. It had only an axe and 2 archers. I am starting to build castles. For a baseline, Eps now at 222/turn at 60%. I also kill a sword and a spear just outside Amsterdam for another 24 GGP. Then I get peace with Willem to stop the war weariness (at about 3-4 in my big cities right now) and get 80 gold plus 1 gpt for it. A great general is born in Lisbon. Now that I have the health resources from Amsterdam, I go through all my cities and make sure tiles are assigned correctly, also hiring a spy in Coimbra and Oporto. I settle the great general in Coimbra. I will soon steal Civil Service and can start chain irrigating which will be some help to many of my cities.
Turn 214 I move 8 spies into Mayapan. 4 more will arrive next turn. Willem has several triremes hanging out near Amsterdam. I am sending my less experienced carrack there after dropping off the spies, while the level 3 carracks (which I have promoted to nav1) will continue moving spies. I dont want Amsterdams fishing boats pillaged, and it should be worth some more GGPs.
Turn 215 Amsterdam finishes stable and starts on courthouse. Horse Whisperer quest completed. I choose +1 food for stables. I hadnt done this quest before, and am pleased by the outcome. +1 food for all stables is pretty sweet.
Turn 216 I finish a settler in Coimbra that I built to claim the marble. I should at least be able to trade it.
Turn 217 Ive finished scouting England with my chariot. The continent has several useful resources that I dont have: silver, gems, incense, and wheat. Screenshot of England:
Turn 218 I now have 15 spies in Mayapan. Most castles are complete, and Espionage is up to 290/turn. Taking out the EPs I got when Amsterdam came out of revolt and some city growth, building 4 castles has netted me about 50 EP/turn. I have to turn the slider down as I have been running at about a 50 gold deficit for perhaps 20 turns, fueled by trade and conquest money. Now making 211/turn at 40% and 1 gold. Soon guilds for markets and switching to either vassalage or Bureaucracy will help.
Turn 219 I found Leiria to claim the marble in the icy waste. It starts on a lighthouse.
Turn 220 I finish Heroic Epic in Lisbon. I dont like the Great Artist pollution, but I think the benefits of the HE in my best military city are well worth it. Time to start thieving from Pacal. I have over 6000 Eps on him. This turn:
Civil Service: 547
Astronomy: 1158
Theology: 289
Drama: 173
Paper: 347
Divine Right: 694
Philosophy: 463
All successful, all survive. I switch civics to vassalage and theocracy. This saves me about 15 gpt and gives me +4 exp to all units which I plan on building a lot of. I could have stolen more techs, but thats all my spies that have been sitting for 5 turns.
Lisbon and Coimbra are building Trebuchets. Most other cities are building spies. I can now build some nav2 galleys in Lisbon which I will start after the next trebuchet.
With all the new techs, I go looking around for deals. Especially since I have astronomy for oceanic trade. Even with 6 techs available to trade, Shaka still wont declare on Pacal.
But he is willing to give me pigs, dyes, gold, and sugar for rice, ivory, and spices. A bit odd of him to be so generous. Sury gives me deer and 16 gpt for rice and spices. Another excellent deal. Pacal gives me 10 gpt for cows. Although I foresee war soon, I see no reason not to give Churchill my last spare rice for 8 gpt.
Turn 221 Anarchy over. I am now back to 60% espionage, 341/turn and still making 14 gpt. I steal Music from Pacal for 360, the last tech he has on me. I still have 2400 Eps on him, and so switch my espionage weighting to 30 on Sury and 1 on Sitting Bull and Shaka. I send my spies in Mayan lands to the Khmer city I converted. By the time they get there and sit for 5 turns, I will have enough Eps to steal a great deal. Now that I am no longer in OR, I start on a Monastery in Coimbra.
Turn 222 Pacal comes and gives me 160 gold to trade world maps (after he offered a straight up trade of maps, and I asked what will make this deal work).
Turn 228 I took a break after trading with Pacal on turn 222, and just remembered to sell my map to everyone else (except Sitting Bull). I have Coimbra and Lisbon working on building macemen. I notice that Pacal is researching Military Science, so I send a few spies to Mayapan again. 4 carracks arrive for defense of Amsterdam, so I am ready to finally wipe out Willem, and start moving troops into position for war next turn.
Turn 229 I spread Judaism to kwaDukuza. I also attack Willem with my remaining force from last war reinforced by a couple trebuchet. He only has 4 or 5 small cities defended by 2 units each as far as I can see. All his cities are in the icy waste except for yet another city he has founded near The Hagues ruins. Once again, it is not in the right place (missing the cows), and will have to be razed. This time, I will settle there.
Turn 230 Leiden razed with no losses. It had only a longbow and an axe.
Turn 231 Rotterdam razed with no losses. It had 2 archers, an axe and a catapult for defense.
Turn 234 Maastricht captured without loss. I keep it as it has whales and enough coast to support its upkeep.
Turn 236 Shaka declares war on Sitting Bull again. Delft razed with no losses and Willem is no more.
Time to steal from Sury. Starting the turn I have about 5200 Eps on him.
Guilds: 579
Nationalism: 1042
Printing Press: 926
Banking: 405
That is every tech he had. Next turn I can steal Military Tradition from Pacal for about 1000. Im going to end the round here. Ive now unlocked the Mercantilism and Nationhood Civics, and can build grocers and banks. I can also build knights now, and as soon as someone researches gunpowder, cuirassiers.
The Espionage screen:
And the tech screen:
Like I said, I'll have Military Tradition next turn, and be the tech leader. After that I will still have over 1000 EPs on both Churchill and Pacal, and 2500 on Sury. Comments soon, possibly more screenshots.