sealman
Hater of Babylonians
I was wondering where they were.Originally posted by Mike B. FIRAXIS
Two more that we missed in the readme:
* Editor: Enabled Add/Delete buttons for Units.
* Editor: Enabled Add/Delete buttons for Natural Resources.
I was wondering where they were.Originally posted by Mike B. FIRAXIS
Two more that we missed in the readme:
* Editor: Enabled Add/Delete buttons for Units.
* Editor: Enabled Add/Delete buttons for Natural Resources.
Thanks.Originally posted by Desert Fox
Can anyone please tell me if this patch includes the ability to place civs where you want on the map instead of Player start locations? I would really appreciate it very much.Thanks.
Originally posted by Scientia
This has always happened on my machine also. For some reason, when I play Civ III, a file is created in my Windows Temp directory. Usually, it is named ~f39a36.tmp. (If you Ctrl-Alt-Del while Civ III is running, you can usually see ~f39a36 in your running tasks. Examining this file, it appears to be executable (CleanUp Win95 or something like that). The message you see when restarting your computer is due to the creation of a wininit.ini file in your WINDOWS subdirectory which contains this information:
[rename]
nul=C:\WINDOWS\TEMP\~f39a36.tmp
nul=C:\WINDOWS\TEMP\~f39a36.tmp
This assignment basically deletes the tmp file when you reboot.
I always thought it odd that CivIII required this, and I've meant to ask about it for some time. Does anyone else notice this behavior? This is very non-standard behavior.
Originally posted by Dan Magaha FIRAXIS
Yes, it does.
Dan
That was a major issue for myself. I will relax now




You can check out the link in my sig for the thread I've made for my US Civil War scenario, if you like. 
Soren said at Apolyton that the AI was updated, and also added that those kinds of changes don't normally make it into the readme.Originally posted by Mavtse
I's like to know if any change made in the AI. The diplomacy is crazy in 1.21f and before. A GRACIOUS civilization and turn into furious in a few turn for doing nothing , and the AI pay no respect to your border. In addition, all AIs like war, try to force u to drop out from democracy... Any change to these AI?

Come on Firaxians, can we set diplomacy rules in the editor or not?

I like that.Originally posted by Trip
and if ther ewas an improvement in the AI's use of (offensive) artillery.
If AI uses artillery offensively, they will build more artilleries and moving them in huge stack. I can't wait to capture those stacks and use them against them.
It does save me a lot of time for building my own artillery units.
Originally posted by Scientia
This has always happened on my machine also. For some reason, when I play Civ III, a file is created in my Windows Temp directory. Usually, it is named ~f39a36.tmp. (If you Ctrl-Alt-Del while Civ III is running, you can usually see ~f39a36 in your running tasks. Examining this file, it appears to be executable (CleanUp Win95 or something like that). The message you see when restarting your computer is due to the creation of a wininit.ini file in your WINDOWS subdirectory which contains this information:
[rename]
nul=C:\WINDOWS\TEMP\~f39a36.tmp
nul=C:\WINDOWS\TEMP\~f39a36.tmp
This assignment basically deletes the tmp file when you reboot.
I always thought it odd that CivIII required this, and I've meant to ask about it for some time. Does anyone else notice this behavior? This is very non-standard behavior.

Another Firaxian.Originally posted by Speed Bump
These files come from the Safe Disc copy protection that is on the CD. They have nothing to do with any Firaxis code. Anyone that is having issues with the copy protection can contact Infogrames about getting a non-Safe Disc version of the exe. The problems usually occur with people using either DVD Rom drives or CDR-W drives as a primary drive (although there are certain brands of standard CD Roms that can fail with Safe Disc as well). I hope that helps.
Speedy


Originally posted by NiteCreature
First off, Firaxis
What i find very interesting as there are numerous posts answered here by Firaxians, the question they don't seem to want to answer is the BIG diplomacy question....
Firaxis plans on putting user-made scenarios in PtW.Originally posted by Squirrel
They are not going to answer it.
I think they haven't given us the opportunity to set diplo states in the editor. This is not because they forgot to do so, but on purpose. If we play the scenarios on multiplayer, we can easily set the diplo states among each other manually. But to play multiplayer, we have to buy PTW...
Originally posted by Trip
Firaxis plans on putting user-made scenarios in PtW.
If what you say is true, how do they expect anyone to make any kind of useable scenario? It would be impossible. Which means they would have to do all the scenarios themselves... I just don't see what you say being true.