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Civ3MultiTool - Now at Civfanatics

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2 bugs: some mountains turned negative(diff colors), and when i try to satrt a new game on the main menu, the game crashes. i have v1.29f and nothing was wrong before i d-led the multitool yesterday
 
Gramphos, I don't suppose you could come up with a wizard for adding buildings, so that one could pick where in the build list the new one went (like the Uunit Creation Wizard does)?
 
@Zulu:

I think I've pestered Gramphos life with that a few months ago, and he said (IIRC) that it might get done, but wasn't a high priority.

If it's for a mod you're working on, feel free to send it to me when done and I can hex-edit them to the order you would like them to be in.
 
Just the BIX/BIC and the list of improvements as they should be ordered :)
 
Isak...could you upload (or send me privately) a short write-up of how you would do that with a hex-editor. It would make for a good addition to the tutorial thread, at least. I've found that editing save files over the years, if tested properly for checksums, etc., is more effective than waiting for someone to create a "Big-Bang" utility! That's why I really appreciated Gramphos's utility up until he left school and didn't have the time to keep it evolving with the game (gotta grow up someday). AAAlso, this is a good time to commend you and your partners on the DyP mod. I have incorporated LAARGE parts into my stuff and really like the results.
 
Hi!

I have a question. Will there be a new CIIIMulti-Tool for CivIIIPTW or not?????????????????????????????????

Thanks
 
A quite major bug report...

v0.96 installs and works perfectly. But that's no good for PTW bix files, so I installed v0.98.1 and I get the following errors:

when starting up C3MT.exe:
Multi-Tool_Error_1.jpg


when clicking on Unit Creation Wizard:
Multi-Tool_Error_2.jpg


when clicking OK on previous screen:
Multi-Tool_Error_3.jpg


when clicking Next on previous screen:
Multi-Tool_Error_4.jpg


The Multi-Tool then exits.

Now, at the end of the day, I could use 0.96 to add units to a .bic and then import into a .bix, but I'd rather much rather go direct.

My operating system is Windows 2000 SP3, and the PTW patch is 1.14f
 
It does not work for PTW zulu9812.;)
 
Don't try and wink at me...

The Unit Creation Wizard in v0.98 - v.0.98.1 works just fine with opening, and adding units to, .bix files, provided the bix has no map data. v0.98 was working just fine before I reformatted my hard drive. Now that I've reinstalled it, it won't work.
 
zulu, those errors are by 99% security related to an incorrect language file (missing strings)
 
While I'm here for the first time in a long time I think...


...I would like to say:
Version 0.99 is out!
0.98.1
- Bug with MAP-data for BIXfiles corrected. Note: Earlier corrupted files can NOT be loaded or corrected. If you really need to correct a file I have to do it myself.
- SGE: Playerspecific Difficultylevels can now be changed. (These affect for example the citizens born content)
- SGE: A Civilization's governments can now be edited.
- SGE: The remaining transition time can now be edited
- SGE: Mobilization setting can now be edited
- SGE: Beaker estimation now gets same result when you select a Civ as when you set the tech to research.
- SGE: PTW saves shall now be editable in untested features mode
- Optimized the handling of PCX-files a bit.
- Speeded up decompression by using a dll instead of an exe
- Bug with CopyTool mapstats causing the tool to crash if map-only big were used corrected.

0.99
- NEW C3MT MEMBER: Civ2 Map Converter
- Fixed Stop Statment bug on file extraction.
- Fixed visual error on settings window that appeared in 0.98.1
- Missing palett files now gives you a warning popup
- Language module extended to make it easier to add string groups. Currently the old and the new system runs side by side.
- SGE: More PTW functionallity added. (!Version! error corrected for PTW 1.14f)
- SGE: Added PTW game rules
- SGE: New edit method for dates in PTW (the userfriendliness has to be worked on) (It shall work with another time unit, but it has yet to be tested, and there may be fields which I have missed)
- SGE: Changing the timeline in PTW now does affect the game by editing the rules in the save.
- SGE: Golden Ages can be edited for civs.
- SGE: Now asks for administrative password before opening password protected saves
- Compressed EXE with UPX (http://upx.sourceforge.net/)


I've uploaded both a new full install and a small zip to the upload folder.

Update
Full Install
 
Awsome thanks
 
Anyone can test this with 1.21 before tommorrow and have a bug-list ready by then? I'm going to bed now.
 
I just added a unit to a bix, works like a charm. awsome job:goodjob:

btw I have PTW 1.21.:)
 
Originally posted by Gramphos
Test to edit a save.

Ok I will try, hold on.:)

edit: it work but under the map tab put a Export as bix and import from bix.;) if you add those it would help a bunch.:)
 
Import BIC and Export BIC can export/import bix files (I use the same rutines to handle them.)

Probably should rename them to Export/Import Map
 
I imported a map from a PtW v1.21 saved game (multiplayer) and it imported the map just fine, but EVERY SQUARE is now a "victory point" location. Here's a screenshot from the Civ3X Editor to give you an idea what I'm talking about:
 

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