I am sorry if this was already asked. Does this patch include the place any civ any place you choose option? That was one biggie besides the mini map editor that I personally wanted.
The list of fixes are very impressive indeed. I am looking forward to the talent too start coming throughout the Civ community. Thank you! (Sorry for being a "big" jerk in the past due to impatience for a poor excuse )
good point. I hope you can, but you probably can't cause they were made BEFORE the patch. It happens like that in alot of games i play. EX: Age of Empires2
Originally posted by Chieftess Especially for landbridges. Ever see that Discovery Channel show several months ago on future building projects? A Spain-Morroco bridge was one of them.
I haven't played Civ III (or any games!) for a month. Once I get the patch I will start playing again. I am sure there will be some excellent scenarios coming out in the next few weeks. I'm really excited.
Originally posted by Genuis I haven't played Civ III (or any games!) for a month. Once I get the patch I will start playing again. I am sure there will be some excellent scenarios coming out in the next few weeks. I'm really excited.
* Editor: Changed city placement so that roads/railroads are not automatically added to the tile but neither are they removed and they can be manually placed underneath cities.
This is mostly an interface issue for the editor. When you build a city in the game, you get roads/rails in the city tile. When you place a city in the editor, it does not automatically place roads/rails so that if you later delete the city, it doesn't leave a road behind. When the scenario is played, however, the roads/rails will be there as though you built the city.
2)
* Changed city code so that a road/railroad is not placed under a city if a road/railroad is not allowed on the terrain type the city is built upon.
This means that the above automatic roads/rails are not placed when you build a city if the terrain type under the city does not allow roads. This is only for mods. You can make, say, mountains get no road bonus which will make roads be unable to be built on mountains. Unmodded, all land terrain has a road bonus.
3) Team Colors = Civ Colors. I've always referred to them as "team" colors for some reason.
4)
Went through the readme again, and still see no mention of removing the hardcoded Food-production by the Center tile of a city.
So I guess nothing has been done about that, is that right? Will we just have to settle for 2 Food in the center tile in the Double Your Pleasure mod??
Originally posted by Mike B. FIRAXIS Some clarifications:
The center tile now produces as much food as is required to support 1 citizen (i.e., 2, unmodded).
[dance] [dance]
Shame on me for ever doubting you guys. Thanks
If you ever need anyone to mow the lawn, walk the dog, make fresh coffee, whatever.... don't hesitate to call me. I'm in Denmark though, so make sure you give me a few days notice...
To Mike B. FIRAXIS, thanks for listening to all of us and it is truely amazing that you guys & gals were able to do that much in a single patch when 1.21 was released not too long ago. Also, thanks for the scene shots and look for to a long civ3 weekend!
Originally posted by Isak
[dance] [dance]
Shame on me for ever doubting you guys. Thanks
If you ever need anyone to mow the lawn, walk the dog, make fresh coffee, whatever.... don't hesitate to call me. I'm in Denmark though, so make sure you give me a few days notice...
I'm closer! I live 20 minutes from Hunt Valley! I'll even program a function or two!
Anyway, does that mean it's possible to set how much food a city has if it's in another tile (like Civ1 and 2). I liked how Civ2 would penalize you if you were bold enough to build on the desert or tundra.
Wait, let's say they didn't add In-Editor-Diplomacy thing for scenarios.
How hard will it be to create a MOD without that, play the mod yourself, create the wanted diplomacy settings, save the game, and the distribute the saved game with the MOD as the scenario?
Originally posted by IceBlaZe Wait, let's say they didn't add In-Editor-Diplomacy thing for scenarios.
How hard will it be to create a MOD without that, play the mod yourself, create the wanted diplomacy settings, save the game, and the distribute the saved game with the MOD as the scenario?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.