Civ3 1.29f Patch ReadMe is here!

I don't know if you have said this, but is there an option in the editor to edit the diplomacy between civilizations? Also is there like a timer to tell when each nation will declare war on eachother? Cause in WWII the USA joined the Allies in 1942, not 1937-1939ish when the war started.
 
Originally posted by Civanator
I don't know if you have said this, but is there an option in the editor to edit the diplomacy between civilizations? Also is there like a timer to tell when each nation will declare war on eachother? Cause in WWII the USA joined the Allies in 1942, not 1937-1939ish when the war started.
There will be no 'timer' like things, since that constitute an "event", and Dan already said there weren't going to be events in the patch, and probably not in PtW.

We don't know about Diplomacy yet *crosses fingers*. We're waiting for one of the Firaxians to spill the beans. ;)
 
If we can't edit diplomacy, I will go nuts. The Alexander the Great scenario I am creating will be kaputz if we can't (well, we'll still make it, but imagine it!).

I've got a question: this is probably too late to ask for and a little advanced, but Mike B., gimme some good news:

In Alexander the Great's time, Persia exhibited dominance over several states (ie. Egypt/Syria/Phoenicia/Northern India). YET these nations resented such rule. Is it possible to make it so lets say, if Macedon (in the scenario) declares war on Egypt, Persia comes to Egypt's aid? But, Egypt throughout the whole thing will hate Darius and his cronies?
***Also, can we make it so certain civs/cities essentially give themselves up to a civ, like many of the civs/cities (notably Egypt) did with Alexander? I know there is culture-flipping, but that is too hard to activate.

And trust me, my scenario is NOT the only one that needs/wants these abilities.

Anyways, on the good side, the patch sounds very refreshing. I'm just curious about the "Fixed: Occasional crash error" fix.
 
"There will be no 'timer' like things, since that constitute an "event", and Dan already said there weren't going to be events in the patch, and probably not in PtW."

Wow, I didn't know that. No control of starting diplomacy too? No Landmarks? Then scenarios will be very lame.

The many things they did add and improve are fantastic, but without these most BASIC of scenario features, scenarios will be hollow shells of the scenarios creatable in Civ2. This is bad news.
 
Originally posted by Exsanguination
Anyways, on the good side, the patch sounds very refreshing. I'm just curious about the "Fixed: Occasional crash error" fix.
LOL

Yes, that sounds interesting - can anyone elaborate on that ;)

Another thing (now that my biggest request has been fulfilled and I'm finally able to read the rest of the readme, through my tears of joy...)

What exactly is this
* Added error handling for scenarios with an incorrect number of difficulty levels, eras, espionage missions, experience levels, worker jobs, terrain types, and world sizes. The player will be given a message and the game will exit.
Does this mean adding experience levels will work (but can be messed up) or does it mean we will get an error if we try to add one. Same things for Eras, Difficulty, Worker Jobs, etc....??

:confused:
 
Originally posted by wotan321

No control of starting diplomacy too? No Landmarks? Then scenarios will be very lame.


Well, if I may comment ... will this really make scenario lame ?? I mean, at least you will not be stuck in conceptor's opinion, you will be free to make a situation change as you want. (eg play US in a WWII scenario, and instead of helping Europe you could associate with the Axis, or whatever you want ...).

letis
 
But it won't really be a WWII scenario since there won't be any war!!
 
* Editor: Added a new flag to terrain types to be able to set whether or not cities can be built on a particular terrain type.

:goodjob: This would eliminate the AI building cities on all desert and tundra for example. This would give colonies a real purpose!!:)

The patch also eliminates the 0-turn war exploit and will hurt the settler flood tactic used by expansionist civs, as the germans will no longer 'fear our scouts'. With the settler flood, having all those workers, scouts, and settlers running around it gave the appearance that you had a massive army.

But, sadly, it doesn't eliminate some other exploits. Scout resource denial, worker dog-piling, and the 'gold-miner's exploit, to name a few.
 
Originally posted by wotan321
[BWow, I didn't know that. No control of starting diplomacy too? No Landmarks? Then scenarios will be very lame.

The many things they did add and improve are fantastic, but without these most BASIC of scenario features, scenarios will be hollow shells of the scenarios creatable in Civ2. This is bad news. [/B]
Diplomacy we're not sure of. The lack of events, i.e. "Napoleon has taken control of the country, our government type has changed to: Monarchy" will certainly hurt scenarios, but it won't make them useless. They will simply be more indepdendent from what history was like, which can be both a good thing and a bad thing, depending on how you wish to use it. :)
 
Well I get it, if there won't be any diplomacy setting in the Editor we just can't make scenarios, let alone no "events".

Why is it they only worked out all of the problems but 2, and those 2 are the most important for scenarios? :confused:

What's the good in placing cities if you can't create the relations between the empires? :confused:

This is really dissapointing...
 
Hey it looks good..

* Editor: Restricted road placement to tiles where the terrain type has a road bonus.

Now this does allow us to still put roads anywhere correct? Just because it doesnt get a bonus doesnt necessarily mean I don't want to put a road somewhere! Like on Mountains for example to a fortress for rapid defense.. Maybe I am just reading this wrong...

Thanks
 
IceBlaze sez:
"This is really dissapointing..."

Ya got that right. I just don't believe they didn't include flat maps, events and setting diplomacy. That is just not believable... Its a huge step back from Civ2 and the scenarios are.... not scenarios. It must be something they didn't put in the readme file, or something that will be in PTW. Otherwise.... all that talk about making sure the "single player experience" the best it could be, will be bunk.
 
Now this does allow us to still put roads anywhere correct? Just because it doesnt get a bonus doesnt necessarily mean I don't want to put a road somewhere! Like on Mountains for example to a fortress for rapid defense.. Maybe I am just reading this wrong...

From my understanding it is only for mods, where someone does not want roads to possibly be built on mountains. You could make it impossible for anyone to build roads on mountains, tundra, etc. This would not apply to anyone using standard rules, or allowing the building of roads to any land surface.

Road bonus = whether or not a road can be built.
 
Hold on guys, don't jump to conclusions. We still have another 2 days until the thing is released, so we don't know anything for sure.

For example, I was wondering if you could only place size 1 cities, since that was all that was listed in the readme. But Mike gave us a screenshot of the city properties screen, and my question was answered, problem solved. That wasn't listed in the readme. We just have to wait until we either get a definitive answer from one of the Firaxians, or until we can find out for ourselves on Friday.
 
Hey, I am way out of line.

The Patch is Fantasic, and includes tons of great additions and fixes.

I don't think Firaxis EVER said "We will be releasing the 'Scenario Editor' in June or whenever". They said they'd include the ability to add cities and units, which they did and HOW!

I am gonna use this patch and have a much better game to play, so thanks Firaxis. Maybe that other stuff will come along in PTW or a patch to the editor after its release. The Civ2 patches and Xpacks took a while to add all its features, too. The progress of Civ3 is very nice. Keep up the good work.
 
Originally posted by wotan321
Hey, I am way out of line.

The Patch is Fantasic, and includes tons of great additions and fixes.

I don't think Firaxis EVER said "We will be releasing the 'Scenario Editor' in June or whenever". They said they'd include the ability to add cities and units, which they did and HOW!

I am gonna use this patch and have a much better game to play, so thanks Firaxis. Maybe that other stuff will come along in PTW or a patch to the editor after its release. The Civ2 patches and Xpacks took a while to add all its features, too. The progress of Civ3 is very nice. Keep up the good work.

I second that! :goodjob:
 
Thank-you Firaxis. A lot of the readme sounds great. I'm really looking forward to the mass fortify/wake stack command--it's the greatest thing since the 'J' command. I take it that it will only work with 1 type of unit at a time? Also glad an asterick will be added to elite units that have produced a leader. I take it that upgrading one of those will change it from "*elite" to veteran with no problems? Glad mil advisory will use strength not numbers finally.

I don't use the editor or play scenarios, so the fixed editor stuff doesn't do much for me. As someone said, it would make a good poll.

1 thing I am dissappointed about and that is that this is the last patch. There are still some things I'd like to see. No specifics at the moment, but I know there are still some very popular fixes/additions sought. I'd even pay for another patch.

Thx. for checking this board Mike. It means a lot. :)
 
The patch sounds great. Too bad my Civ3 cd broke. Just my luck the week before a patch release. Well, I am waiting for the replacement CD so I won't be enjoying the patch for awhile, nevermind not being able to even play Civ3.
 
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