Civ4 Leaders Mod

Hi just booted it up {I just had to play as Churchill} I see you have at least one leader who is Industrious and philosophical maybe more haven't checked.From what I gather Firaxis took this combo out during testing as it proved too strong I guess the only way we will tell is by testing it though.Looks a nice mod though thanks for the work.
 
heres what you should do now.... make more leaders(would stop the "where is so and so" threads) and make the orignal leader heads still as well(picture not movie) it would be a big service to the people without the top of the line computers(mine takes a minute or two to load the leader heads, vary annoying)
 
evirus said:
heres what you should do now.... make more leaders(would stop the "where is so and so" threads) and make the orignal leader heads still as well(picture not movie) it would be a big service to the people without the top of the line computers(mine takes a minute or two to load the leader heads, vary annoying)

There is a still portrait and the freeze frame leaderhead mod

http://apolyton.net/forums/showthread.php?s=&threadid=141770

http://apolyton.net/forums/showthread.php?s=&threadid=141770
 
Sobsob said:
Hi just booted it up {I just had to play as Churchill} I see you have at least one leader who is Industrious and philosophical maybe more haven't checked.From what I gather Firaxis took this combo out during testing as it proved too strong I guess the only way we will tell is by testing it though.Looks a nice mod though thanks for the work.

Lincoln and Mutsuhito... I don't know about any testing results, but they seem to fit in that category nicely. ;)
 
You want your Civ Leaderheads to be 512x512 -- a little stretched. So they look alright when they're stretched in diplomacy.

I recommend going into the Greek World Mod directory and looking at how they handled the Hannibal head -- which scales quite well in diplomacy screens.

I'm surprised they didn't use those proporitions in the Desert War mod. Diplomacy was rather akward in that. :laugh:

But very good job. I know a lot of people have been aching for more options and leaders. As a fellow modder I salute you. :)
 
Point is, the leaderheads *are* 512x512, I don't know what to do about the stretching though... =/
 
Llotyhy said:
Point is, the leaderheads *are* 512x512, I don't know what to do about the stretching though... =/
I don't know precisely the exact percentages though. It takes some trial and error for what "looks the best."
 
Ah, in the Greek world mod, the 512x512 pics are stretched to the side, so that it looks good in the game.

For version 1.1 (ready in a week or so I expect):

- Some more leaders, among which Charlemagne, Xerxes, Marcus Aurelius, etc...
- Correct leaderheads (stretch-free) ;)


Only problem:

The actions_builds_leaderheads_specialists_atlas file is full, I'll see if I can find a way around that though...
 
Llotyhy said:
Ah, in the Greek world mod, the 512x512 pics are stretched to the side, so that it looks good in the game.

For version 1.1 (ready in a week or so I expect):

- Some more leaders, among which Charlemagne, Xerxes, Marcus Aurelius, etc...
- Correct leaderheads (stretch-free) ;)


Only problem:

The actions_builds_leaderheads_specialists_atlas file is full, I'll see if I can find a way around that though...
I noticed in game there are some subtle problems with the buttons and such. Instead of having a transparent background they have black backgrounds and such. Then I realized what you did.

Don't use the atlas files to append things to -- it's much better to create unique DDS files that don't replace things and then referencing them individually. The less things replaced the better I say. If you really like the files like that you could probably create your own custom atlas database thingy -- but I prefer to keep it simple.
 
Also, for Japan, you could add Meiji for an alternate leader. I would say make him Financial/Organized, although you may want to change Organized, since Tokugawa has the same...

EDITED: Oops, it looks like you've already added 'Meiji.' I should have downloaded the file before posting!
 
nice mod man, i was'nt really into the goofy moving heads... are you going to add anymore LH's? I can post some pics for the other leaders.
 
Greek Plunder said:
Also, for Japan, you could add Meiji for an alternate leader. I would say make him Financial/Organized, although you may want to change Organized, since Tokugawa has the same...

EDITED: Oops, it looks like you've already added 'Meiji.' I should have downloaded the file before posting!

Hehe, yeah, but the man was called Mutsuhito, Meiji means just enlightened, because that's what characterized his reign. ;)

I've made the man philosophical/industrious though, unlike you suggested... Philosophical because of that enlightenment, and because of his realization that Japan needed to learn from Europe in order to become a great power in Asia... Industrious because of the enormous advancement Japan made in those years in terms of technology and production.
 
Jecrell said:
I noticed in game there are some subtle problems with the buttons and such. Instead of having a transparent background they have black backgrounds and such. Then I realized what you did.

Don't use the atlas files to append things to -- it's much better to create unique DDS files that don't replace things and then referencing them individually. The less things replaced the better I say. If you really like the files like that you could probably create your own custom atlas database thingy -- but I prefer to keep it simple.

Such a simple idea, and I didn't even think about it... thanks a lot, I will look around a bit how it works and how it looks, and then you'll probably find a difference when 1.1 comes out... :) Thanks! :D
 
its a great mod, but if you want suggestions, i think the leaders you picked and the traits they carry could use some work.

aztecs- itzcoatl is not a terrible choice, but i think that ahuizotl definitely deserves to be included more. hell, i think montezuma I did far more than montezuma II ever did.

mali- sundiata agressive? that doesn't make too much sense to me. i'd change it to industrious/financial.

furthermore, you appear to have three leaders being philosophical and agressive, namely alexander the great, stalin, and abraham lincoln. i don't understand the justification for either stalin or lincoln. i would recommend that stalin be changed to aggressive and organized, and lincoln be changed to philosophical and organized. philip II can be changed to aggressive and creative.

two more leaders that i would love to see: chandragupta, who could maybe be philosophical and spiritual. charlemagne, perhaps expansive and creative or expansive and philosophical.

the other thing is the favored civics, but to be honest none of the included civs make any sense, so i wouldn't fool around with them too heavily.

sorry if this is a lot of nitpicking, but i look at the game from a perspective of historical accuracy.
 
Nice! Nitpicking! :D Ok...

niffweed17 said:
its a great mod, but if you want suggestions, i think the leaders you picked and the traits they carry could use some work.

aztecs- itzcoatl is not a terrible choice, but i think that ahuizotl definitely deserves to be included more. hell, i think montezuma I did far more than montezuma II ever did.

I think Itzcoatl is the most important Aztec leader, but we can of course have a different opinion on that... ;) Ahuizotl and Montezuma I are both on the shortlist of becoming the third Aztec leader, dunno yet though.


niffweed17 said:
mali- sundiata agressive? that doesn't make too much sense to me. i'd change it to industrious/financial.

You're right, my bad, changed it, will be on next version.

niffweed17 said:
furthermore, you appear to have three leaders being philosophical and agressive, namely alexander the great, stalin, and abraham lincoln. i don't understand the justification for either stalin or lincoln. i would recommend that stalin be changed to aggressive and organized, and lincoln be changed to philosophical and organized. philip II can be changed to aggressive and creative.

Ehm... well, that's a different story. Stalin is noted wrong in the overview, I just realized, he's Philosophical/Industrious in the mod (that's not even debatable in my opinion, cause he wasn't aggressive at all.) Lincoln, well, that's nice of you to notice... if I could have made him 'just' philosophical I would have, but all the other traits didn't exactly fit in in my opinion, so I chose aggressive, but I think I will do as you said and change him into phi/org. It'll be changed next version as well. Philip II is far more organized than creative in my opinion... I think he should be most remembered for his organizational skills even. He disliked the idea of secretaries and such deciding for him, so he chose to read and reply to all letters by himself... the man organized an entire empire, not that easy.


niffweed17 said:
two more leaders that i would love to see: chandragupta, who could maybe be philosophical and spiritual. charlemagne, perhaps expansive and creative or expansive and philosophical.

Chandragupta will be in next version phi/spi as you said. Nice that we both seem to think the same thing. ;) Charlemagne will be in as well, dunno about the traits yet though, will need to brush up on my reading.

niffweed17 said:
the other thing is the favored civics, but to be honest none of the included civs make any sense, so i wouldn't fool around with them too heavily.

Ok... but which one is the problem then? I tried to make them as accurately as possible. The choices are very limited though, I agree.

niffweed17 said:
sorry if this is a lot of nitpicking, but i look at the game from a perspective of historical accuracy.

I *love* nitpicking... and it made me change two things in-mod and two things in mod-overview, so I'm glad. ;)
 
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