Civ3 1.29f Patch ReadMe is here!

Yeah, as in tomorrow where I am!

Just hope that it's released early morning in America, otherwise us Brits are gonna have to wait longer on that day for it to arrive than you Americans!

Nemesis
 
I don't know. Civ 2 had numerous xpacks that followed it. Test of time being one and gold being another.
Yeah, but Giffy, If they announced that Civ PTW will have a scenario's, fan-made, Multi-player , A Rally Points feature and A Japanese unit pack, Dino unit pack and 6 new civs.
Then I dont see how they would go back on it now. I don’t have civ ii nor have I played it. So tell me did the original cd come with a complete scenario editor? To tell the truth you are probably right. It will most likely have two xp's. But if PTW will have, as they said "a collection of Scenario's made by fans" then they would have to have a working editor... Right?

I think they are going all-out on Ptw because of Age of Mythology... They are to very different types of games but AoM will be released October, and PtW December. So chances are AoM would pull some of PtW younger audience’s away.
 
There is no date on PtW, except the quarter, which could be Oct, Nov, or Dec. Isn't AoM currently in testing?

BTW, it is 8 civs for PtW.
 
Ahhhhhhh 8!??!?!? even better, thanks Kring, I thought AoM was in testing now to, but apparently G.i. say's October. Maybe the Single player is being tested but not the Mp? Yet. I forgot to point out what I was saying was Maybe they will have an ability to change Diplomatic settings in another patch before Ptw? But then again they said this was the final patch...
 
There is a thread around here about what the 8 are expected to be. The last one seems to be one people are least sure of.

It seemed to me I saw a site sign up for testing on AoM that ended last month. They were going to contact the people chosen that had applied, but I don't recall if it mentioned SP or MP.
 
Originally posted by PCHighway
So tell me did the original cd come with a complete scenario editor?

Sort of. It came with a map editor and a cheat menu if I remeber right. With that senerios could be created. Later a complete upgrade called test of time was released, as well as multiplayer, and senerios. There was also a free senerio that was for test of time that was freely distributed. I think that the snerios for PTW are more like dated maps in that they will ahve a certain set of cities and units. FOr example Europe 1932. The type of senerios that people are dtalking about here are more of the planned type, in which you play more of a story that has rules and goals. Isee that being in a possible second Xpack, if ther is coninued demand.
 
Originally posted by twoztwo
Everytime I play the game, then turn the computer off then back on. Windows 98 tells me, please wait while we update your files, finished updateing, continuing to load windows. You know like it does after you install a patch or edit the registry or something. Okay, so its not really a bug, but no other game makes this happen, and yes I have checked and it is caused by Civ3.

This has always happened on my machine also. For some reason, when I play Civ III, a file is created in my Windows Temp directory. Usually, it is named ~f39a36.tmp. (If you Ctrl-Alt-Del while Civ III is running, you can usually see ~f39a36 in your running tasks. Examining this file, it appears to be executable (CleanUp Win95 or something like that). The message you see when restarting your computer is due to the creation of a wininit.ini file in your WINDOWS subdirectory which contains this information:

[rename]
nul=C:\WINDOWS\TEMP\~f39a36.tmp
nul=C:\WINDOWS\TEMP\~f39a36.tmp

This assignment basically deletes the tmp file when you reboot.

I always thought it odd that CivIII required this, and I've meant to ask about it for some time. Does anyone else notice this behavior? This is very non-standard behavior.
 
I too think that it should be called an Editor Patch.

Patch after patch and they can't solve the main problems of the game. For instance, the slowness in huge maps (I just can't believe how someone can play these kind of games and wait 15 minutes for one turn!).

Why not make a better AI instead of wasting time on the editor? Maybe 5% of civ players use it. I like to create some maps, but certainly it´s far from being the most important aspect of Civ 3.
 
Originally posted by Scientia



I always thought it odd that CivIII required this, and I've meant to ask about it for some time. Does anyone else notice this behavior? This is very non-standard behavior.


When i start up i always see the updating part to, i've got Windows ME. Always thought it had something to do with installing civ 3. it doesnt seem to have negative effects, but the idea bothers me. It should not be there. Can i remove a file so this doesnt happen anymore without breaking anything?:confused:
 
Originally posted by Wardog
I too think that it should be called an Editor Patch.

Patch after patch and they can't solve the main problems of the game. For instance, the slowness in huge maps (I just can't believe how someone can play these kind of games and wait 15 minutes for one turn!).

Why not make a better AI instead of wasting time on the editor? Maybe 5% of civ players use it. I like to create some maps, but certainly it´s far from being the most important aspect of Civ 3.

Maybe a lot more will use it now that many of the needful features for scneario-creation are there.

The editing capacity was the *PRIMARY* strength of Civilization II, and the failure of the Civ III one to deliver on scenario-editing capacity was a major problem for many members.

Contrary to your assessment, map-creation and, more important, *SCENARIO* creation have long been key aspects of the civilizations game. Combining the impressive modding capacities of this game with the ability to place units, cities, etc, will, unless they really forgot diplomacy (and even if they did, IMHO) give a tremendous boost to the game.

No, fixing the editor is not a waste of time.

As for game slowness, figure what? They improved on it. Removing the file compression on auto-save *IS* such a step to make the game faster. Otherwise, to make the game faster, they would have to either weaken the AI (by making it consider less option and an even shorter timeframe when moving its units) or simply build the game only for fast, top-of-the-order machines - but they can't do that once the game's out.

On the other hand, increasing the skill of the AI would come into lengthening the time between turns, because the AI would "consider" more options - ie, more operations for the computer to run before the AI get its answer on "what move to make."
 
Originally posted by Wardog
I too think that it should be called an Editor Patch.

Why not make a better AI instead of wasting time on the editor? Maybe 5% of civ players use it. I like to create some maps, but certainly it?s far from being the most important aspect of Civ 3.
No, they definitely would not have made this patch if only 5% of civ players use it! I actually stopped playing civ games because of this bad editor. And the only reason I started playing again was because a long time ago I found out how to add new unit Graphics now I have 107 instead of 66. If This isn’t editing then I don’t know what is.

Also One of the main complaints about the game was that It did not come with a Scenario editor. Besides it took 3 patches before anything important was added to the editor! imagine all those people saying why there civs should be there and how they hate civ iii because they arent. With the old editor you could have replaced it and choose one of the 100 great fan-made units for a uu. If you did change the rules its likely it would help the longevity civ iii. The mod-making community has greatly needed this patch. Its the final patch and im glad they got around to the editor at last.

:goodjob: firaxis is king :king: :goodjob:
 
I also think people miss the point about the scenario editing capabilites - there's a hell of a lot more people who will play scenarios than those will will create them. You can't do the former without the latter.

Your 5% of Civ 3 players who will use the editor might even be correct - but maybe 50% of players will play scenarios! I probably will have enough spare time to create the type of scenario I'd like to - but I'll be looking to download some good ones!

I remember buying two disks of Civ 2 (yeah with real money) scenarios (one official, one independent) - and they were well worth the expense.
 
Originally posted by Scientia


This has always happened on my machine also. For some reason, when I play Civ III, a file is created in my Windows Temp directory. Usually, it is named ~f39a36.tmp. (If you Ctrl-Alt-Del while Civ III is running, you can usually see ~f39a36 in your running tasks. Examining this file, it appears to be executable (CleanUp Win95 or something like that). The message you see when restarting your computer is due to the creation of a wininit.ini file in your WINDOWS subdirectory which contains this information:

[rename]
nul=C:\WINDOWS\TEMP\~f39a36.tmp
nul=C:\WINDOWS\TEMP\~f39a36.tmp

This assignment basically deletes the tmp file when you reboot.

I always thought it odd that CivIII required this, and I've meant to ask about it for some time. Does anyone else notice this behavior? This is very non-standard behavior.

quote:
--------------------------------------------------------------------------------
Originally posted by Scientia



I always thought it odd that CivIII required this, and I've meant to ask about it for some time. Does anyone else notice this behavior? This is very non-standard behavior.
--------------------------------------------------------------------------------




When i start up i always see the updating part to, i've got Windows ME. Always thought it had something to do with installing civ 3. it doesnt seem to have negative effects, but the idea bothers me. It should not be there. Can i remove a file so this doesnt happen anymore without breaking anything?


................

I have read somewhere that this "re-configuration" thing on boot-up after playing is due to the way the game grabs control of the pc's video display resolution, forcing in to one speific resolution. Maybe that temp file is involved in that, or its removing the change so that after re-booting the resolution doesn't stay changed to what civ3 needed. I know the res while the game is running is different from my normal (I normally use 1600 X 1200); when I ALT-TAb to another running app while civ3 is up, the text/font size is enormously larger then what I am used to (ie the res is smaller then 1600X1200). In either event its never seemed to cause any problem other then a short increase in boot up time- at least for me. I run Win98SE.
 
Hi, im Leo also from CGN. I probably wont be posting here regularly, but I may pop in if I need some help.

If any of you know where to find an accurate huge (160 by 160 pixels or higher) map of Europe, could you please tell me? thanks.:)
 
Originally posted by evergus
Any plans to quantify ... pollution (by the Civ and by the city) .. ?,
much like culture, instead of the stupid Sun ... which supposedly gets brighter as pollution increases ... !

This way one can measure the effects on pollution from building
recycling plants and mass transit ... as well as the effect from the
pollution spillover onto the city tiles.

I'm not Mike, but I've analyzed this.

What do you mean the sun supposedly gets brighter? It has four states.

No sun = no chance of Global Warming
White Sun = maybe one square will degrade
Yellowish Sun = at least one guaranteed to change possibly more
Red Sun = look out, every time I got here 10+ tiles changed

In each city there is a listing of how much it is polluting as well as the Demographics screen shows your entire empires pollution.

Polution on the ground seems to have no effect on global warming at all, but if you don't clean it up that tile will eventually degrade.
 
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