casey1966 said:
Exactly what does this mean....."firepower is now average of curr and max strength"?
Say you had a Modern Armour. The max strength is 40. Say it is 70% damaged, it's current strength will be 12 (70% damaged = 30% of it's max strength = 40 * 30% = 12).
Firepower - how much damage it deals - is calculated based on the strength of the unit. In 1.09, it was based on the current strength (in this case 12). In 1.52, it was based on max strength (in this case 40) and now, in 1.61, it is based on the average of the current strength and max strength, that is, it will be the middle of both extremes (in this case, current strength is 12, max strength is 40; average is 12+40/2 = average strength of 26). This adjusted strength (in this case 26) goes into calculating what amount of damage it will cause. So the strength used to calculate firepower in 1.09 is 12. In 1.52 it would be 40. And in 1.61, it is 26.
What this means is that when a damaged unit fights, it's firepower will be reduced also, but not to the extreme amount that it was in 1.09. In 1.09, weaker units had an advantage with whittling down strong units as the strong unit also had it's firepower reduced. Essentially a Modern Armour with a current strength of 2 was no better than a warrior. In 1.52 it became harder because the damaged stronger unit still "packed a punch". That is, the Modern Armour with a strength of 2 would still pack the punch of a unit with a strength of 40. Now in 1.61, it's the middle of both extremes. Essentially the strength used to calculate firepower drops less than 1.09, but still drops.
Worth noting also: The firepower is calculated at the begining of combat and isn't altered during combat (so when they are fighting, the firepower wont reduce after every failed round of combat).
Hope this clarifies it a bit....and I hope I got my maths right too!
Watiggi