Civ3MultiTool - Now at Civfanatics

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Originally posted by Gramphos
It will not work wth it. I'll see if I can get a new version out on Saturday. If not it will have to wait at least another week.

Thanks Gramphos. I and others appreciate whatever you can do.

One thing that I requested from you is to display the flags at 0x30 in the UNIT structure, but now Firaxis has made an enhancement in 1.29f that makes that unnecessary. I wasn't sure about that until now.

I don't know if you were aware of this, but some of us use the saved game editor to investigate allegations of "AI cheating." Players post games that claim to prove that the AI creates units "out of thin air" for example. I looked at such a game and found that the unit already existed, so no cheat. In many cases, your saved game tool proves that the "cheat" was a figment of the player's imagination, and in a few cases, there really is a cheat.

I took a year off to live in Thailand, but now I am headed back to the USA to do professional programming and debugging. The last program I wrote as a professional was a device driver for a cisco wireless PCMCIA card. Here we go again....
 
Gramphos:

Good luck on making a 1.29f version of the tool. I anticipate it's release as I want to re-organize units in my mod.

Thanks for all you do. Keep it up.

GIDustin
 
Gramphos,

Looking forward to your update.. I had some problems with it when I first used it but most were my not admitting to having all the necessary files.. Now -- before 1.29f -- it works great.......... Keep up the great work and dedication and am crossing my fingers you are able to get the latest version out on Saturday..


Thanks for some great work......

Mark
 
I have an early 1.29f version up at Apolyton, and I plan to fix a few bugs and post it here later today.
 
Dont have time to write anything.

v0.94.1
- Adds an option to reselect language if the file selected fails to load.
- Corrects the UCW to load compressed BICs.
 
Thank you!!!!
 
Just a note:

I downloaded .94 off Apolyton, and when I went to load any scenario in-game, the game crashed right before loading to 100%. I reinstalled to .93.5, and everything worked fine.
 
im having a problem with the save game editor. when i start it and try to load a .sav file it locks up. im probably just being ignorant, but could some one help me out. thanks
 
I tried to export some civs from a mod with intentions to import into a mod i am working on, but the tool crashed while exporting.

Any Ideas?


Thanks

GIDustin
 
Originally posted by Dark Sheer
The new minimap that allows you to see where every unit is on the map is a wonderful tool. :D
New?

It must have been there at least in 0.93, isn't it in the readme? :hmmm:
 
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